Jump to content

Theolen

Members
  • Posts

    11
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Posts posted by Theolen

  1. Hello,

    Noticed starting with the quest for my BELF hunter that tamed pets move at a walk speed only and cannot keep up with hunter. Haven't played BELF hunter yet on private build but NELF pets appeared to be working correctly a few patches ago. Haven't followed up with other races to see if the problem is race-independent.

    Theolen

  2. I noticed that after I reached 150+ mining that I cannot increase mining anymore from nodes. I can only achieve it through smelting.

    I also noticed that when I hopped toons and tried to skin, skinning isn't working either. I have the newest MaNGOS version (can't remember off the top of my head, i'm at work) that I downloaded yesterday + SD2 + ACID and UDB.

    Thanks,

    Theolen

  3. Correction...it is working for mobs that yeild xp. I ran deadmines at lvl 30 with Blessing of Sanctuary and no mana was ever returned. So just for kicks, I made an instant lvl 60 paladin (prot) with decent gear and killed 58+ trash mobs and suddenly it was working again. I then hopped back on my level 30 paladin and found that mobs my level returned mana. I was under the impression that in the retain version, Blessing of Sanctuary returns mana regardless of level.

    Thanks,

    Mike

  4. I downloaded/compiled a new version of MaNGOS, ScriptDev2, ACID and UDB today. Basically, fresh server--the best I have ever experienced too. I just had a couple of questions:

    This is a two part: When a character levels with BoA items on, it doesn't fill it's health all the way upon leveling. It would appear that the reward of having full health/mana upon leveling it performed before the stat increase from the BoA items leaving a "hole" in health and mana. Of course, in time, the health and mana fill back up to 100%.

    Also, I find that trinket benefits of + 2/4% health/mana doesn't occur when killing a mob at your level. I assume the same is for a honorable kill.

    Another thing: mobs tend to die below the surface or a few feet in the "air". This is more apparent with a caster/hunter than with a melee.

    Does anyone have any known resolutions to these 3 problems?

    Thanks.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use