willisoady
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Posts posted by willisoady
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Hi Antiroot!
Absolutelly awesome guide! Really useful. I was wondering though, I've setup my useraccount for the realmd and world servers but when I run 'top' it still says that the user is 'root'. Is that okay?
P.S. Maybe you could include instructions on how to make an automatic MySQL backup script in your guide. =)
EDIT: Ignore me, after a restart things started working. I found one problem though, with your current script my server attempted to start the servers before MySQL was started. You need to modify it to "REQUIRE: DAEMON, mysql"
Regards,
Will
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The client authenticates all email addresses with battle.net, I believe that this is hard coded. The only way around it would probably be to modify the HOSTS file to redirect battle.net traffic to your authentication server.
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faramir I used exactly this :"movemapgen.exe --hiResHeightmaps false --skipContinents false". I only have the option to compile as Win32 (why? ) so that's what I used.
Curious you should be able to run multiple instances of the generator, each processing a different map. Just put the map id after program name like 'MoveMapGen.exe 000'. Would be cool if that was built in though!
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Yeah I'm getting the same as b482518... Map 000 builds fine with --hiResHeightmaps set as false but 001 still crashes. On Win 7 x64 4GB memory, plenty free. =)
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log.txt? I don't have this! =P I'm already extracting like you suggested so I'll post back results soon.
Btw, whats with the name b482518?
Edit: generating eastern kingdoms takes a loooonngggg time 8D
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Haha faramir I essentially did exactly what you did (moved to another directory).
I still have an issue with the generator though, if I run 'MoveMapGen.exe --skipContinents false --shredHeightmaps true -hiResHeightmaps true' I get a crash on Win 7 x64 once it starts 'Creating ChunkyTriMesh'. I'm busy atm but I'll try and debug it when I get the chance.
-Will
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faramir I've been messing with my own repo and I think I may have fixed those build errors, just testing now!
Two issues though, firstly when I try to extract mmaps with 'skip continents' off it crashes after about 10 seconds. Secondly, if I run the extractor with all runtime settings it keeps telling me than "invalid map number specified".
Will keep you updated with the build..
-Will
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I just got this error on compile:
In file included from ../../../../src/shared/pathfinding/InputGeom.cpp:26:../../../../src/shared/pathfinding/InputGeom.h:24:19: error: Debug.h: No such fi le or directory
In file included from ../../../../src/shared/pathfinding/InputGeom.cpp:26:
../../../../src/shared/pathfinding/InputGeom.h:38: error: ISO C++ forbids declar ation of 'myMeshLoaderObj' with no type
../../../../src/shared/pathfinding/InputGeom.h:38: error: expected ';' before '* ' token
../../../../src/shared/pathfinding/InputGeom.h:65: error: ISO C++ forbids declar ation of 'myMeshLoaderObj' with no type
../../../../src/shared/pathfinding/InputGeom.h:65: error: 'myMeshLoaderObj' decl ared as an 'inline' field
../../../../src/shared/pathfinding/InputGeom.h:65: error: expected ';' before '* ' token
../../../../src/shared/pathfinding/InputGeom.h:66: error: expected `;' before 'i nline'
../../../../src/shared/pathfinding/InputGeom.cpp: In constructor 'InputGeom::Inp utGeom()':
../../../../src/shared/pathfinding/InputGeom.cpp:110: error: class 'InputGeom' d oes not have any field named 'm_mesh'
../../../../src/shared/pathfinding/InputGeom.cpp: In destructor 'InputGeom::~Inp utGeom()':
../../../../src/shared/pathfinding/InputGeom.cpp:119: error: 'm_mesh' was not de clared in this scope
../../../../src/shared/pathfinding/InputGeom.cpp: In member function 'bool Input Geom::loadMesh(const char*)':
../../../../src/shared/pathfinding/InputGeom.cpp:124: error: 'm_mesh' was not de clared in this scope
../../../../src/shared/pathfinding/InputGeom.cpp:128: error: type '<type error>' argument given to 'delete', expected pointer
../../../../src/shared/pathfinding/InputGeom.cpp:134: error: 'm_mesh' was not de clared in this scope
../../../../src/shared/pathfinding/InputGeom.cpp:134: error: expected type-speci fier before 'myMeshLoaderObj'
../../../../src/shared/pathfinding/InputGeom.cpp:134: error: expected `;' before 'myMeshLoaderObj'
../../../../src/shared/pathfinding/InputGeom.cpp: In member function 'bool Input Geom::load(const char*)':
../../../../src/shared/pathfinding/InputGeom.cpp:187: error: 'm_mesh' was not de clared in this scope
../../../../src/shared/pathfinding/InputGeom.cpp: In member function 'bool Input Geom::save(const char*)':
../../../../src/shared/pathfinding/InputGeom.cpp:255: error: 'm_mesh' was not de clared in this scope
../../../../src/shared/pathfinding/InputGeom.cpp:261: error: 'm_mesh' was not de clared in this scope
../../../../src/shared/pathfinding/InputGeom.cpp: In member function 'bool Input Geom::raycastMesh(float*, float*, float&)':
../../../../src/shared/pathfinding/InputGeom.cpp:294: error: 'm_mesh' was not de clared in this scope
gmake[6]: *** [inputGeom.o] Error 1
I'm on FreeBSD 8, using just your repo.
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Can someone help me with this please?
I downloaded this rev and compiled. Then I extracted new maps, vmaps3 and downloaded the vmaps in faramir's post, and put then in the folders maps, vmaps, mmaps.
Maps and vmaps work but when I try '.debug mmap' within the game it gives me the error "NavMesh not loaded for current map." and in the console I receive this: "ERROR:Error: Could not open mmap file 'mmaps\\533.mmap'" I've tried Naxx and Elwynn Forest and Stormwind.
Anyone have any ideas? =)
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This looks very promising! I'll give it a test as soon as I can.
Does this work for arenas and Battlegrounds as well? I remember there was a similar patch not long ago that only covered world gobjects.
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Perhaps this could be of use to some of you. It's a plug-in to phpBBs authentication system that should allow MaNGOS to phpBB and vice-versa. I haven't yet been able to test it, but when I do I'll post back with results.
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On my server I use the Outdoor PvP, Alterac Valley and Anticheat patches. Gosh I love PvP!
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I would say Arclites patch is the best. Running it on my server and it is quite Blizzlike.
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Haven't tested the AH Bot but there is a conflict with this and the AV patch.
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Although they don't currently work, perhaps you could find some use of the "No man's land" debuffs that are actually used on live servers for zones such as Hyjal.
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Is anyone else having problems getting this to work? I've merged in the git branch and applied the SQL update but none of the zones such as halaa or epl work.
Am I missing something?
Bugreport-Addon
in Old3rd party projects
Posted
I think Patman was trying to say that a bugreport addon could send information to the server via a chat command, which could then be inserted into a report table. Getting users to send chatlogs would certainly cause havoc!
I wasn't aware that Blizzards bug report addon filled this table, is this still the case?