yuuzai
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Posts posted by yuuzai
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will test this today...
thanks...
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Not sure that this is correct way. Why not use normal enable disabled spell functionality already existed in code for talent based learned spells?
In this case you know exactly known early spells.
i think this is a better approach to the problem...
i just don't know how to code this though...
will be waiting for someone who can...
much appreciated... thanks...
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no, not all professions give a "bonus" skill etc
only
Blacksmithing
Mining
Leatherworking
Herbalism
alchemy
have related bonus skills/abilities/passive traits at certain levels
yes i know -- not all...
but what i meant was, all those professions get the spells at 75/150/225/etc...
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as far as i know, yes... correct me if i'm wrong though...
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works perfectly now... the only thing bugged left is the vit+70 bug of toughness 3...
let's wait for official to put up a patch for it...
thanks!
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it somehow fixes the problem... but...
what happens:
at mining lvl1, learns toughness rank 1 (hp+30)
at mining lvl75, learns toughness rank 2 (hp+50)
at mining lvl150, learns toughness rank 3 (vit+70 bug... this should be hp+70)
at mining lvl225, learns toughness rank 4 (hp+100)
etc etc...
what should happen:
at mining lvl75, learns toughness rank 1 (hp+30)
at mining lvl150, learns toughness rank 2 (hp+50)
at mining lvl225, learns toughness rank 3 (hp+70)
etc etc...
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ok thanks... i'll be testing your patch tonight...
even i, i'm not sure if this is a core problem or a database problem...
Git extension for Windows
in OldSource code management
Posted
commit first to your local copy...
you right-click the source folder, then select "TortoiseGit > Merge"...
then select the branch to merge, ex: "remotes/origin/master"...
then press OK...
you'll get a list of merge results (Added, Modified, Conflict)...
you double-click an entry to view the changes in TortoiseDiff...
for conflicts, you must fix them in TortoiseDiff then choose "Mark as Resolved"...