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willisoady

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Posts posted by willisoady

  1. I think Patman was trying to say that a bugreport addon could send information to the server via a chat command, which could then be inserted into a report table. Getting users to send chatlogs would certainly cause havoc!

    I wasn't aware that Blizzards bug report addon filled this table, is this still the case?

  2. Hi Antiroot!

    Absolutelly awesome guide! Really useful. I was wondering though, I've setup my useraccount for the realmd and world servers but when I run 'top' it still says that the user is 'root'. Is that okay?

    P.S. Maybe you could include instructions on how to make an automatic MySQL backup script in your guide. =)

    EDIT: Ignore me, after a restart things started working. I found one problem though, with your current script my server attempted to start the servers before MySQL was started. You need to modify it to "REQUIRE: DAEMON, mysql"

    Regards,

    Will

  3. faramir I used exactly this :"movemapgen.exe --hiResHeightmaps false --skipContinents false". I only have the option to compile as Win32 (why? :P) so that's what I used.

    Curious you should be able to run multiple instances of the generator, each processing a different map. Just put the map id after program name like 'MoveMapGen.exe 000'. Would be cool if that was built in though! ^_^

  4. log.txt? I don't have this! =P I'm already extracting like you suggested so I'll post back results soon.

    Btw, whats with the name b482518? xD

    Edit: generating eastern kingdoms takes a loooonngggg time 8D

  5. Haha faramir I essentially did exactly what you did (moved to another directory). :D

    I still have an issue with the generator though, if I run 'MoveMapGen.exe --skipContinents false --shredHeightmaps true -hiResHeightmaps true' I get a crash on Win 7 x64 once it starts 'Creating ChunkyTriMesh'. I'm busy atm but I'll try and debug it when I get the chance.

    -Will

  6. faramir I've been messing with my own repo and I think I may have fixed those build errors, just testing now! :)

    Two issues though, firstly when I try to extract mmaps with 'skip continents' off it crashes after about 10 seconds. Secondly, if I run the extractor with all runtime settings it keeps telling me than "invalid map number specified".

    Will keep you updated with the build..

    -Will

  7. I just got this error on compile:

    In file included from ../../../../src/shared/pathfinding/InputGeom.cpp:26:

    ../../../../src/shared/pathfinding/InputGeom.h:24:19: error: Debug.h: No such fi le or directory

    In file included from ../../../../src/shared/pathfinding/InputGeom.cpp:26:

    ../../../../src/shared/pathfinding/InputGeom.h:38: error: ISO C++ forbids declar ation of 'myMeshLoaderObj' with no type

    ../../../../src/shared/pathfinding/InputGeom.h:38: error: expected ';' before '* ' token

    ../../../../src/shared/pathfinding/InputGeom.h:65: error: ISO C++ forbids declar ation of 'myMeshLoaderObj' with no type

    ../../../../src/shared/pathfinding/InputGeom.h:65: error: 'myMeshLoaderObj' decl ared as an 'inline' field

    ../../../../src/shared/pathfinding/InputGeom.h:65: error: expected ';' before '* ' token

    ../../../../src/shared/pathfinding/InputGeom.h:66: error: expected `;' before 'i nline'

    ../../../../src/shared/pathfinding/InputGeom.cpp: In constructor 'InputGeom::Inp utGeom()':

    ../../../../src/shared/pathfinding/InputGeom.cpp:110: error: class 'InputGeom' d oes not have any field named 'm_mesh'

    ../../../../src/shared/pathfinding/InputGeom.cpp: In destructor 'InputGeom::~Inp utGeom()':

    ../../../../src/shared/pathfinding/InputGeom.cpp:119: error: 'm_mesh' was not de clared in this scope

    ../../../../src/shared/pathfinding/InputGeom.cpp: In member function 'bool Input Geom::loadMesh(const char*)':

    ../../../../src/shared/pathfinding/InputGeom.cpp:124: error: 'm_mesh' was not de clared in this scope

    ../../../../src/shared/pathfinding/InputGeom.cpp:128: error: type '<type error>' argument given to 'delete', expected pointer

    ../../../../src/shared/pathfinding/InputGeom.cpp:134: error: 'm_mesh' was not de clared in this scope

    ../../../../src/shared/pathfinding/InputGeom.cpp:134: error: expected type-speci fier before 'myMeshLoaderObj'

    ../../../../src/shared/pathfinding/InputGeom.cpp:134: error: expected `;' before 'myMeshLoaderObj'

    ../../../../src/shared/pathfinding/InputGeom.cpp: In member function 'bool Input Geom::load(const char*)':

    ../../../../src/shared/pathfinding/InputGeom.cpp:187: error: 'm_mesh' was not de clared in this scope

    ../../../../src/shared/pathfinding/InputGeom.cpp: In member function 'bool Input Geom::save(const char*)':

    ../../../../src/shared/pathfinding/InputGeom.cpp:255: error: 'm_mesh' was not de clared in this scope

    ../../../../src/shared/pathfinding/InputGeom.cpp:261: error: 'm_mesh' was not de clared in this scope

    ../../../../src/shared/pathfinding/InputGeom.cpp: In member function 'bool Input Geom::raycastMesh(float*, float*, float&)':

    ../../../../src/shared/pathfinding/InputGeom.cpp:294: error: 'm_mesh' was not de clared in this scope

    gmake[6]: *** [inputGeom.o] Error 1

    I'm on FreeBSD 8, using just your repo.

  8. Can someone help me with this please?

    I downloaded this rev and compiled. Then I extracted new maps, vmaps3 and downloaded the vmaps in faramir's post, and put then in the folders maps, vmaps, mmaps.

    Maps and vmaps work but when I try '.debug mmap' within the game it gives me the error "NavMesh not loaded for current map." and in the console I receive this: "ERROR:Error: Could not open mmap file 'mmaps\\533.mmap'" I've tried Naxx and Elwynn Forest and Stormwind.

    Anyone have any ideas? =)

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