Snowdog
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Cannot open any chest type gameobject
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in Archived Reports (Three)(Resolved issues)
Posted
Found the cause of this in game/WorldHandlers/Spell.cpp
In SpellCastResult Spell::CheckCast(bool strict)
missing break; at end of case SPELL_EFFECT_OPEN_LOCK: is causing program flow to go into case SPELL_EFFECT_SUMMON_DEAD_PET: