kaxias
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Posts posted by kaxias
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[gist]3755633[/gist]
why did u need this changes in Playerbotzero?
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fix to mangos 11430
but not sure if this the right way!
diff --git a/src/game/playerbot/PlayerbotMgr.cpp b/src/game/playerbot/PlayerbotMgr.cpp index 404430b..bcf2612 100644 --- a/src/game/playerbot/PlayerbotMgr.cpp +++ b/src/game/playerbot/PlayerbotMgr.cpp @@ -9,6 +9,7 @@ #include "../Chat.h" #include "../Language.h" #include "../Guild.h" +#include "../GuildMgr.h" #include "../WaypointMovementGenerator.h" class LoginQueryHolder; @@ -662,7 +663,7 @@ void PlayerbotMgr::HandleMasterIncomingPacket(const WorldPacket& packet) uint32 GuildId = bot->GetGuildId(); if (!GuildId) return; - Guild *pGuild = sObjectMgr.GetGuildById(GuildId); + Guild *pGuild = sGuildMgr.GetGuildById(GuildId); if (!pGuild) return; pGuild->LogBankEvent(GUILD_BANK_LOG_REPAIR_MONEY, 0, bot->GetGUIDLow(), TotalCost);
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I'm not sure if does only warning! i'm use vc90 and i spot this warning when i install playerbot!
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warning fix in vc10
diff --git a/win/VC100/game.vcxproj.filters b/win/VC100/game.vcxproj.filters index daf1591..0f04dea 100644 --- a/win/VC100/game.vcxproj.filters +++ b/win/VC100/game.vcxproj.filters @@ -495,6 +495,7 @@ </ClCompile> <ClCompile Include="..\\..\\src\\game\\playerbot\\PlayerbotWarriorAI.cpp"> <Filter>World/Handlers</Filter> + </ClCompile> <ClCompile Include="..\\..\\src\\game\\vmap\\BIH.cpp"> <Filter>vmaps</Filter> </ClCompile> @@ -953,6 +954,7 @@ </ClInclude> <ClInclude Include="..\\..\\src\\game\\playerbot\\PlayerbotWarriorAI.h"> <Filter>World/Handlers</Filter> + </ClInclude> <ClInclude Include="..\\..\\src\\game\\vmap\\BIH.h"> <Filter>vmaps</Filter> </ClInclude>
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Hi Guys!
I found this code LFG on the Internet! but do not know who the author of the code! LINK
I believe was taken from the RSA
my problem when I compile and give me this error.
ObjectMgr.cpp ..\\..\\src\\game\\ObjectMgr.cpp(202): error C2663: 'std::_Hash<_Traits>::find' : 2 overloads have no legal conversion for 'this' pointer with [ _Traits=std::tr1::_Umap_traits<uint32,Group *,std::_Hash_compare<uint32,std::hash<uint32>,std::equal_to<size_t>>,std::allocator<std::pair<const uint32,Group *>>,false> ]
file ObjectMgr.cpp
Group* ObjectMgr::GetGroup(ObjectGuid guid) const { GroupMap::const_iterator itr = mGroupMap.find(guid); if (itr != mGroupMap.end()) return itr->second; return NULL; }
if possible someone help me. I will be grateful.
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change m_spellproto for GetSpellProto()
i did but it is not right way to do!
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dont work after core 10156 m_spellproto in aura HandlePhase broken!
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Sorry for boredome, but MY LOCAL BOT has 1500ms. It lags like a madman. Anyone please?
I can't figute out thid because it is all on local server...
i do got lag too!
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Hello!
you has the mangos-ru to speak your language!
and this is not discrimination by language, because I'm not British or American.
There is not a site like mangos in my language.
so I have to speak in English.
please speak in English for all to understand what you speak!
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Please do not interpret me wrong!
but I just want to help because I love this patch!
fix white space was to avoid conflicts in the future!
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by your ripo in chat.cpp have 1 space
http://github.com/blueboy/mangos/blob/master/src/game/Chat.cpp#L707
for the mangos have 8 space
http://github.com/mangos/mangos/blob/master/src/game/Chat.cpp#L705
so you have white space to fix!
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try on!
md playbot cd playbot git pull git://github.com/mangos/mangos.git git branch playbot git pull git://github.com/blueboy/mangos.git git diff master playbot > playerbot .diff
so you can see the difference
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 8dc9148..10020d7 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -702,7 +702,9 @@ ChatCommand * ChatHandler::getCommandTable() { "flusharenapoints",SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL }, { "repairitems", SEC_GAMEMASTER, true, &ChatHandler::HandleRepairitemsCommand, "", NULL }, { "waterwalk", SEC_GAMEMASTER, false, &ChatHandler::HandleWaterwalkCommand, "", NULL }, - { "quit", SEC_CONSOLE, true, &ChatHandler::HandleQuitCommand, "", NULL }, + //Playerbot mod + { "bot", SEC_PLAYER, false, &ChatHandler::HandlePlayerbotCommand, "", NULL }, + { "quit", SEC_CONSOLE, true, &ChatHandler::HandleQuitCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; @@ -935,7 +937,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand *table, const char* text, co fullcmd.c_str(),p->GetName(),GetAccountId(),p->GetPositionX(),p->GetPositionY(),p->GetPositionZ(),p->GetMapId(), sel_guid.GetString().c_str()); } - else // 0 account -> console + else // 0 account -> console { sLog.outCommand(GetAccountId(),"Command: %s [Account: %u from %s]", fullcmd.c_str(),GetAccountId(),GetAccountId() ? "RA-connection" : "Console");
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try compile VB2008!
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you can fix with this diff!
diff --git a/win/VC100/game.vcxproj b/win/VC100/game.vcxproj index 44858d5..7da58d2 100644 --- a/win/VC100/game.vcxproj +++ b/win/VC100/game.vcxproj @@ -455,6 +455,19 @@ <ClCompile Include="..\\..\\src\\game\\PetHandler.cpp" /> <ClCompile Include="..\\..\\src\\game\\PetitionsHandler.cpp" /> <ClCompile Include="..\\..\\src\\game\\Player.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotClassAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotDeathKnightAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotDruidAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotHunterAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotMageAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotMgr.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotPaladinAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotPriestAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotRogueAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotShamanAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotWarlockAI.cpp" /> + <ClCompile Include="..\\..\\src\\game\\PlayerbotWarriorAI.cpp" /> <ClCompile Include="..\\..\\src\\game\\PlayerDump.cpp" /> <ClCompile Include="..\\..\\src\\game\\PointMovementGenerator.cpp" /> <ClCompile Include="..\\..\\src\\game\\PoolManager.cpp" /> @@ -591,6 +604,19 @@ <ClInclude Include="..\\..\\src\\game\\Pet.h" /> <ClInclude Include="..\\..\\src\\game\\PetAI.h" /> <ClInclude Include="..\\..\\src\\game\\Player.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotClassAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotDeathKnightAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotDruidAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotHunterAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotMageAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotMgr.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotPaladinAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotPriestAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotRogueAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotShamanAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotWarlockAI.h" /> + <ClInclude Include="..\\..\\src\\game\\PlayerbotWarriorAI.h" /> <ClInclude Include="..\\..\\src\\game\\PlayerDump.h" /> <ClInclude Include="..\\..\\src\\game\\PointMovementGenerator.h" /> <ClInclude Include="..\\..\\src\\game\\PoolManager.h" /> diff --git a/win/VC100/game.vcxproj.filters b/win/VC100/game.vcxproj.filters index 804e667..a32fd38 100644 --- a/win/VC100/game.vcxproj.filters +++ b/win/VC100/game.vcxproj.filters @@ -445,6 +445,45 @@ <ClCompile Include="..\\..\\src\\game\\Camera.cpp"> <Filter>Object</Filter> </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotClassAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotDeathKnightAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotDruidAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotHunterAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotMageAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotMgr.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotPaladinAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotPriestAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotRogueAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotShamanAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotWarlockAI.cpp"> + <Filter>Object</Filter> + </ClCompile> + <ClCompile Include="..\\..\\src\\game\\PlayerbotWarriorAI.cpp"> + <Filter>Object</Filter> + </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="..\\..\\src\\game\\AccountMgr.h"> @@ -838,5 +877,44 @@ <ClInclude Include="..\\..\\src\\game\\Camera.h"> <Filter>Object</Filter> </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotClassAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotDeathKnightAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotDruidAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotHunterAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotMageAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotMgr.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotPaladinAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotPriestAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotRogueAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotShamanAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotWarlockAI.h"> + <Filter>Object</Filter> + </ClInclude> + <ClInclude Include="..\\..\\src\\game\\PlayerbotWarriorAI.h"> + <Filter>Object</Filter> + </ClInclude> </ItemGroup> </Project> \\ No newline at end of file
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you compiler with VB2010 or VB2008?
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BlueBoy
Look at this diff, correct white spaces, and includes VB2010 and VB2005!
Special look Here!
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE guid = '%u'", guid); - sLog.outDebug( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" ); - CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", - GetAccountId()); DEBUG_LOG( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" );
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Hi kaxias,
O.K so your trying to build a bot/player group to enter an instance. Is there any warnings on your server, as you're logged out?
Let me know.
now warnings!
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Hi kaxias,
So let me get this straight, when you invite another player (not a bot) to join the player group, your logged out.
Although the patches may well appear to work well, they can often conflict, causing weird side effects. I will check playerbot with MaNGOS[10149] and see whether I get a problem. Then I suggest you add each of the patches one by one until the error occurs again. That way we can track the root cause. I'll also look at the changelogs, to see if there are any logout issues.
Cheers
Hi BlueBoy
i try to invite playerbot for injoin the grupo for do instance!
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Hi,
Thanks for the info, but can you give me some details.
What version of MaNGOS are you running with playerbot and which mods/patches are you using?
Please get back to me
Mangos core 10149
UBD
BattleGround Patch
VeHicle e Dungoen_Finde Patch from zergtmn
All patch works well, including PlayerBot.
logout happens every time it is to invite for group another player!
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there is a bug!
Invite the player to the party, player will logouf of the game!
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I'm trying to give more XP for those who complete the quest if the premium is active!
but I see that this is not happening!
can someone help me fix it?
uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue( this )*sWorld.getConfig(CONFIG_FLOAT_RATE_XP_QUEST));
if (GetSession()->IsPremium())
uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue( this )*sWorld.getConfig(CONFIG_FLOAT_RATE_XP_QUEST_PREMIUM));
sorry forgot it! it my pc have problem!
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Well this patch of the user who invited anyone to play on server!
After having accepted the invitation.
both can earn more XP for killing noobs, for completing quests, explored territories!
I do not know where this patch came out!
I have modified to mangos 10112.
http://www.mediafire.com/file/nm22xt2zjny/PATCH-ACCOUNT-PREMIUM.rar
if someone wants to implement this patch feel free to modify!
forget to put it has to create a php script and put it on your website to work!
sorry for my bad ingles!
[Zero] Playerbot (Classic)
in Community Projects
Posted
BlueBoy u can set PlayerbotAI.RestrictBotLevel = 80 max level 60 default
https://github.com/blueboy/portalzero/blob/master/src/game/playerbot/playerbot.conf.dist.in#L67