Xlayer
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Posts posted by Xlayer
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no,Dispel magic cannot remove paladins buble,and Ice block,only can Mass dispel, and Mass dispel doesen't remove it, Normal dispel, only remove 1 buff or 1 debuff,and must remove 2 debuff or 2 buff.
I didn't say how it should work, I said how it's working now.
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Normal dispel is removing immunities (Bubble, Ice Block) currently.
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Please keep in mind that some physical abilities can indeed be eaten by Grounding Totem @offi, examples are Hamstring and Wing Clip.
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Pretty much, if you do make the changes needed in the mangos source to make it compatible with your client.
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Then you have missing spell_trainer data on your DB.
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mod_melee_slow added also.. but wouldn't it it also be affected by cast-speed and ranged-speed slowing effects..?
Yes, it's supposed to. For example, Curse of Tongues is supposed to make it be applied.
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It's quite clear on the patch note that they changed it, imho:
Patch 2.1.0:
Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.Patch 3.1.0:
Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.But yeah, perfect scenario would be if anyone could test it.
EDIT: Just found this comment on wowhead (link):
(...)
lifebloom got two major changes with the patch:
1) double mana cost but refunding 490 mana per stack when blooming.
2) the bloom stacks, creating potential 14k+ crit blooms
(...)
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(check one-hand weapons (type = 13) when looking for offhand weapons (type = 22)). But it's still a nuisance because Lava Lash is the only used spell that requires such a check.
Shiv (http://www.wowhead.com/?spell=5938) works the same way; although I don't know how it's currently handled in the core. Maybe it can provide an hint on how to fix Lava Lash.
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Correct me if i'm wrong, but according to the wowwiki's patch notes and to wowhead's comments it works as intended.
I believe patch 3.1.0 is more recent than patch 2.1.0 =)
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Also, the final bloom is not being multiplied by the number of stacks. Quoting 3.1.0 patch notes:
Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications. -
I like the design of the page and the wiki. Looks clear, very succinct and functional.
The only problem is that it needs more content, and some of the existing content also needs updating. Apart from that, it's great, cheers!
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I think what you're facing is the bug with the Talent Preview option. Since the update to 3.1, you must use that option in order to get your talents saved. That solved my problems with talents resetting.
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I think what you're facing is the bug with the Talent Preview option. Since the update to 3.1, you must use that option in order to get your talents saved.
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Lava Lash is working if you have an explicit Off-hand weapon equipped, but it does not work with One-hand weapons.
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Yeah, good patch, this improves loot readability a lot, thanks.
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<div class='quotetop'>QUOTE </div>
I beg to differ, I just updated my source to 6408 without conflict...[/b]<div class='quotetop'>QUOTE </div>
agreed, 6408 no conflict.[/b]Strange, I tried re-downloading both the mangos and the patch source 3 times and still got conflicts. I'll try again with more recent revisions.
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Patch conflicting with rev 6405.
[Help] Implementing Vehicles
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