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Xees

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Posts posted by Xees

  1. for example ;

    i want to disable gms and developers adding items to players

    i change the command level in the world database to level 4

    so everyone under level 4 will not be able to use it.

    and that works perfectly.

    but when i set my own account to level 4 or 5 ,

    i still cannot use the command

    and i should be able to because my level is 4 or 5

    can anyone help me with this stupid issue please?

    i looked around a lot , i modified the core a lot , but i cant seem to get it to work .

    now i have a fresh clean core and i want to know how to do this , so i can setup everything correctly

  2. Hello man , Can you help me with this issue, i have developers and gamemasters and head gamemasters and super game masters and so on ,

    i created

    enum AccountTypes

    {

    SEC_PLAYER = 0,

    SEC_MODERATOR = 1,

    SEC_GM = 2,

    SEC_HEADGM = 3,

    SEC_DEV = 4,

    SEC_HEADDEV = 5,

    SEC_ADMINISTRATOR = 6,

    SEC_CONSOLE = 7 // must be always last in list, accounts must have less security level always also

    };

    When i go to the database and setup command level usage like command to restart server for only level 6

    it does not get activated ,

    what is the issue with this . you said all your levels work and if you put command additem = 4 And Head GM = 4

    only people with level 4 and above

  3. its extremely annoying to find a player flaying around like an idoit just to get experince from running around.

    why does wow emu hacker works on emulator servers while it doesnt affect blizzard servers at all.

    is this fixable with c++ , to Prevent The Work of WoW Emu Hacker Completly , not some workaround that prevents teleportation by disconnection and stuff like that .

    i don't know much c++ , so forgive me for this stupid question :)

  4. i Found a lot of patches on http://www.wowresource.eu

    translated them to english and here they are .

    [Patch] Adding support for Gossip Dual Talent Spec

    SQL:

    REPLACE INTO gossip_menu_option ( menu_id `` , `` id , `option_icon` , `` option_text , option_id `` , `` npc_option_npcflag , action_menu_id `` , `` action_poi_id , action_script_id `` , `` box_coded , box_money `` , `` box_text , cond_1 `` , `` cond_1_val_1 , cond_1_val_2 `` , ` cond_2 ` , `` cond_2_val_1 , cond_2_val_2 `` , `` cond_3 , cond_3_val_1 `` , `` cond_3_val_2 ) VALUES
    ( 0, 16, 0, 'Purchase and Dual Specialization Talent.' , 18, 16, 0, 0, 0, 0, 10000000, 'Are you sure you Wish to purchase a Dual Specialization Talent? " , 0, 0, 0, 0, 0, 0, 0, 0, 0); 
    
    REPLACE INTO `achievement_criteria_requirement`  ( criteria_id `` ,`type` ,, `value1` ) VALUES
    ( '9619 ' ,'0 ' ,'63624 ' );

    Patch :

    diff - git a / src / game / GossipDef .hb / src / game / GossipDef .h 
    index e3a3c9b ..fdfe83e 100644
    --- a / src / game / GossipDef .h 
    + + + b / src / game / GossipDef .h 
    @ @  - 48,6 + 48,7 @ @  enum  Gossip_Option 
    GOSSIP_OPTION_ARMORER =  15,                   / / UNIT_NPC_FLAG_ARMORER (4096) 
    GOSSIP_OPTION_UNLEARNTALENTS =  16,                   / / UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER) 
    GOSSIP_OPTION_UNLEARNPETSKILLS =  17,                   / / UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER) 
    + GOSSIP_OPTION_LEARNDUALSPEC =  18,                   / / UNIT_NPC_FLAG_TRAINER (bonus option for GOSSIP_OPTION_TRAINER) 
    GOSSIP_OPTION_MAX 
    ) 
    
    diff - git a / src / Game / Player .cpp b / src / Game / Player .cpp 
    index e3a3c9b ..fdfe83e 100644
    --- a / src / Game / Player .cpp 
    + + + b / src / Game / Player .cpp 
    @ @  - 12652,6 + 12652,10 @ @  void  Player ::PrepareGossipMenu ( WorldObject  * pSource ,uint32 menuId ) 
                        if  (! pCreature -> isCanTrainingOf ( this , false )) 
    bCanTalk =  false ; 
                        break ; 
    +                 case GOSSIP_OPTION_LEARNDUALSPEC :
    +                     if (! ( GetSpecsCount ()  ==  1 & & pCreature -> isCanTrainingAndResetTalentsOf ( this )  & &  ! ( getLevel ()  <  40)))  / / Level added manually, in original patch it was in config! 
    + bCanTalk =  false ; 
    +                     break ; 
                    case GOSSIP_OPTION_UNLEARNTALENTS :
                        if  (! pCreature -> isCanTrainingAndResetTalentsOf ( this )) 
    bCanTalk =  false , 
    @ @  - 12851,6 + 12855,29 @ @  void  Player ::OnGossipSelect ( WorldObject * pSource ,gossipListId uint32 ,uint32 my 
            case GOSSIP_OPTION_TRAINER :
                GetSession () -> SendTrainerList ( GUID ) 
                break ; 
    +         case GOSSIP_OPTION_LEARNDUALSPEC :
    +             if ( GetSpecsCount ()  ==  1 & &  ! ( getLevel ()  <  40))  : / / Level manually added, in an original patch it was in config! 
    +             ( 
    +                 if  ( GetMoney ()  <  10000000)  : / / Sam: it was in config, 1000g default, change it if you want 
    +                 ( 
    +                     SendBuyError ( BUY_ERR_NOT_ENOUGHT_MONEY , 0, 0, 0) 
    +                     PlayerTalkClass -> CloseGossip () 
    +                     break ; 
    +                 ) 
    +                 else 
    +                 ( 
    +                     ModifyMoney (- 10000000)  / / Sam: here too 
    + 
    +                     / / Cast spells That Teach dual spec 
    +                     / / Both are ImplicitTarget Also self and Must Be part of the player 
    +                     CastSpell ( this ,63680,true ,NULL ,NULL ,GetGUID ()) 
    +                     CastSpell ( this ,63624,true ,NULL ,NULL ,GetGUID ()) 
    + 
    +                     / / Should show Gossip Another text with "Congratulations ..." 
    +                     PlayerTalkClass -> CloseGossip () 
    +                 ) 
    +             ) 
    +             break ; 
            case GOSSIP_OPTION_UNLEARNTALENTS :
                PlayerTalkClass -> CloseGossip (); 
                SendTalentWipeConfirm ( GUID );
    

    [PATCH]: Add config option to enable / disable character by establishing specific characteristics

    Patch :

    diff --git a/CharacterHandler.cpp b/CharacterHandler.cpp
    index ae7e3f1..2e5de34 100644
    --- a/CharacterHandler.cpp
    +++ b/CharacterHandler.cpp
    @@ -319,6 +319,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
    
        // speedup check for heroic class disabled case
        uint32 heroic_free_slots = sWorld.getConfig(CONFIG_UINT32_HEROIC_CHARACTERS_PER_REALM);
    +
        if(heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
        {
            data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
    @@ -326,6 +327,144 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
            return;
        }
    
    +//=========================================//
    +///Character Create Disable PATCH by DLxko///
    +//=========================================//
    +
    +//First we need get this from config =D for all races /classes
    +uint32 warrior = sWorld.getConfig(CONFIG_UINT32_WARRIOR_ENABLE); 
    +uint32 paladin = sWorld.getConfig(CONFIG_UINT32_PALADIN_ENABLE);
    +uint32 hunter = sWorld.getConfig(CONFIG_UINT32_HUNTER_ENABLE);
    +uint32 rogue = sWorld.getConfig(CONFIG_UINT32_ROGUE_ENABLE);
    +uint32 priest = sWorld.getConfig(CONFIG_UINT32_PRIEST_ENABLE);
    +uint32 shaman = sWorld.getConfig(CONFIG_UINT32_SHAMAN_ENABLE);
    +uint32 mage = sWorld.getConfig(CONFIG_UINT32_MAGE_ENABLE);
    +uint32 warlock = sWorld.getConfig(CONFIG_UINT32_WARLOCK_ENABLE);
    +
    +
    +uint32 dwarf = sWorld.getConfig(CONFIG_UINT32_DWARF_ENABLE);
    +uint32 gnome = sWorld.getConfig(CONFIG_UINT32_GNOME_ENABLE);
    +uint32 human = sWorld.getConfig(CONFIG_UINT32_HUMAN_ENABLE);
    +uint32 nightelf = sWorld.getConfig(CONFIG_UINT32_NIGHTELF_ENABLE);
    +uint32 orc = sWorld.getConfig(CONFIG_UINT32_ORC_ENABLE);
    +uint32 tauren = sWorld.getConfig(CONFIG_UINT32_TAUREN_ENABLE);
    +uint32 troll = sWorld.getConfig(CONFIG_UINT32_TROLL_ENABLE);
    +uint32 undead = sWorld.getConfig(CONFIG_UINT32_UNDEAD_ENABLE);
    +uint32 bloodelf = sWorld.getConfig(CONFIG_UINT32_BLOODELF_ENABLE);
    +uint32 draenei = sWorld.getConfig(CONFIG_UINT32_DRAENEI_ENABLE);
    +
    +//If disabled class return error
    +if(warrior == 0  && class_ == CLASS_WARRIOR)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(paladin == 0  && class_ == CLASS_PALADIN)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(hunter == 0  && class_ == CLASS_HUNTER)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(rogue == 0  && class_ == CLASS_ROGUE)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(priest == 0  && class_ == CLASS_PRIEST)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(shaman == 0  && class_ == CLASS_SHAMAN)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(mage == 0  && class_ == CLASS_MAGE)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(warlock == 0  && class_ == CLASS_WARLOCK)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +
    +
    +if(dwarf == 0  && race_ == RACE_DWARF)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(gnome == 0  && race_ == RACE_GNOME)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(human == 0  && race_ == RACE_HUMAN)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(nightelf == 0  && race_ == RACE_NIGHTELF)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(orc == 0  && race_ == RACE_ORC)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(tauren == 0  && race_ == RACE_TAUREN)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(troll == 0  && race_ == RACE_TROLL)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(undead == 0  && race_ == RACE_UNDEAD_PLAYER)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(bloodelf == 0  && race_ == RACE_BLOODELF)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +if(draenei == 0  && race_ == RACE_DRAENEI)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    +
        // speedup check for heroic class disabled case
        uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
        if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
    diff --git a/World.cpp b/World.cpp
    index 6bf621c..cc3d29a 100644
    --- a/World.cpp
    +++ b/World.cpp
    @@ -570,6 +570,28 @@ void World::LoadConfigSettings(bool reload)
    
        setConfigMinMax(CONFIG_UINT32_HEROIC_CHARACTERS_PER_REALM, "HeroicCharactersPerRealm", 1, 1, 10);
    
    +       setConfig(CONFIG_UINT32_WARRIOR_ENABLE, "Warrior.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_PALADIN_ENABLE, "Paladin.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_HUNTER_ENABLE, "Hunter.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_ROGUE_ENABLE, "Rogue.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_PRIEST_ENABLE, "Priest.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_SHAMAN_ENABLE, "Shaman.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_MAGE_ENABLE, "Mage.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_WARLOCK_ENABLE, "Warlock.Character.Enable", 0);
    +
    +       setConfig(CONFIG_UINT32_DWARF_ENABLE, "Dwarf.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_GNOME_ENABLE, "Gnome.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_HUMAN_ENABLE, "Human.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_NIGHTELF_ENABLE, "NightElf.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_ORC_ENABLE, "Orc.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_TAUREN_ENABLE, "Tauren.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_TROLL_ENABLE, "Troll.Character.Enable", 0);
    +       setConfig(CONFIG_UINT32_UNDEAD_ENABLE, "Undead.Character.Enable", 0);
    +  setConfig(CONFIG_UINT32_BLOODELF_ENABLE, "BloodElf.Character.Enable", 0);
    +  setConfig(CONFIG_UINT32_DRAENEI_ENABLE, "Draenei.Character.Enable", 0);
    +
    +
    +
        setConfig(CONFIG_UINT32_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING, "MinLevelForHeroicCharacterCreating", 55);
    
        setConfigMinMax(CONFIG_UINT32_SKIP_CINEMATICS, "SkipCinematics", 0, 0, 2);
    diff --git a/World.h b/World.h
    index a4e4f6f..4eb28eb 100644
    --- a/World.h
    +++ b/World.h
    @@ -177,7 +177,25 @@ enum eConfigUInt32Values
        CONFIG_UINT32_TIMERBAR_FIRE_GMLEVEL,
        CONFIG_UINT32_TIMERBAR_FIRE_MAX,
        CONFIG_UINT32_MIN_LEVEL_STAT_SAVE,
    -    CONFIG_UINT32_VALUE_COUNT
    +    CONFIG_UINT32_VALUE_COUNT,
    +       CONFIG_UINT32_WARRIOR_ENABLE,
    +         CONFIG_UINT32_PALADIN_ENABLE,
    +       CONFIG_UINT32_HUNTER_ENABLE,
    +       CONFIG_UINT32_ROGUE_ENABLE,
    +       CONFIG_UINT32_PRIEST_ENABLE,
    +       CONFIG_UINT32_SHAMAN_ENABLE,
    +       CONFIG_UINT32_MAGE_ENABLE,
    +         CONFIG_UINT32_WARLOCK_ENABLE,
    +       CONFIG_UINT32_DWARF_ENABLE,
    +       CONFIG_UINT32_GNOME_ENABLE,
    +         CONFIG_UINT32_HUMAN_ENABLE,
    +       CONFIG_UINT32_NIGHTELF_ENABLE,
    +         CONFIG_UINT32_ORC_ENABLE,
    +       CONFIG_UINT32_TAUREN_ENABLE,
    +       CONFIG_UINT32_TROLL_ENABLE,
    +         CONFIG_UINT32_UNDEAD_ENABLE,
    +         CONFIG_UINT32_BLOODELF_ENABLE,
    +         CONFIG_UINT32_DRAENEI_ENABLE
    };
    
    /// Configuration elements
    diff --git a/mangosd.conf.dist.in b/mangosd.conf.dist.in
    index 5d4053f..2adef11 100644
    --- a/mangosd.conf.dist.in
    +++ b/mangosd.conf.dist.in
    @@ -1451,3 +1451,39 @@ SOAP.Enabled = 0
    SOAP.IP = 127.0.0.1
    SOAP.Port = 7878
    
    +###################################################################################################################
    +# NEW CHARACTER CREATE
    +#    
    +#    *RACE*.Character.enable
    +#        (A: Human, Dwarf, Gnome, Night Elf, Draenei / H: Orc, Troll, Undead, Tauren, Blood Elf)
    +#                 0 - disable (blocked)
    +#        Default: 1 - enable  (enabled)
    +#
    +#    *CLASS*.Character.enable
    +#        (Warrior, Paladin, Death Knight, Shaman, Hunter, Druid, Rogue, Priest, Mage, Warlock)
    +#                 0 - disable (blocked)
    +#        Default: 1 - enable  (enabled)
    +#
    +###################################################################################################################
    +
    +Human.Character.enable = 1
    +Dwarf.Character.enable = 1
    +Gnome.Character.enable = 1
    +NightElf.Character.enable = 1
    +Draenei.Character.enable = 1
    +Orc.Character.enable = 1
    +Troll.Character.enable = 1
    +Undead.Character.enable = 1
    +Tauren.Character.enable = 1
    +BloodElf.Character.enable = 1
    +
    +Warrior.Character.enable = 1
    +Paladin.Character.enable = 1
    +DeathKnight.Character.enable = 1
    +Shaman.Character.enable = 1
    +Hunter.Character.enable = 1
    +Druid.Character.enable = 1
    +Rogue.Character.enable = 1
    +Priest.Character.enable = 1
    +Mage.Character.enable = 1
    +Warlock.Character.enable = 1

    Patch : Added support for DeathKnight

    diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
    index 68754d8..f5acf06 100644
    --- a/src/game/CharacterHandler.cpp
    +++ b/src/game/CharacterHandler.cpp
    @@ -340,7 +340,7 @@ uint32 priest = sWorld.getConfig(CONFIG_UINT32_PRIEST_ENABLE);
    uint32 shaman = sWorld.getConfig(CONFIG_UINT32_SHAMAN_ENABLE);
    uint32 mage = sWorld.getConfig(CONFIG_UINT32_MAGE_ENABLE);
    uint32 warlock = sWorld.getConfig(CONFIG_UINT32_WARLOCK_ENABLE);
    -
    +uint32 deathknight = sWorld.getConfig(CONFIG_UINT32_DEATH_KNIGHT_ENABLE);
    
    uint32 dwarf = sWorld.getConfig(CONFIG_UINT32_DWARF_ENABLE);
    uint32 gnome = sWorld.getConfig(CONFIG_UINT32_GNOME_ENABLE);
    @@ -402,7 +402,12 @@ if(warlock == 0  && class_ == CLASS_WARLOCK)
            SendPacket( &data );
            return;
        }
    -
    +if(deathknight == 0  && class_ == CLASS_DEATH_KNIGHT)
    +    {
    +        data << (uint8)CHAR_CREATE_DISABLED;
    +        SendPacket( &data );
    +        return;
    +    }
    
    if(dwarf == 0  && race_ == RACE_DWARF)
        {
    diff --git a/src/game/World.cpp b/src/game/World.cpp
    index 05e6b9e..0f8ef0f 100644
    --- a/src/game/World.cpp
    +++ b/src/game/World.cpp
    @@ -579,6 +579,7 @@ void World::LoadConfigSettings(bool reload)
        setConfig(CONFIG_UINT32_SHAMAN_ENABLE, "Shaman.Character.Enable", 0);
        setConfig(CONFIG_UINT32_MAGE_ENABLE, "Mage.Character.Enable", 0);
        setConfig(CONFIG_UINT32_WARLOCK_ENABLE, "Warlock.Character.Enable", 0);
    +   setConfig(CONFIG_UINT32_DEATH_KNIGHT_ENABLE, "DeathKnightCharacter.Enable", 0);
    
        setConfig(CONFIG_UINT32_DWARF_ENABLE, "Dwarf.Character.Enable", 0);
        setConfig(CONFIG_UINT32_GNOME_ENABLE, "Gnome.Character.Enable", 0);
    diff --git a/src/game/World.h b/src/game/World.h
    index 6ea9a18..1d774ac 100644
    --- a/src/game/World.h
    +++ b/src/game/World.h
    @@ -187,6 +187,7 @@ enum eConfigUInt32Values
        CONFIG_UINT32_SHAMAN_ENABLE,
        CONFIG_UINT32_MAGE_ENABLE,
        CONFIG_UINT32_WARLOCK_ENABLE,
    +   CONFIG_UINT32_DEATH_KNIGHT_ENABLE,
        CONFIG_UINT32_DWARF_ENABLE,
        CONFIG_UINT32_GNOME_ENABLE,
        CONFIG_UINT32_HUMAN_ENABLE,
    -- 
    1.7.0.2

    Player Looting Dead Player

    diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
    index 9731442..38d780d 100644
    --- a/src/game/LootHandler.cpp
    +++ b/src/game/LootHandler.cpp
    @@ -29,6 +29,7 @@
    #include "Group.h"
    #include "World.h"
    #include "Util.h"
    +#include "ObjectAccessor.h"
    
    void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
    {
    @@ -68,6 +69,16 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
    
            loot = &pItem->loot;
        }
    +    else if (IS_CORPSE_GUID(lguid))
    +    {
    +        Corpse *bones = ObjectAccessor::GetCorpse(*player, lguid);
    +        if (!bones)
    +        {
    +            player->SendLootRelease(lguid);
    +            return;
    +        }
    +        loot = &bones->loot;
    +    }
        else
        {
            Creature* pCreature =
    diff --git a/src/game/Player.cpp b/src/game/Player.cpp
    index ed23d9c..b88c33d 100644
    --- a/src/game/Player.cpp
    +++ b/src/game/Player.cpp
    @@ -3764,8 +3764,7 @@ void Player::CreateCorpse()
            flags |= CORPSE_FLAG_HIDE_HELM;
        if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
            flags |= CORPSE_FLAG_HIDE_CLOAK;
    -    if(InBattleGround())
    -        flags |= CORPSE_FLAG_LOOTABLE;                      // to be able to remove insignia
    +    flags |= CORPSE_FLAG_LOOTABLE;                      // to be able to remove insignia
        corpse->SetUInt32Value( CORPSE_FIELD_FLAGS, flags );
    
        corpse->SetUInt32Value( CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId() );
    @@ -6993,8 +6992,8 @@ bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const
        Called by remove insignia spell effect    */
    void Player::RemovedInsignia(Player* looterPlr)
    {
    -    if (!GetBattleGroundId())
    -        return;
    +//    if (!GetBattleGroundId()) because we want lootable players everywhere
    +//        return;
    
        // If not released spirit, do it !
        if(m_deathTimer > 0)
    @@ -7139,6 +7138,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
                bones->lootForBody = true;
                uint32 pLevel = bones->loot.gold;
                bones->loot.clear();
    +            loot->FillLoot(1, LootTemplates_Creature, this); //1 is the id in creature_template
                // It may need a better formula
                // Now it works like this: lvl10: ~6copper, lvl70: ~9silver
                bones->loot.gold = (uint32)( urand(50, 150) * 0.016f * pow( ((float)pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY) );

    Idk if its reposts just though i should share em

  5. MaNGOS Vehicle Patch , For 9795 .

    Patch :

    PasteBin URL :

    http://xees.pastebin.com/hmMVreiM

    Also Need This :

    Vehicle Tables SQL :

    DROP TABLE IF EXISTS `vehicle_data`;
    CREATE TABLE `vehicle_data` (
     `entry` mediumint(5) unsigned NOT NULL,
     `flags` mediumint(8) unsigned NOT NULL default '0',
     `Spell1` mediumint(8) unsigned NOT NULL default '0',
     `Spell2` mediumint(8) unsigned NOT NULL default '0',
     `Spell3` mediumint(8) unsigned NOT NULL default '0',
     `Spell4` mediumint(8) unsigned NOT NULL default '0',
     `Spell5` mediumint(8) unsigned NOT NULL default '0',
     `Spell6` mediumint(8) unsigned NOT NULL default '0',
     `Spell7` mediumint(8) unsigned NOT NULL default '0',
     `Spell8` mediumint(8) unsigned NOT NULL default '0',
     `Spell9` mediumint(8) unsigned NOT NULL default '0',
     `Spell10` mediumint(8) unsigned NOT NULL default '0',
     `req_aura` mediumint(8) unsigned NOT NULL default '0',
     PRIMARY KEY  (`entry`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Vehicle System';
    
    DROP TABLE IF EXISTS `vehicle_seat_data`;
    CREATE TABLE `vehicle_seat_data` (
     `seat` mediumint(5) unsigned NOT NULL,
     `flags` mediumint(8) unsigned NOT NULL default '0',
     PRIMARY KEY  (`seat`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Vehicle Seat System';
    
    ALTER TABLE creature_addon
     ADD COLUMN vehicle_id smallint(5) unsigned NOT NULL default '0' AFTER moveflags,
     ADD COLUMN passengers text AFTER vehicle_id;
    
    ALTER TABLE creature_template_addon
     ADD COLUMN vehicle_id smallint(5) unsigned NOT NULL default '0' AFTER moveflags,
     ADD COLUMN passengers text AFTER vehicle_id;
    

    Vehicle Data SQL :

    PasteBin URL :

    http://xees.pastebin.com/RTR3y1Wf

    URL To Download Full Patch With SQL's :

    http://www.mediafire.com/?jnu4ngdej2u

    I have no Idea Who Made This , i Do Not Know if They Are 100% Correct , but i would like to know Since its a Huge File with over 3000 Lines of Code .

  6. Converting ArcEmu Lua Engine And Implanting it to MaNGOS Core

    idk its called LuaHyperArc i think.

    if someone would start doing this project he or she will get a lot of donations , and extreme support due to People who love Arcemu leaving it because MaNGOS will Support Lua.

    it seems every Thread about Lua to MaNGOS gets closed or Deleted.

    Would The Admins of Getmangos Please think about this before Refusing it and telling us its Not related to core ,

    its an ADDON like Scriptdev2 .

    I Know 100% .

    This IS Not Related to MaNGOS or Getmangos in anyway .

    This IS Not Related to Scriptdev2 in anyway.

    But it would be a Great asset to use as External Scripting Library.

    just like Scriptdev2.

    PLEASE READ BELOW AND SEE , IV TAKEN A LOT OF TIME AND SEARCHED A LOT TO FIND THIS

    Scriptdev2 Pro's :

    • * 1- More commands and styles of code to go over in C++.
      * 2- Extremely Fast to load and Execute.
      * 3- Syntax oriented environment.
      * 4- Very Powerful And Unlimited Functions.
      * 5- C++ is more accepted and can be used in more situations.

    Scriptdev2 Con's :

    • * 6-Harder language to learn. - You will struggle with the language
      * 7-Harder to code for. - The Code for LUA is soo much simpler.
      * 8-C++ can seem hopelessly complex , and after a few hours , maybe days people tend to stop trying to learn it.

    Lua Pro's:

    • * 1-Lua is 10x Times Faster to Code in.
      * 2-Lua debugging is a lot easier then C++
      * 3-Lua isn't as slow as people make out. its faster than python and ruby which it is often paired against.
      * 4-Lua has basic programming concepts, Learning Lua Takes about 100% less time then Learning C++
      * 5-Large Number of Coders Able And Welling To Work With This Language.
      * 6-100% Bigger Support then C++ , Due to Lua having Large Number of Experts Compared to C++
  7. Latest Rev of MaNGOS and Scriptdev2

    Everytime i teleport to that specefic area it crashes , it happend after i spawned an npc in that area.

    ofc i deleted the npc from the database right away but the crash is still happening .

    Revision: * * 9671 *

    Exception code: C0000005 ACCESS_VIOLATION

    Fault address: 0361D9D6 01:0002C9D6 C:\\Users\\Administrator\\Desktop\\funrealm\\start\\mangosscript.dll

    Registers:

    EAX:00000000

    EBX:ED6D1378

    ECX:00000000

    EDX:05677868

    ESI:000026E9

    EDI:00000000

    CS:EIP:0023:0361D9D6

    SS:ESP:002B:09B1AED0 EBP:09B1AEDC

    DS:002B ES:002B FS:0053 GS:002B

    Flags:00010216

    Call stack:

    Address Frame Function SourceFile

    0361D9D6 00000000 ?GetSpawnMode@Map@@QBEEXZ+1356

    0361D97B 00000000 ?GetSpawnMode@Map@@QBEEXZ+12FB

    0361D8D2 00000000 ?GetSpawnMode@Map@@QBEEXZ+1252

    0361C76B 00000000 ?GetSpawnMode@Map@@QBEEXZ+EB

    03726B45 00000000 GetAI+35

    006F1F79 00000000 FactorySelector::selectAI+F9

    004BB3D1 00000000 Creature::AIM_Initialize+51

    006E5914 00000000 TemporarySummon::Summon+64

    00460231 00000000 WorldObject::SummonCreature+361

    0361D24C 00000000 ?GetSpawnMode@Map@@QBEEXZ+BCC

    0361CFE8 00000000 ?GetSpawnMode@Map@@QBEEXZ+968

    0361CF7A 00000000 ?GetSpawnMode@Map@@QBEEXZ+8FA

    0361C6EB 00000000 ?GetSpawnMode@Map@@QBEEXZ+6B

    03726B45 00000000 GetAI+35

    006F1F79 00000000 FactorySelector::selectAI+F9

    004BB3D1 00000000 Creature::AIM_Initialize+51

    004BD9FC 00000000 Creature::LoadFromDB+55C

    00798569 00000000 LoadHelper<Creature>+149

    00797D31 00000000 ObjectGridLoader::Visit+101

    00798C2F 00000000 VisitorHelper<ObjectGridLoader,Creature>+F

    00798AE0 00000000 VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10

    007989D3 00000000 VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23

    00798910 00000000 VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10

    00797E5C 00000000 ObjectGridLoader::Load+1C

    00797FA5 00000000 ObjectGridLoader::LoadN+F5

    004D431E 00000000 Map::EnsureGridLoaded+18E

    004D4052 00000000 Map::EnsureGridLoadedAtEnter+22

    004D5B1E 00000000 Map::PlayerRelocation+2EE

    0051DF06 00000000 Player::SetPosition+1D6

    0084A46A 00000000 WorldSession::HandleMoveTeleportAck+1EA

    0062AB40 00000000 WorldSession::Update+120

    0063AB33 00000000 World::UpdateSessions+C3

    006393C5 00000000 World::Update+365

    0045448E 00000000 WorldRunnable::run+8E

    008CF2C9 00000000 ACE_Based::Thread::ThreadTask+19

    74301B84 00000000 __WSAFDIsSet+FFFFFFFFFFFCCB4C

    74673433 00000000 _endthreadex+44

    746734C7 00000000 _endthreadex+D8

    76B8E4A5 00000000 BaseThreadInitThunk+E

    7777CFED 00000000 RtlCreateUserProcess+8C

    7777D1FF 00000000 RtlCreateProcessParameters+4E

    ========================

    Local Variables And Parameters

    Call stack:

    Address Frame Function SourceFile

    0361D9D6 00000000 ?GetSpawnMode@Map@@QBEEXZ+1356

    0361D97B 00000000 ?GetSpawnMode@Map@@QBEEXZ+12FB

    0361D8D2 00000000 ?GetSpawnMode@Map@@QBEEXZ+1252

    0361C76B 00000000 ?GetSpawnMode@Map@@QBEEXZ+EB

    03726B45 00000000 GetAI+35

    006F1F79 00000000 FactorySelector::selectAI+F9

    Local <user defined> 'scriptedAI'

    Local <user defined> 'creature'

    Local <user defined> 'ainame'

    Local <user defined> 'owner'

    Local <user defined> 'ai_registry'

    Local <user defined> 'ai_factory'

    004BB3D1 00000000 Creature::AIM_Initialize+51

    Local <user defined> 'this'

    Local <user defined> 'oldAI'

    006E5914 00000000 TemporarySummon::Summon+64

    Local <user defined> 'this'

    Local <user defined> 'type'

    punting on symbol lifetime

    00460231 00000000 WorldObject::SummonCreature+361

    Local <user defined> 'this'

    punting on symbol id

    punting on symbol x

    punting on symbol y

    punting on symbol z

    punting on symbol ang

    Local <user defined> 'spwtype'

    punting on symbol despwtime

    punting on symbol team

    Local <user defined> 'pCreature'

    0361D24C 00000000 ?GetSpawnMode@Map@@QBEEXZ+BCC

    0361CFE8 00000000 ?GetSpawnMode@Map@@QBEEXZ+968

    0361CF7A 00000000 ?GetSpawnMode@Map@@QBEEXZ+8FA

    0361C6EB 00000000 ?GetSpawnMode@Map@@QBEEXZ+6B

    03726B45 00000000 GetAI+35

    006F1F79 00000000 FactorySelector::selectAI+F9

    Local <user defined> 'scriptedAI'

    Local <user defined> 'creature'

    Local <user defined> 'ainame'

    Local <user defined> 'owner'

    Local <user defined> 'ai_registry'

    Local <user defined> 'ai_factory'

    004BB3D1 00000000 Creature::AIM_Initialize+51

    Local <user defined> 'this'

    Local <user defined> 'oldAI'

    004BD9FC 00000000 Creature::LoadFromDB+55C

    Local <user defined> 'this'

    punting on symbol guid

    Local <user defined> 'map'

    Local <user defined> 'data'

    punting on symbol team

    punting on symbol curhealth

    00798569 00000000 LoadHelper<Creature>+149

    Local <user defined> 'obj'

    punting on symbol guid

    Local <user defined> 'i_guid'

    Local <user defined> 'guid_set'

    Local <user defined> 'cell'

    Local <user defined> 'm'

    Local <user defined> 'count'

    Local <user defined> 'map'

    Local <user defined> 'bg'

    00797D31 00000000 ObjectGridLoader::Visit+101

    Local <user defined> 'this'

    Local <user defined> 'm'

    Local <user defined> 'cell_pair'

    punting on symbol x

    punting on symbol y

    punting on symbol cell_id

    Local <user defined> 'cell_guids'

    00798C2F 00000000 VisitorHelper<ObjectGridLoader,Creature>+F

    Local <user defined> 'v'

    Local <user defined> 'c'

    00798AE0 00000000 VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10

    Local <user defined> 'v'

    Local <user defined> 'c'

    007989D3 00000000 VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23

    Local <user defined> 'v'

    Local <user defined> 'c'

    00798910 00000000 VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10

    Local <user defined> 'v'

    Local <user defined> 'c'

    00797E5C 00000000 ObjectGridLoader::Load+1C

    Local <user defined> 'loader'

    Local <user defined> 'this'

    Local <user defined> 'grid'

    00797FA5 00000000 ObjectGridLoader::LoadN+F5

    punting on symbol y

    punting on symbol x

    Local <user defined> 'this'

    004D431E 00000000 Map::EnsureGridLoaded+18E

    Local <user defined> 'loader'

    Local <user defined> 'this'

    Local <user defined> 'cell'

    Local <user defined> 'grid'

    004D4052 00000000 Map::EnsureGridLoadedAtEnter+22

    Local <user defined> 'this'

    Local <user defined> 'cell'

    Local <user defined> 'player'

    Local <user defined> 'grid'

    004D5B1E 00000000 Map::PlayerRelocation+2EE

    Local <user defined> 'this'

    Local <user defined> 'player'

    punting on symbol x

    punting on symbol y

    punting on symbol z

    punting on symbol orientation

    Local <user defined> 'new_cell'

    punting on symbol same_cell

    Local <user defined> 'old_cell'

    Local <user defined> 'new_val'

    Local <user defined> 'newGrid'

    Local <user defined> 'old_val'

    0051DF06 00000000 Player::SetPosition+1D6

    Local <user defined> 'this'

    punting on symbol x

    punting on symbol y

    punting on symbol z

    punting on symbol orientation

    punting on symbol teleport

    Local <user defined> 'm'

    Local <user defined> 'old_r'

    Local <user defined> 'old_x'

    Local <user defined> 'old_z'

    Local <user defined> 'old_y'

    0084A46A 00000000 WorldSession::HandleMoveTeleportAck+1EA

    Local <user defined> 'this'

    Local <user defined> 'recv_data'

    Local <user defined> 'plMover'

    punting on symbol newzone

    Local <user defined> 'mover'

    punting on symbol old_zone

    punting on symbol time

    Local <user defined> 'dest'

    punting on symbol flags

    Local <user defined> 'guid'

    punting on symbol newarea

    0062AB40 00000000 WorldSession::Update+120

    Local <user defined> 'opHandle'

    Local <user defined> 'this'

    punting on symbol __formal

    Local <user defined> 'packet'

    punting on symbol currTime

    0063AB33 00000000 World::UpdateSessions+C3

    Local <user defined> 'next'

    Local <user defined> 'itr'

    Local <user defined> 'this'

    punting on symbol diff

    Local <user defined> 'sess'

    006393C5 00000000 World::Update+365

    punting on symbol i

    Local <user defined> 'this'

    punting on symbol diff

    0045448E 00000000 WorldRunnable::run+8E

    punting on symbol diff

    Local <user defined> 'this'

    punting on symbol realCurrTime

    punting on symbol realPrevTime

    punting on symbol prevSleepTime

    008CF2C9 00000000 ACE_Based::Thread::ThreadTask+19

    punting on symbol param

    Local <user defined> '_task'

    74301B84 00000000 __WSAFDIsSet+FFFFFFFFFFFCCB4C

    74673433 00000000 _endthreadex+44

    746734C7 00000000 _endthreadex+D8

    76B8E4A5 00000000 BaseThreadInitThunk+E

    7777CFED 00000000 RtlCreateUserProcess+8C

    7777D1FF 00000000 RtlCreateProcessParameters+4E

    ========================

    Global Variables

    <user defined> '?GetEntry@Object@@QBEIXZ'

    <user defined> '?GetUInt32Value@Object@@QBEABIG@Z'

    <user defined> '?IsWithinDist@WorldObject@@QBE_NPBV1@M_N@Z'

    <user defined> '?IsWithinDistInMap@WorldObject@@QBE_NPBV1@M_N@Z'

    <user defined> '?IsInMap@WorldObject@@QBE_NPBV1@@Z'

    <user defined> '?IsInWorld@Object@@QBEAB_NXZ'

    <user defined> '?InSamePhase@WorldObject@@QBE_NPBV1@@Z'

    <user defined> '?InSamePhase@WorldObject@@QBE_NI@Z'

    <user defined> '?GetMap@WorldObject@@QBEPAVMap@@XZ'

    <user defined> '?MovementExpired@MotionMaster@@QAEX_N@Z'

    <user defined> '?getVictim@Unit@@QBEPAV1@XZ'

    <user defined> '?getFaction@Unit@@QBEIXZ'

    <user defined> '?setFaction@Unit@@QAEXI@Z'

    <user defined> '?GetMotionMaster@Unit@@QAEPAVMotionMaster@@XZ'

    <user defined> '?canFly@Creature@@QBE_NXZ'

    <user defined> '?AddSplineFlag@Creature@@QAEXW4SplineFlags@@@Z'

    <user defined> '?RemoveSplineFlag@Creature@@QAEXW4SplineFlags@@@Z'

    <user defined> '?HasSplineFlag@Creature@@QBE_NW4SplineFlags@@@Z'

    <user defined> '?GetCreatureInfo@Creature@@QBEPBUCreatureInfo@@XZ'

    <user defined> '?GetCombatStartPosition@Creature@@QAEXAAM00@Z'

    <user defined> '?HealBy@CreatureAI@@UAEXPAVUnit@@I@Z'

    <user defined> '?ReceiveEmote@CreatureAI@@UAEXPAVPlayer@@I@Z'

    <user defined> '?HandleUnused@Aura@@QAEX_N0@Z'

    <user defined> '?HandleNULL@Aura@@QAEX_N0@Z'

    <user defined> '?SpellHitTarget@CreatureAI@@UAEXPAVUnit@@PBUSpellEntry@@@Z'

    <user defined> '?ProhibitSpellSchool@Unit@@UAEXW4SpellSchoolMask@@I@Z'

    <user defined> '?SpellHit@CreatureAI@@UAEXPAVUnit@@PBUSpellEntry@@@Z'

    <user defined> '?HandleNoImmediateEffect@Aura@@QAEX_N0@Z'

    <user defined> '?DamageDeal@CreatureAI@@UAEXPAVUnit@@AAI@Z'

    <user defined> '?DamageTaken@CreatureAI@@UAEXPAVUnit@@AAI@Z'

    <user defined> '?MovementInform@CreatureAI@@UAEXII@Z'

    <user defined> '?SetData@InstanceData@@UAEXII@Z'

    <user defined> '?getBValue@ThreatRefStatusChangeEvent@@QBE_NXZ'

    <user defined> '?IsDungeon@Map@@QBE_NXZ'

    <user defined> '?GetFirstMember@Group@@QAEPAVGroupReference@@XZ'

    <user defined> '?GetGroup@Player@@QBEPBVGroup@@XZ'

    <user defined> '?GetGroup@Player@@QAEPAVGroup@@XZ'

    <user defined> '?GetObjectGuid@Object@@QBEABVObjectGuid@@XZ'

    <user defined> '?GetGUID@Object@@QBEAB_KXZ'

    <user defined> '?GetUInt64Value@Object@@QBEAB_KG@Z'

    <user defined> '?Clear@MotionMaster@@QAEX_N0@Z'

    <user defined> '?isAlive@Unit@@QBE_NXZ'

    <user defined> '?isAttackReady@Unit@@QBE_NW4WeaponAttackType@@@Z'

    <user defined> '?GetHealthPercent@Unit@@QBEMXZ'

    <user defined> '?GetHealth@Unit@@QBEIXZ'

    <user defined> '?GetMaxHealth@Unit@@QBEIXZ'

    <user defined> '?isInCombat@Unit@@QBE_NXZ'

    <user defined> '?HasFlag@Object@@QBE_NGI@Z'

    <user defined> '?GetTeam@Player@@QBEIXZ'

    <user defined> '??0ObjectGuid@@QAE@XZ'

    <user defined> '?GetTypeId@Object@@QBEEXZ'

    <user defined> '?GetCurrentSpell@Unit@@QBEPAVSpell@@W4CurrentSpellTypes@@@Z'

    <user defined> '?rend@?$RefManager@V?$GridRefManager@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QAE?AV?$Iterator@V?$Reference@V?$GridRefManager@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@@LinkedListHead@@XZ'

  8. i really recommend not doing this , since this is a learning c++ project , adding lua will drive people out of learning c++

    unless this isnt a learning project . then its alright

    Pros :

    1- Will get an Extremely large amount of people to mangos

    2- Will drive out a lot of people out of ArcEmu because it would have All Pros of ArcEmu without the Cons.

    3- Will increase number of Donations to MaNGOS project.

    4- Will increase Support for MaNGOS.

    5- Almost Every Server out there will be using MaNGOS.

    6- Will Increase Number of Patches for MaNGOS and Contributors.

    7- Will improve Database Support a lot, more Contributors.

    Cons:

    1- Learning C++ will no longer be the important thing in this project.

  9. i am a HUGE Supporter for MaNGOS , without the Work You Guys do here at GetMaNGOS , there would be No Emulator Servers that are at least 40% as good as Blizzard .

    I Donated once for This Community and i Would Gladly do it again because of how much work they do for free.

    but the Thing that is Holding MaNGOS back is its Stupid ass Player Cap , MaNGOS Right out of the Box can hold only 300 players Max With The Best Hardware in The World

    While Acsent Can Hold over 900 Players Easy on The Same Hardware , And Trinity Can Hold 732 Players before it Crashed xD

    RIGHT OUT OF THE BOX

    i Have Tested All These Things and what i would like an Explanation for is

    Why after all these years MaNGOS still does not Support Multithreading , 64Bit Processors ?

    Why after all these years MaNGOS still does not hold over 300 players , except when you hire Core Modders to Make it Better for you ?

    Trinity is a Fork of MaNGOS and it Holds a lot more players

    MaNGOS is The KING of Emulation , so why is the king holding back on Becoming the Best Emulator ?

    as for me i fixed all these issues by hiring Experinced Core Modders for my server , i made MaNGOS 64bit Compatible and Enabled Multithraeding and till now , my server can hold 1400 Players without even 1 ms of lag

    i Hope these issues get adressed by vladamir manogs or nofantasy and the other admin's

    why are you holding back ?!?!?!

    All ISSUES Above ARE TESTED BY MYSELF ON A

    2 DEDICATED SERVERS

    1 For EMULATOR 580 usd a month

    1 For Database 400 usd a month

  10. EveryTime i go to This Area it Crash's

    i made a backup then Deleted All NPC's , Gameobjects ' everything in The Database , and it still Crashed

    from MaNGOS itself !!

    This is The Crash Report :

    Revision: * * 9417 *
    Date 25:2:2010. Time 8:17 
    //=====================================================
    *** Hardware ***
    Processor: Intel(R) Core(TM)2 Quad CPU    Q9550  @ 2.83GHz
    Number Of Processors: 4
    Physical Memory: 3406328 KB (Available: 1477704 KB)
    Commit Charge Limit: 4194303 KB
    
    *** Operation System ***
    Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0825E746 01:0002D746 C:\\Users\\Abadi\\Desktop\\MaNGOS\\Server\\start\\mangosscript.dll
    
    Registers:
    EAX:00000000
    EBX:73518A18
    ECX:00000000
    EDX:03E66ED0
    ESI:000E816F
    EDI:00000000
    CS:EIP:001B:0825E746
    SS:ESP:0023:084F51A0  EBP:084F51AC
    DS:0023  ES:0023  FS:003B  GS:0000
    Flags:00010212
    
    Call stack:
    Address   Frame     Function      SourceFile
    0825E746  00000000  ?GetSpawnMode@Map@@QBEEXZ+2486
    0825E6EB  00000000  ?GetSpawnMode@Map@@QBEEXZ+242B
    0825F632  00000000  ?GetSpawnMode@Map@@QBEEXZ+3372
    0825D6FB  00000000  ?GetSpawnMode@Map@@QBEEXZ+143B
    0835F115  00000000  GetAI+35
    006B4C79  00000000  FactorySelector::selectAI+F9
    00493221  00000000  Creature::AIM_Initialize+51
    004957F9  00000000  Creature::LoadFromDB+539
    00765E79  00000000  LoadHelper<Creature>+149
    00765641  00000000  ObjectGridLoader::Visit+101
    0076653F  00000000  VisitorHelper<ObjectGridLoader,Creature>+F
    007663F0  00000000  VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10
    007662E3  00000000  VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23
    00766220  00000000  VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10
    0076576C  00000000  ObjectGridLoader::Load+1C
    007658B5  00000000  ObjectGridLoader::LoadN+F5
    004B8599  00000000  Map::EnsureGridLoaded+109
    004B8352  00000000  Map::EnsureGridLoadedAtEnter+22
    004B9E38  00000000  Map::PlayerRelocation+278
    004F3346  00000000  Player::SetPosition+1D6
    00804CA0  00000000  WorldSession::HandleMoveTeleportAck+170
    005F59F0  00000000  WorldSession::Update+120
    00605433  00000000  World::UpdateSessions+C3
    00603CC5  00000000  World::Update+365
    0043069E  00000000  WorldRunnable::run+8E
    00885619  00000000  ACE_Based::Thread::ThreadTask+19
    685D14D4  00000000  __WSAFDIsSet+FFFFFFFFFFFCC45C
    6EC43433  00000000  _endthreadex+44
    6EC434C7  00000000  _endthreadex+D8
    77291174  00000000  BaseThreadInitThunk+12
    7737B3F5  00000000  RtlInitializeExceptionChain+63
    7737B3C8  00000000  RtlInitializeExceptionChain+36
    
    Call stack:
    Address   Frame     Function      SourceFile
    773664F4  00000000  KiFastSystemCallRet+0
    7728F003  00000000  WaitForSingleObjectEx+43
    7728EFB2  00000000  WaitForSingleObject+12
    68589C64  00000000  __WSAFDIsSet+FFFFFFFFFFF84BEC
    685F64DA  00000000  __WSAFDIsSet+FFFFFFFFFFFF1462
    685F269F  00000000  __WSAFDIsSet+FFFFFFFFFFFED627
    0061BEDA  00000000  WorldSocketMgr::Wait+4A
    737B5F84  00000000  0000:00000000 
    737B5F84  00000000  0000:00000000 
    6C696146  00000000  

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