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throneinc

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Posts posted by throneinc

  1. I'm still on it, I dedicate the few time I have to continue it, but progress is slow due to my free time.

    move zones are generated, in-layer zone to zone portals too, R*Tree with point lookup and point with height delta lookups are ok. save and load of the tree needs to be done (stored as an array right now)

    gave up layer's connexion points to make layer to layer portals, wrote my own lookup routines, needs more work.

    grid to grid portals need to be done.

    the generator is very slow right now, will need optimisation.

    path generator needs to be done.

    a scene before my work :

    image1cjd.th.png

    a scene with zones and portals :

    image2cne.th.png

    the same from above w/o vmaps and mmaps :

    image3mfg.th.png

    Nice indeed :)

  2. In 3.0.3 (wotlk if you want) was changed formula for xp

    1) xp needed in lvl 60-69 was changed

    2) there is some new formula for 70-79

    From wowwiki, there are some informations..

    Values 60-69, (values decressed)

    60 290,000 (-41.3%)

    61 317,000 (-44.8%)

    62 349,000 (-43.2%)

    63 386,000 (-40.6%)

    64 428,000 (-37.3%)

    65 475,000 (-33.1%)

    66 527,000 (-28.2%)

    67 585,000 (-22.4%)

    68 648,000 (-15.7%)

    69 717,000 (-08.0%)

    new datas

    70 1,523,800

    71 1,539,600

    72 1,555,700

    73 1,571,800

    74 1,587,900

    75 1,604,200

    76 1,620,700

    77 1,637,400

    78 1,653,900

    79 1,670,800

    Maybe we should update formulas either, but anybody know, how to get formula from this data ? On wowwiki, there is still old formula.

    Also some thinks in mangos (XPPastLevel70 in mangosdconf etc should be renamed or replaced..)

    isn't the experience needed and Xp gained rates from creature/quests stored in database ?

  3. a better and better idea would be like, making pvp a XP modifier, instead of questing And Killing mobs, Farming Players, Kill=Gain xp, Die=Lose Xp, i Remember a blizz Blue post about implenting leveling through Killing Players in bgs, that would be nice i think.

  4. I dont'thik so. Earthbind totem applies debuff as well and should NOT remove stealth

    Earthbind totem DOESN'T apply the debuff on stealthed targets, And it's not _one_ debuff that remove sealth, Piercing howl does remove stealth to, Physical scream (fear effect) and it's a debuff that removes stealth.

    Edit : Forget about distract, Stuff mixed up with me, it came to my mind the Distract "Effects" (Blind-like) Which if applied to a stealthed target it will certainly get him out of it.

  5. There are a billion of these threads, search!?

    Why dont you stop trolling every post someone asking about somthing, if you have nothing to offer except trolling then Silence is Gold.

    in-topic : well, i have a ubuntu copy right now and iam still confused, Will the grapical interface effect my server preformance ?, or what if i could compile my bins on ubuntu, will these bins work into another linux plateform such as dabian ?

  6. Well, Multiproc is the way i would go, Well it would be the next real step for a MMORPG server framework, Cross-realm bgs and Chat, Holding Great amount of clients ... SEXY!

    But i dont understand quite well, if we did managed to have Multiproc and Clustering support, why still we cant get the full advantage of the Machine, Means use the 2/4/6 Cores avaliable?

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