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silent

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Bug Comments posted by silent

  1. // Boss explodes everything and resets - this happens if not all eggs are destroyed
    if (m_pInstance->GetData(TYPE_RAZORGORE) == IN_PROGRESS)
    {
    uiDamage = 0;
    m_bEggsExploded = true;
    m_pInstance->SetData(TYPE_RAZORGORE, FAIL);
    DoCastSpellIfCan(m_creature, SPELL_EXPLODE_ORB, CAST_TRIGGERED);
    m_creature->ForcedDespawn();
    }
    }


    i guess this is what is causing the players to be wiped and die,

    false alarm.

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