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zaxisprime

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Posts posted by zaxisprime

  1. Steal the gold

    Player gets killed, he/she looses X amount of gold and it just so happens it lands inside the killers pockets.

    Dude where's my item

    Same as gold but a random non BoP/BoE found on the bag of the dead player falls off and lands on the hands of the killer.

    These two would be handled by the pickpocket script i have been trying to resurect here: http://www.scriptdev2.com/showthread.php?t=1532&page=3

    Open Sesame

    Get killed, Killer gets a special buff for X amount of time. This could be invisibility, Stealth, faster speed, faster regen, flight, etc...

    change name to There Can Be Only One and just do 2x speed. not that difficult to script it I would imagine. I'm not saying that I am capable of scripting it, but there are plenty of ideas over on the sd2 forums. Much easier to write a script than to alter the core for something like this.

  2. thank you all very much for your input. now i am working on these:

    1) delete after death

    2) level down after death

    3) ban after death

    for #3, this will be a little tricky, because it would require much more database modification to keep track of the dates, etc...currently I only have to make 1 database modification, which tells the server which one to delete.....

    I'll keep you posted....almost finished with #1 at the moment

    Possible to do all three but offer mangos.conf options to enable and disable each as needed?

  3. Git is definately far superior and if the developers can get more accomplished with it then awesome.

    I would like to see the SVN repository stay for some time though, maybe for stable master releases once or twice a week. This will allow testers, especially Windows server testers the ability to continue to use with ease and provide valuable feedback to developers. For those more comfortable with git, there would obvisouly be more frequent bleeding edge updates available. Thoughts?

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