Jump to content

wellqfk

Members
  • Posts

    38
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Posts posted by wellqfk

  1. @DaViper You apply http://daviper.pastebin.org/939127 patch??

    I apply this patch and same error:

    Welcome to Git (version 1.7.0.2-preview20100309)

    Run 'git help git' to display the help index.

    Run 'git help <command>' to display help for specific commands.

    XXXXXX@RUBY /c/Mangos_Test

    $ git init

    Initialized empty Git repository in c:/Mangos_Test/.git/

    XXXXXX@RUBY /c/Mangos_Test (master)

    $ git pull git://github.com/mangos/mangos.git

    remote: Counting objects: 53715, done.

    remote: Compressing objects: 100% (11297/11297), done.

    remote: Total 53715 (delta 44382), reused 50970 (delta 42332)

    Receiving objects: 100% (53715/53715), 36.19 MiB | 2.27 MiB/s, done.

    Resolving deltas: 100% (44382/44382), done.

    From git://github.com/mangos/mangos

    * branch HEAD -> FETCH_HEAD

    XXXXXX@RUBY /c/Mangos_Test (master)

    $ patch -p1 < vehicles.patch

    patching file `sql/Vehicles/Argent'

    patching file `sql/Vehicles/v01_vehicle_data.sql'

    patching file `sql/Vehicles/v02_vehicle_seat_data.sql'

    patching file `sql/Vehicles/v03_creature_addon_tables.sql'

    patching file `sql/Vehicles/v10_vehicle_test_data.sql'

    patching file `sql/Vehicles/vehicle_accessory.sql'

    patching file `sql/Vehicles/vehicle_mount.sql'

    patching file `src/game/AggressorAI.cpp'

    patching file `src/game/BattleGroundMgr.cpp'

    patching file `src/game/BattleGroundSA.h'

    patch unexpectedly ends in middle of line

    patch: **** unexpected end of file in patch

    XXXXXX@RUBY /c/Mangos_Test (master)

    $

  2. I know this get confusing as hell. Follow the link I give in this post to get the patch I'm using. I created it to simplify my repo for every build I make and fix the mistakes I make and have to start over...lol It's wojto's repo updated with Muli-Seat Mounts included and my fixes...It is complete with all required sql's.

    Go to: http://daviper.pastebin.org/939127 and click on Download button

    2) Apply to a clean repo.

    3) Add whatever mods you like.

    4) Compile.

    Hope this helps you and no Mangos DB's don't have Vehicle_Entry column in creature_template unless somebody is creating something special and hasn't put it up here.

    Hi DaViper,

    I compile clean repo rev 10488 an get error:

    Patch error:

    $ patch -p1 < vehicles.patch

    patching file `sql/Vehicles/Argent'

    patching file `sql/Vehicles/v01_vehicle_data.sql'

    patching file `sql/Vehicles/v02_vehicle_seat_data.sql'

    patching file `sql/Vehicles/v03_creature_addon_tables.sql'

    patching file `sql/Vehicles/v10_vehicle_test_data.sql'

    patching file `sql/Vehicles/vehicle_accessory.sql'

    patching file `sql/Vehicles/vehicle_mount.sql'

    patching file `src/game/AggressorAI.cpp'

    patching file `src/game/BattleGroundMgr.cpp'

    patching file `src/game/BattleGroundSA.h'

    patch unexpectedly ends in middle of line

    patch: **** unexpected end of file in patch

    Compile error:

    10>AggressorAI.cpp

    10>..\\..\\src\\game\\AggressorAI.cpp(106) : error C2039: 'GetVehicle' : is not a member of 'Creature'

    10> c:\\e\\compilari\\source-mangos-fun-server-ver.1.18_test\\mangos\\src\\game\\Creature.h(384) : see declaration of 'Creature'

    10>..\\..\\src\\game\\AggressorAI.cpp(106) : error C2039: 'GetVehicleGUID' : is not a member of 'Creature'

    10> c:\\e\\compilari\\source-mangos-fun-server-ver.1.18_test\\mangos\\src\\game\\Creature.h(384) : see declaration of 'Creature'

    BattleGroundAA.cpp

    ..\\..\\src\\game\\BattleGroundMgr.cpp(1352) : error C2039: 'DemolishersDestroyed' : is not a member of 'BattleGroundSAScore'

    c:\\e\\compilari\\source-mangos-fun-server-ver.1.18_test\\mangos\\src\\game\\BattleGroundSA.h(24) : see declaration of 'BattleGroundSAScore'

    ..\\..\\src\\game\\BattleGroundMgr.cpp(1353) : error C2039: 'GatesDestroyed' : is not a member of 'BattleGroundSAScore'

    c:\\e\\compilari\\source-mangos-fun-server-ver.1.18_test\\mangos\\src\\game\\BattleGroundSA.h(24) : see declaration of 'BattleGroundSAScore'

    In finaly:

    Build log was saved at "file://c:\\E\\Compilari\\Source-MaNGOS-Fun-Server-Ver.1.18_test\\mangos\\win\\VC90\\game__Win32_Release\\BuildLog.htm"

    game - 5 error(s), 0 warning(s)

  3. It seems that the SQL Files aren't working with latest YTDB

    Loading Creature templates...
    [0 ms] SQL: SELECT MAX(entry) FROM creature_template
    [0 ms] SQL: SELECT COUNT(*) FROM creature_template
    [15 ms] SQL: SELECT * FROM creature_template
    Error in creature_template table, probably sql file format was updated (there sh
    ould be 83 fields in sql).

    Run this patch in mangos database:

    ALTER TABLE creature_addon DROP COLUMN vehicle_id;
    ALTER TABLE creature_addon DROP COLUMN passengers;
    ALTER TABLE creature_template_addon DROP COLUMN vehicle_id;
    ALTER TABLE creature_template_addon DROP COLUMN passengers;
    ALTER TABLE creature_template DROP COLUMN VehicleEntry;

  4. Just to clarify, the description of this board is "Discuss code, review existing code, submit patches, or write implementation drafts for new and missing features."

    Your posts "somewhat" lack a productive base (not to call it a blatant feature request), so you shouldn't be surprised of such precise answers as "write a script"...

    Yes you are right.

    I'll post my scripts, but before I want to check them.

  5. What revision you use before? Only changes related to configs happens week ago and if you use more recent revision thne no any changes in config files work expected.

    Possible 2 cases

    1) you start mangosd.exe with current dir where no config file

    2) you use old config files format without [MangosdConf] as first not comment line

    I copy mangosd.conf and realmd.conf for git tree an configure corectly.

    First comment line:

    #####################################
    # MaNGOS Configuration file         #
    #####################################
    
    [MangosdConf]
    ConfVersion=2010062001

    and config:

    RealmID = 1
    DataDir = "."
    LogsDir = "./logs"
    

    I extract and update dbc and maps file.

    I compile in linux and work perfectly, not work in windows compilation.

  6. Hi,

    This might sound like a stupid question, but does your player account, have a character called Mystic? The bot character must come from the same account as the player (i.e The account must have at less two characters, one used as the player and the remaining unused characters (max 9) can be summoned as bots). I have tested the syntax of the bot command as used by you, and it works fine.

    Let me know

    Thanks for the reply.

    I noticed how I do, now go perfectly rev.9611

    I said that is a novice in playerbot.

  7. I have a problem

    I downloaded for Posted by skinlayers: mangos-9611-9611-ahbot.patch and mangos-playerbot.patch

    I applied, compilation went perfectly.

    Playerbot:

    In Game command: /s .bot add BOTNAME (eg /s .bot add Mystic)

    Command reply: Player not found

    I can help someone? how to make it appear bot?

    sorry are started with to playerbot

    Thanks

  8. Here it's updated patch (eye of acherus) for MaNGOS (source code) rev. 9605

    http://filebeam.com/e441ae62a19fac4de22d6049c40624d2

    The patch consists of three parts:

    1. for mangos source

    2. for scriptdev2 source

    3. and for database mangos

    Note: known bugs

    In the menu-track (Objectives) does not change, that the quest worked or the quest complete.

    Bad news:

    when the eye is attacked by mobs and we Logout or Exit Game and the server crash when the eye die.

    (to avoid sever crash, the eye can not be attacked for now)

    Important:

    fixes for unifieddb only! otherwise the mobs not visible when the eye makes tour.

    UPDATE `creature` SET `phaseMask` = 2 WHERE `guid` IN 
    (128627,128628,128629,128630,128631,128632,128633,128634,128635,128636,128637,128643,
    128644,128645,128646,128647,128648,128649,128650,128651,128652,128653,128654,128655,
    128656,128657,128658,128659,128660,128661,128662,128663,128664,128665,128666,128667,
    128668,128669,128670,128671,128672,128673,128674,128675,128676,128677,128678,128679,
    128680,128681,128682,128683,128684,128685,128687,128688,128689,128690,128691,128692,
    128693,128694,128695,128696,128698,128699,128700,128701,128702,128705,128706,128707,
    128708,128709,128710,128711,128712,128713,128714,128715,128716,128717,128718,128719,
    128720,128721,128722,128723,128724,128725,128726,128727,128728,128729,128730,128731,
    128732,128733,128734,128735,128736,128737,128752,128796,128797,128798,128799,128800,
    128801,128802,128958,129165,129168,129169,129170,129171,129474,129475,129476,129477,
    129478,129479,129483,129484,129485,129486,129487,129488,129489,129490,129491);
    UPDATE gameobject SET phaseMask = 3 WHERE guid IN (65961,65962,65963,65964,65965,65966);
    UPDATE creature_template SET minlevel = 55, maxlevel = 55 WHERE entry = 28511;
    

    Can you do update the patch for mangos rev.9611?

    Thanks ..

  9. Updated AHbot and playerbot patches for MaNGOS [9611]

    http://skinlayers.net/patches-mangos

    You can also find AHbot and playerbot branches for [9611] on my github repo.

    http://github.com/skinlayers/mangos

    skinlayers

    I have a problem

    I downloaded mangos-9611-9611-ahbot.patch and mangos-playerbot.patch

    I applied, compilation went perfectly.

    AhBot work perfectly.

    Playerbot:

    In Game: /s .bot add BOTNAME (eg /s .bot add Mystic)

    Command Error: Player not found

    I can help someone? how to make it appear bot?

    sorry are started with to playerbot

    Thanks

  10. @wellqfk

    do not worry, maybe you forgotten for other similar row in file SQLStorage.cpp

    because both tables (creature_addon and creature_template_addon) have of 9 columns.

    Note: these are the correct data

    const char CreatureDataAddonInfofmt[]="iiiiiiiss";
    const char CreatureInfoAddonInfofmt[]="iiiiiiiss";
    

    Make another compilation rev.9605

    I have a question, which patch to put it?

    It: http://pastebin.com/cvb1tDkB

    or: Valhalla-Project

    please tell me.

    Thanks

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use