venci17
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Posts posted by venci17
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so i can't spawn creatures with scripts in a converted bg that's now should be viewed as normal(people can teleport to it like any other continent maps).When i use the script on a normal map it works fine but if i use it on it.the map is ignored for some reason,anyway to make it work?
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bump.plz answere
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the title but not being a bg map
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custom honor cost=mod client dbc
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is there a chance to make the transporter be counted as a world with it's own cords?
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so anyone know how do you do that?
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So i found out that anti magic shell and area dosn't only decrease spell dmg but it also decrease weapon dmg ability's like the hunters aimed shot and warriors heroic strike.so how do i make it only absorb non weapon(physicle) dmg cause it says and people say that it decrease spell dmg taken on the caster not physicle ability dmg but it has "Apply Aura: School Absorb (All)"
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so how do i found the lenght of the bow movement of a knockback,should be a math problem but idk how to figure it how it should be.
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well i want to take the orientation from the caster to target,i know how to take the orientation from a object but idk how to take them from two objects.
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i want to make on finish of rated arenas to give x items to winners but i'm still trying to learn what's what and i don't understand where to make this modification,can somebody say where i should apply the code
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ok i'm trying to make raise ally work but i'm having problems when the dummy spells start it spawns infinity ghouls and it dosn't want to stop until the guy that uses the spell is eather dead or kicked any ideas how i can make it to only 1 ghoul
[Help]Can't spawn creatures with scripts in a ...
in OldC / C++
Posted
http://paste2.org/p/815372 it's 3 files 1 is actions,defines and events
i added them all to the project and conf-them in scriptloader