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Zimon

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Posts posted by Zimon

  1. UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677.

    http://www.wowhead.com/spell=46917

    Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.

    Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers

    BUG: works also with polearms and staffs

  2. UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677.

    id:

    - Improved Devotion Aura - 20140 - http://www.wowhead.com/?spell=20140

    - Divinity - 63650 - http://www.wowhead.com/?spell=63650

    BUG: Talents should work separately, 5% of Divinity at the healing received and executed, and 6% for the healing obtained for targets in the area of one of our auras.

    When we have both talents there is only 6% increased heal from Improved Devotion Aura.

    The effect of these talents should not stack.

  3. UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677.

    http://www.wowhead.com/spell=20256

    Increases the effect of your Concentration Aura by an additional 15% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 30%. The duration reduction does not stack with any other effects.

    BUG: aura doesn't reduces duration of interrupt and silience effect.

  4. UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677.

    http://wowhead.com/?spell=31821

    Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%

    Spell improve effects off auras by 100%, but:

    BUG: does not causes paladin's consecration aura to make immune to silience and interrupt effects.

  5. UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677.

    http://www.wowhead.com/spell=48788

    Heals a friendly target for an amount equal to the Paladin's maximum health and restores 1950 of their mana. If used on self, the Paladin cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or self-targeted Lay on Hands again for 2 min. Also cannot be used on self within 30 sec of using Avenging Wrath.

    After using Lay on Hands on self, paladin does not gain debuff http://www.wowhead.com/spell=25771

  6. UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677.

    http://wowhead.com/?spell=53407

    This spell limits the targets movement speed to 100%, usually reducing it by a considerably large amount in the process and keeping it that way as long as you keep the judgement on the target e.g. if they have a speed buff from cat form they will lose that.

    Spells that remove it:

    PvP trinket

    BUG: PvP trinket does not remove Judgement of Justice effect

    duration of Judgement of Justice on players is 20sec, it should be 10sec

  7. UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677.

    http://www.wowhead.com/spell=53652/beacon-of-light

    The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.

    How it SHOULD work: This spell should work with: Flash of light, Holy light and Holy shock

    How it does work: Beacon gain heal from Flash of light, Holy Light, Holy Shock [<-- ok] and... Judgement of Light, Seal of Light.

    edit.

    this spell transfers over-healing to beaconed player, it shouldn't!

  8. UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677.

    http://www.wowhead.com/spell=53382/righteous-vengeance

    When your Judgement, Crusader Strike and Divine Storm spells deal a critical strike, your target will take 30% additional damage over 8 sec.

    http://www.wowhead.com/spell=53736

    Fills the Paladin with holy power, causing attacks to apply Blood Corruption, which deals [(0.013 * SPH + 0.025 * AP) * 5] additional Holy damage over 15 sec. Once stacked to 5 times, each of the Paladins attacks also deals 33% weapon damage as additional Holy damage. Blood Corruption can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 30 min.

    Unleashing this Seal's energy will deal [1 + 0.22 * SPH + 0.14 * AP] Holy damage to an enemy, increased by 10% for each application of Blood Corruption on the target.

    BUG: Debuff from Seal of Corruption is replaced by debuff from Righteous Vengeance. Righteous Vengeance disappears aftger next paladin melee hit.

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