W0LFMAN
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Posts posted by W0LFMAN
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Tried to install ACE_wrappers but when in make i get this :
/root/ACE_wrappers/build/ace/.libs/libACE.so: undefined reference to `__sync_add_and_fetch_4'
/root/ACE_wrappers/build/ace/.libs/libACE.so: undefined reference to `__sync_fetch_and_sub_4'
/root/ACE_wrappers/build/ace/.libs/libACE.so: undefined reference to `__sync_sub_and_fetch_4'
collect2: ld returned 1 exit status
make[3]: *** [sAXPrint] Error 1
make[3]: Leaving directory `/root/ACE_wrappers/build/ACEXML/examples/SAXPrint'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/root/ACE_wrappers/build/ACEXML/examples'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/root/ACE_wrappers/build/ACEXML'
make: *** [all-recursive] Error 1
Looks familiar to me... same error as the mangos compile...
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Same problem here, Fedora 10.
It's in Mangos 10781.
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Not related to the current discussion but do have a question.....
This might or might not be related to playerbot, could very well be related to AHBot or Mangos it self.. or even my server's capabilities, but..
Sometimes , when i .tele my group (myself and 4 bots) to a place within the world, mangos-worldd stops with a Segmentation Fault (don't have to log available @ the moment) and i have to restart it.
Does this happen to more ppl or is this my individual problem ?
Currently running MaNGOS 9224 + AHBot + PlayerBot + Scriptdev2 1551 on Fedora Linux 10.
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First off, this is about playerbot, not some other custom branch, please ask these questions in an appropriate thread or create a clean one.
To get back on topic :
I'm sure i'm too early with this, but would like to point out that the current branch is not (auto) merging with a clean mangos branch (3.3.0)
From git://github.com/blueboy/mangos
* branch master -> FETCH_HEAD
Auto-merged src/game/CharacterHandler.cpp
CONFLICT (content): Merge conflict in src/game/CharacterHandler.cpp
Auto-merged src/game/Creature.cpp
Auto-merged src/game/Player.cpp
Automatic merge failed; fix conflicts and then commit the result.
Pulled MaNGOS version is : 9173
I'm not a coder so have to admit i cannot help with this. Once again, just pointing it out.. nothing more.
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And only just noticed this is the wrong thread ...
Please disregard my earlier post, i appologize for my mistake.
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Hey guys,
I'm sure i'm too early with this, but would like to point out that the current branch is not (auto) merging with a clean mangos branch (3.3.0)
From git://github.com/blueboy/mangos
* branch master -> FETCH_HEAD
Auto-merged src/game/CharacterHandler.cpp
CONFLICT (content): Merge conflict in src/game/CharacterHandler.cpp
Auto-merged src/game/Creature.cpp
Auto-merged src/game/Player.cpp
Automatic merge failed; fix conflicts and then commit the result.
Pulled MaNGOS version is : 9173
I'm not a coder so have to admit i cannot help with this. Once again, just pointing it out.. nothing more.
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Got it !!!!
Tele to blackrock mountain ... go to the bottem, there is a blood elf there with a quest.
You need to get a core fragment... (.additem or .quest complete it) , then have the blood elf teleport you to the Molten Core.. The bots will then be with you..
*Dang* that took me over a week !!!
btw... you really do need an army in there.. the beginning is ok.. but once you get further... no way... not with 5 man ... or 6... more like 30... 40....
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Since i can't edit my earlier message ....
This is what i do..
I start at Ironforge.
- I summon 4 Bots (1 shaman , 1 rogue , 1 mage , 1 hunter + pet)
- I group with them
- I press 'O' and 'convert to raid' under the raid tab.
- I .tele group MoltenCore
now me and my party (raid) are in front of the green instance gate of MoltenCore.
I give the bots the command to follow me and walk through the gate, one second later.. i am in MoltenCore, but.. the above message appears.
My bots cannot enter the instance.
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The message i'm getting is different.
Yes.. i am in a Raid Group (5 man total , tried more didn't help)
It specificly tells me : (Copy / Paste)
You can summon a player to your instance only if he is in your party with you as leader.
.. could not be teleported
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Question... I'm "still" running 3.2.2a with PlayerBot and AHbot, and i'm using the bots... but.....
When i try to enter MoltenCore the bots won't follow.. the server tell's me i can only teleport the players to the instance if they are grouped with me and with me as leader..
I AM grouped and am the leader of the group... Why won't this work ?
I'm a level 5 admin on my server, had gm mode switched on to test further but nothing helps.. the bot's won't enter MoltenCore...
What to do ?
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Many Many thanks blueboy and my compliments on your (and others of course) work.
I get it now... i was trying to get them to list it in whisper without the trade window open.
Ok.. with that said, i will test later on....
just a little side note question... is there a limit as to how many bots i summon ?
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Newbie question, is github.com/blueboy/ the current source tree for playerbot ?
cause i tried the one on the first page but my compile failed, the above one does compile....
And.. the bots seem to work perfectly but, i can't get a list of the inventories of the bots and after a kill they stand over the bodies without looting.. is that normal behaviour ?
Thanks in advance :lol:
*Side Note* - Great work on this project, i have a small private server and you've just tripled the amount of characters online
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Whats going on guys ?! , i just pulled the git twice and there's NO AuctionHouseBot in there ??????
Can someone enlighten me in this ?
Pulled : git://github.com/Naicisum/mangos.git ahbot
checked the source ./src/game/ and did an ls -a , there is no AuctionHouseBot.cpp or something like it.
Where are you getting your source from?!
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Hey all,
I've been out for quitte a while and when i tried to compile the source yesterday i ran into a problem like a server freeze after connecting to it.
Anyone else experiencing problems or did something just go wrong compiling the bunch ?
The current version is supporting 3.2.2 right ?
* Am i being ignored ?
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Keep it up !!!! Thank You !
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a million thanks !
[QUESTION] Ian Drake redeeming code
in OldCore modifications
Posted
same question actually .. can't find the answer useing search.
Is this useable ?
W0LFMAN