throneinc
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Posts posted by throneinc
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Sound promising, GJ.
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Gonna test, thx
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Can someone post the russian forum's fix ?, i searched there and couldn't find it.
Thx in advance.
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Gonna test ASAP, thanks.
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I'm still on it, I dedicate the few time I have to continue it, but progress is slow due to my free time.
move zones are generated, in-layer zone to zone portals too, R*Tree with point lookup and point with height delta lookups are ok. save and load of the tree needs to be done (stored as an array right now)
gave up layer's connexion points to make layer to layer portals, wrote my own lookup routines, needs more work.
grid to grid portals need to be done.
the generator is very slow right now, will need optimisation.
path generator needs to be done.
a scene before my work :
a scene with zones and portals :
the same from above w/o vmaps and mmaps :
Nice indeed
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We have the maps already extracted, Which is realy a good progress, maybe one day someone will popup and continue work on this project.
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Vmaps certainly need some optimization, All in all .. Great piece of work.
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obvious fix is obvious, thanks mate
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a long waited fix, Thanks men!
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In 3.0.3 (wotlk if you want) was changed formula for xp
1) xp needed in lvl 60-69 was changed
2) there is some new formula for 70-79
From wowwiki, there are some informations..
Values 60-69, (values decressed)
60 290,000 (-41.3%)
61 317,000 (-44.8%)
62 349,000 (-43.2%)
63 386,000 (-40.6%)
64 428,000 (-37.3%)
65 475,000 (-33.1%)
66 527,000 (-28.2%)
67 585,000 (-22.4%)
68 648,000 (-15.7%)
69 717,000 (-08.0%)
new datas
70 1,523,800
71 1,539,600
72 1,555,700
73 1,571,800
74 1,587,900
75 1,604,200
76 1,620,700
77 1,637,400
78 1,653,900
79 1,670,800
Maybe we should update formulas either, but anybody know, how to get formula from this data ? On wowwiki, there is still old formula.
Also some thinks in mangos (XPPastLevel70 in mangosdconf etc should be renamed or replaced..)
isn't the experience needed and Xp gained rates from creature/quests stored in database ?
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no one tried to use Derex mtmaps branch?
edit:@leak, can i get a link to updated CWN's anitcheat, Cant find it.
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a better and better idea would be like, making pvp a XP modifier, instead of questing And Killing mobs, Farming Players, Kill=Gain xp, Die=Lose Xp, i Remember a blizz Blue post about implenting leveling through Killing Players in bgs, that would be nice i think.
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a better idea would be pushing the character one level back, Deleting the character is kinda ... Harsh!
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this should be the next major patch to be looked at
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you are not supposed to be able to equip two polearms, only 2h mace/axe/sword.
Also note, is the up comming patch 3.0.8, Titan grip Penalty will be removed, no more -5.0% on hit chance for Yellow attacks.
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I dont'thik so. Earthbind totem applies debuff as well and should NOT remove stealth
Earthbind totem DOESN'T apply the debuff on stealthed targets, And it's not _one_ debuff that remove sealth, Piercing howl does remove stealth to, Physical scream (fear effect) and it's a debuff that removes stealth.
Edit : Forget about distract, Stuff mixed up with me, it came to my mind the Distract "Effects" (Blind-like) Which if applied to a stealthed target it will certainly get him out of it.
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Any AoE debuff removed stealth, distract is a DEBUFF, and it suppose to remove stealth, not realy sure about mass displee
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From my understanding, the bins will work on any machine with the same CPU architecture. If you compile on an i386, they should work on any i386, but not AMD64 or PPC, for example.
Hope this helps and best of luck.
Thanks a punch
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There are a billion of these threads, search!?
Why dont you stop trolling every post someone asking about somthing, if you have nothing to offer except trolling then Silence is Gold.
in-topic : well, i have a ubuntu copy right now and iam still confused, Will the grapical interface effect my server preformance ?, or what if i could compile my bins on ubuntu, will these bins work into another linux plateform such as dabian ?
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are you trying to convert sun++ or just some custom Stuff you created for your own ?
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The wep swapping GCD already got removed from Retail,
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Well, Multiproc is the way i would go, Well it would be the next real step for a MMORPG server framework, Cross-realm bgs and Chat, Holding Great amount of clients ... SEXY!
But i dont understand quite well, if we did managed to have Multiproc and Clustering support, why still we cant get the full advantage of the Machine, Means use the 2/4/6 Cores avaliable?
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3.0.3 is NOT WoTLK.
3.0.3 is (hopefully) the last content patch before WoTLK and does not allow access to new classes and continents.
Patch 3.0.3 Contains 90% of the major changes in WoTLK, if we really supported it ( i mean with most of the changes ), then what would be missing for WoTLK support?
[patch] Some Game Event Extensions
in ... under reviewOld
Posted
Same here, iam 100% sure everything is set properly..
and also sometimes getting this error