napalm
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Posts posted by napalm
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Nice job, I hope this will be implemented in master
Checking your code, I saw this:
case SPELL_AURA_MOD_POWER_REGEN:
// (Greater) Blessing of Wisdom / Mana Spring Totem
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_PALADIN ||
GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN)
return false; break;
1-I think that "break;" is not needed here, it's redundant because of the return right before it.
2-By just checking the spell family name, what happens with judgment of wisdom? (I mean the one which gives mana to 10 members in the raid, same as SP & Hunters).
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Hum ... sounds really good, we can expect to see BG filled with ppl from 2 different worldd then, nice ^^
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Ok, they should be "FEAR" but don't move while the stun effect is up.
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yep still bugged, stunned immune to fear.
I heard many ppl that this is how it works on offi ... Stunned ARE immune to fear.
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It is possible, already seen that on some server.
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Test SilverIce's patch, works great in many cases, but I succeed falling under the maps in Nagrand
BTW it might be improve when the map is not flat, means instead of moving few yards further, shouldn't it moves you 20yards further but at the good Z point?
with like:
while (finalZ < map_Z_20yards_further)
finalZ += 0.1f
It's just a suggestion, I don't know if it's bliwzzliek or not.
Oh and ... Thank you Silver (and all the other patch makers), works great
[Patch] Exclusive Resistance Auras and Aura Stacking in General
in ... under reviewOld
Posted
Arf my mistake, it's obvious ... I need more coffee I guess ^^
Thanks again for this patch (as we're still in BC, it's gonna be harder for us to reach the shadow resist cap to defeat Sharaz without Priest + Paladin + Druid resist ^^)