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maxxx2021

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Posts posted by maxxx2021

  1. Hi every one. As have shown sniff from official server, isn't present phases in dungeon for team control. I has written a patch which realizes creature spawn in dungeon depending on that has come. And as spawn and despawn creature during the necessary moments. It is necessary for dungeon: Pit Of Saron, Culling Of Stratholme, Icecrown Citadel and etc.

    For change map event in script: map->ProcessMapEvent(event);

    patch on github: Patch

    Fix for patch: Fix

    Test for YTDB:

    INSERT INTO creature_script_spawn SELECT guid, '469', '0', '0', 'Nexus Horde Soldiers' FROM creature WHERE map = 576 AND phaseMask = 128;
    INSERT INTO creature_script_spawn SELECT guid, '67', '0', '0', 'Nexus Alliance Soldiers' FROM creature WHERE map = 576 AND phaseMask = 64;
    UPDATE creature SET phaseMask = 1 WHERE phaseMask = 128 AND map = 576;
    UPDATE creature SET phaseMask = 1 WHERE phaseMask = 64 AND map = 576;
    

  2. UpdateFields.h is generated file, so please use existed enums instead adding new

    But in sniff "UNIT_FIELD_BASEATTACKTIME_2" use how time for Off Hand attack.

    UNIT_FIELD_BASEATTACKTIME = OBJECT_END + 0x0038

    UNIT_FIELD_BASEATTACKTIME + 1 in core = OBJECT_END + 0x0039

    now UNIT_FIELD_BASEATTACKTIME_2 = OBJECT_END + 0x0039 How in sniff

  3. I am a bit wondering about how the timers should actually work.

    atm you let them work that the main-attack is done if possible, and if it was done, the off-attack is skipped - is this correct?

    should the off-attack happen on the next tick, or in the same tick, or with some time delay?

    also in case both timers are down, but getVictim is out of melee reach, you will need two additional tests for this, I guess this can be improved to be faster.

    if (m_creature->isAttackReady(attType) && m_creature->CanReachWithMeleeAttack(m_creature->getVictim()))

    If attack ready (change timer) and victim in the attack distance:

    m_creature->AttackerStateUpdate(m_creature->getVictim(), attType);

    "the main-attack is done if possible, and if it was done, the off-attack is skipped - is this correct?" Yes its right!

    P.S. In any way he not strike if the getVictim is far.

  4. Someone, please, upload newest SD2 script for MI.

    enum
    {
      SPELL_FROSTBOLT         = 59638,
      SPELL_FIREBALL          = 59637
    };
    
    struct MANGOS_DLL_DECL npc_mirror_imageAI : public ScriptedAI
    {
       npc_mirror_imageAI(Creature *pCreature) : ScriptedAI(pCreature)
      {
           Reset();
      }
    
    uint32 m_uiFrostBoltTimer;
    
       void Reset() 
       { 
          m_uiFrostBoltTimer = 1000;
       } 
    
       void UpdateAI(const uint32 uiDiff)
       {
           if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
               return;
    
                       if (m_uiFrostBoltTimer < uiDiff)
                       {
                           if (DoCastSpellIfCan(m_creature->getVictim(), SPELL_FROSTBOLT) == CAST_OK)
                               m_uiFrostBoltTimer = urand(3600, 4000);
                       }else
                           m_uiFrostBoltTimer -= uiDiff;
    
       }
    }; 
    
    CreatureAI* GetAI_npc_mirror_image(Creature* pCreature)
    {
       return new npc_mirror_imageAI(pCreature);
    }

    And use m_creature->GetLevel for spells.

       newscript = new Script;
       newscript->Name = "npc_mirror_image";
       newscript->GetAI = &GetAI_npc_mirror_image;
       newscript->RegisterSelf();
    

  5. This is work code and he clone my face and item. but need AI and clean trash.

    diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp 
    index eab30ba..f20a287 100644 
    --- a/src/game/SpellAuras.cpp 
    +++ b/src/game/SpellAuras.cpp 
    @@ -7362,8 +7362,12 @@ void Aura::PeriodicDummyTick() 
              case SPELLFAMILY_MAGE: 
              { 
                  // Mirror Image 
    -//            if (spell->Id == 55342) 
    -//                return; 
    +            if (spell->Id == 55342) 
    +            { 
    +                // Set name of summons to name of caster 
    +                m_target->CastSpell((Unit *)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true); 
    +                m_isPeriodic = false; 
    +            } 
                  break; 
              } 
              case SPELLFAMILY_DRUID: 
    diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp 
    index 58384f4..371a634 100644 
    --- a/src/game/SpellEffects.cpp 
    +++ b/src/game/SpellEffects.cpp 
    @@ -2068,6 +2068,15 @@ void Spell::EffectTriggerSpell(uint32 effIndex) 
          // special cases 
          switch(triggered_spell_id) 
          { 
    +        // Mirror Image 
    +        case 58832: 
    +        { 
    +            // Glyph of Mirror Image 
    +            if (m_caster->HasAura(63093)) 
    +               m_caster->CastSpell(m_caster, 65047, true); // Mirror Image 
    + 
    +            break; 
    +        } 
              // Vanish (not exist) 
              case 18461: 
              { 
    @@ -3852,6 +3861,16 @@ void Spell::EffectSummonWild(uint32 i, uint32 forceFaction) 
                  summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); 
                  summon->SetCreatorGUID(m_caster->GetGUID()); 
    
    +            //Mirror image 
    +            if(creature_entry == 31216) 
    +            { 
    +                summon->SetLevel(m_caster->getLevel()); 
    +                summon->SetMaxHealth(m_caster->GetMaxHealth());
    +                summon->SetHealth(m_caster->GetHealth());
    +                summon->SetDisplayId(m_caster->GetDisplayId());  
    +                summon->SetMaxPower(POWER_MANA, m_caster->GetMaxPower(POWER_MANA)); 
    +                summon->SetPower(POWER_MANA, m_caster->GetPower(POWER_MANA)); 
    +                summon->SetPvP(true); 
    +                summon->setFaction(m_caster->getFaction());
    +                //m_caster->CastSpell(summon, 45204, false); 
    +                //m_caster->CastSpell((Unit*)NULL, 58838, true);
    +                summon->SetUInt32Value(UNIT_FIELD_FLAGS_2, 2064);
    +    if (m_caster->GetTypeId()== TYPEID_PLAYER) 
    +    { 
    +        if (Item const* item = ((Player *)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) 
    +            summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, item->GetProto()->ItemId); 
    +        if (Item const* item = ((Player *)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) 
    +            summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, item->GetProto()->ItemId); 
    +    } 
    +    else 
    +    { 
    +        summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)); 
    +        summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1)); 
    +        summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2)); 
    +    }
    +
    +    WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
    +    data << (uint32)m_caster->GetDisplayId();
    +    if (m_caster->GetTypeId() == TYPEID_PLAYER) 
    +    { 
    +        Player* pCreator = (Player *)m_caster; 
    +        data << (uint8)pCreator->getRace();                         // race 
    +        data << (uint8)pCreator->getGender();                       // gender 
    +        data << (uint8)pCreator->getClass();                        // class 
    +        data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 0);     // skin 
    +        data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 1);     // face 
    +        data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 2);     // hair 
    +        data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 3);     // haircolor 
    +        data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0);   // facialhair 
    + 
    +        data << (uint32)0;                    // unknown 
    + 
    +        static const EquipmentSlots ItemSlots[] =   
    +        { 
    +            EQUIPMENT_SLOT_HEAD, 
    +            EQUIPMENT_SLOT_SHOULDERS, 
    +            EQUIPMENT_SLOT_BODY, 
    +            EQUIPMENT_SLOT_CHEST, 
    +            EQUIPMENT_SLOT_WAIST, 
    +            EQUIPMENT_SLOT_LEGS, 
    +            EQUIPMENT_SLOT_FEET, 
    +            EQUIPMENT_SLOT_WRISTS, 
    +            EQUIPMENT_SLOT_HANDS, 
    +            EQUIPMENT_SLOT_BACK, 
    +            EQUIPMENT_SLOT_TABARD, 
    +            EQUIPMENT_SLOT_END 
    +        }; 
    +
    +        // Display items in visible slots 
    +        for (EquipmentSlots const* itr = &ItemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr) 
    +            if (Item const* item =  pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr)) 
    +                data << (uint32)item->GetProto()->DisplayInfoID;    // display id 
    +            else 
    +                data << (uint32)0;                    // no item found, so no id 
    +    } 
    +    else 
    +    { 
    +        // Skip player data for creatures 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +    }
    +           } 
    +
                  if(forceFaction) 
                      summon->setFaction(forceFaction); 
              }diff --git a/sql/evo-X Update/Spells/evo_X_Spell1_mangos.sql b/sql/evo-X Update/Spells/evo_X_Spell1_mangos.sql 
    new file mode 100644 
    index 0000000..d908b77 
    --- /dev/null 
    +++ b/sql/evo-X Update/Spells/evo_X_Spell1_mangos.sql   
    @@ -0,0 +1,5 @@ 
    +DELETE FROM `spell_script_target` WHERE `entry` IN (58836); 
    +INSERT INTO `spell_script_target` VALUES
    (58836, 1, 31216); 
    + 
    +UPDATE `creature_template` SET `ScriptName`='npc_mirror_image' WHERE `entry`=31216; 
    +UPDATE `creature_template` SET `spell1`=59638, `spell2` = 59637 WHERE `entry`=31216; 
    \\ No newline at end of file 
    diff --git a/src/game/Opcodes.cpp b/src/game/Opcodes.cpp 
    index 04f7317..2b29f71 100644 
    --- a/src/game/Opcodes.cpp 
    +++ b/src/game/Opcodes.cpp 
    @@ -1051,8 +1051,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = 
          /*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN",               STATUS_LOGGEDIN, &WorldSession::HandleGuildBankMoneyWithdrawn   }, 
          /*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY",                    STATUS_LOGGEDIN, &WorldSession::HandleGuildEventLogQueryOpcode  }, 
          /*0x400*/ { "CMSG_MAELSTROM_RENAME_GUILD",                  STATUS_NEVER,    &WorldSession::Handle_NULL                     }, 
    -    /*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA",                    STATUS_NEVER,    &WorldSession::Handle_NULL                     }, 
    -    /*0x402*/ { "SMSG_MIRRORIMAGE_DATA",                        STATUS_NEVER,    &WorldSession::Handle_ServerSide               }, 
    +    /*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA",                    STATUS_LOGGEDIN, &WorldSession::HandleMirrrorImageDataRequest   }, 
    +    /*0x402*/ { "SMSG_MIRRORIMAGE_DATA",                        STATUS_LOGGEDIN, &WorldSession::Handle_ServerSide               }, 
          /*0x403*/ { "SMSG_FORCE_DISPLAY_UPDATE",                    STATUS_NEVER,    &WorldSession::Handle_ServerSide               }, 
          /*0x404*/ { "SMSG_SPELL_CHANCE_RESIST_PUSHBACK",            STATUS_NEVER,    &WorldSession::Handle_ServerSide               }, 
          /*0x405*/ { "CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT",        STATUS_NEVER,    &WorldSession::Handle_NULL                     }, 
    diff --git a/src/game/SpellAuraDefines.h b/src/game/SpellAuraDefines.h 
    index a784d2f..e5c2513 100644 
    --- a/src/game/SpellAuraDefines.h 
    +++ b/src/game/SpellAuraDefines.h 
    @@ -289,7 +289,7 @@ enum AuraType 
          SPELL_AURA_COMPREHEND_LANGUAGE = 244, 
          SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS = 245, 
          SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL = 246, 
    -    SPELL_AURA_247 = 247, 
    +    SPELL_AURA_CLONE_CASTER = 247, 
          SPELL_AURA_MOD_COMBAT_RESULT_CHANCE = 248, 
          SPELL_AURA_CONVERT_RUNE = 249, 
          SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250, 
    @@ -321,7 +321,7 @@ enum AuraType 
          SPELL_AURA_276 = 276,                    // Only "Test Mod Damage % Mechanic" spell, possible mod damage done 
          SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277, 
          SPELL_AURA_MOD_DISARM_RANGED = 278, 
    -    SPELL_AURA_279 = 279, 
    +    SPELL_AURA_INITIALIZE_IMAGES = 279, 
          SPELL_AURA_MOD_TARGET_ARMOR_PCT = 280, 
          SPELL_AURA_MOD_HONOR_GAIN = 281, 
          SPELL_AURA_MOD_BASE_HEALTH_PCT = 282, 
    diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp 
    index f20a287..7ca4371 100644 
    --- a/src/game/SpellAuras.cpp 
    +++ b/src/game/SpellAuras.cpp 
    @@ -297,7 +297,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= 
          &Aura::HandleComprehendLanguage,                        //244 SPELL_AURA_COMPREHEND_LANGUAGE 
          &Aura::HandleNoImmediateEffect,                         //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS     implemented in Unit::CalculateSpellDuration 
          &Aura::HandleNoImmediateEffect,                         //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL implemented in Unit::CalculateSpellDuration 
    -    &Aura::HandleNULL,                    //247 target to become a clone of the caster 
    +    &Aura::HandleAuraCloneCaster,                           //247 SPELL_AURA_CLONE_CASTER 
          &Aura::HandleNoImmediateEffect,                         //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE         implemented in Unit::RollMeleeOutcomeAgainst 
          &Aura::HandleAuraConvertRune,                           //249 SPELL_AURA_CONVERT_RUNE 
          &Aura::HandleAuraModIncreaseHealth,                     //250 SPELL_AURA_MOD_INCREASE_HEALTH_2 
    @@ -329,7 +329,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= 
          &Aura::HandleNULL,                    //276 mod damage % mechanic? 
          &Aura::HandleNoImmediateEffect,                         //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select 
          &Aura::HandleNULL,                    //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon 
    -    &Aura::HandleNULL,                    //279 visual effects? 58836 and 57507 
    +    &Aura::HandleAuraInitializeImages,                      //279 SPELL_AURA_INITIALIZE_IMAGES 
          &Aura::HandleModTargetArmorPct,                         //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT 
          &Aura::HandleNoImmediateEffect,                         //281 SPELL_AURA_MOD_HONOR_GAIN             implemented in Player::RewardHonor 
          &Aura::HandleAuraIncreaseBaseHealthPercent,             //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT 
    @@ -7844,3 +7844,42 @@ void Aura::HandleAllowOnlyAbility(bool apply, bool Real) 
          m_target->UpdateDamagePhysical(RANGED_ATTACK); 
          m_target->UpdateDamagePhysical(OFF_ATTACK); 
      } 
    + 
    +void Aura::HandleAuraInitializeImages(bool Apply, bool Real) 
    +{ 
    +    if (!Real || !Apply) 
    +        return; 
    + 
    +    Unit* caster = GetCaster(); 
    +    if (!caster) 
    +        return; 
    + 
    +    // Set item visual 
    +} 
    + 
    +void Aura::HandleAuraCloneCaster(bool Apply, bool Real) 
    +{ 
    +    if (!Real || !Apply) 
    +        return; 
    + 
    +    Unit * caster = GetCaster(); 
    +    if (!caster) 
    +        return; 
    + 
    +    // Set item visual 
    +    m_target->SetDisplayId(caster->GetDisplayId()); 
    +    m_target->SetUInt32Value(UNIT_FIELD_FLAGS_2, 2064); 
    +} 
    \\ No newline at end of file 
    diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h 
    index 5698f36..731fbd0 100644 
    --- a/src/game/SpellAuras.h 
    +++ b/src/game/SpellAuras.h 
    @@ -215,6 +215,8 @@ class MANGOS_DLL_SPEC Aura 
              void HandleModTargetArmorPct(bool Apply, bool Real); 
              void HandleAuraModAllCritChance(bool Apply, bool Real); 
              void HandleAllowOnlyAbility(bool Apply, bool Real); 
    +        void HandleAuraInitializeImages(bool Apply, bool Real); 
    +        void HandleAuraCloneCaster(bool Apply, bool Real); 
    
              virtual ~Aura(); 
    
    diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp 
    index 433f266..f6318c5 100644 
    --- a/src/game/SpellHandler.cpp 
    +++ b/src/game/SpellHandler.cpp 
    @@ -575,3 +575,83 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data ) 
              } 
          } 
      } 
    +void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data ) 
    +{ 
    +    sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA"); 
    +    uint64 guid; 
    +    recv_data >> guid; 
    + 
    +    // Get unit for which data is needed by client 
    +    Unit *unit = ObjectAccessor::GetUnit(*_player, guid); 
    +    if (!unit) 
    +        return; 
    + 
    +    // Get creator of the unit 
    +    Unit *creator = ObjectAccessor::GetUnit(*_player, unit->GetCreatorGUID()); 
    +    if (!creator) 
    +        creator = unit; 
    + 
    +    if (!creator)   
    +        return; 
    + 
    +    WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68); 
    +    data << (uint64)guid; 
    +    data << (uint32)creator->GetDisplayId(); 
    +    if (creator->GetTypeId() == TYPEID_PLAYER) 
    +    { 
    +        Player* pCreator = (Player *)creator; 
    +        data << (uint8)pCreator->getRace();                         // race 
    +        data << (uint8)pCreator->getGender();                       // gender 
    +        data << (uint8)pCreator->getClass();                        // class 
    +        data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 0);     // skin 
    +        data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 1);     // face 
    +        data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 2);     // hair 
    +        data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 3);     // haircolor 
    +        data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0);   // facialhair 
    + 
    +        data << (uint32)0;                    // unknown 
    + 
    +        static const EquipmentSlots ItemSlots[] =   
    +        { 
    +            EQUIPMENT_SLOT_HEAD, 
    +            EQUIPMENT_SLOT_SHOULDERS, 
    +            EQUIPMENT_SLOT_BODY, 
    +            E QUIPMENT_SLOT_CHEST, 
    +            EQUIPMENT_SLOT_WAIST, 
    +            EQUIPMENT_SLOT_LEGS, 
    +            EQUIPMENT_SLOT_FEET, 
    +            E QUIPMENT_SLOT_WRISTS, 
    +            EQUIPMENT_SLOT_HANDS, 
    +            EQUIPMENT_SLOT_BACK, 
    +            EQUIPMENT_SLOT_TABARD, 
    +            E QUIPMENT_SLOT_END 
    +        }; 
    + 
    +        // Display items in visible slots 
    +        for (EquipmentSlots const* itr = &ItemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr) 
    +            if (Item const* item =  pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr)) 
    +                data << (uint32)item->GetProto()->DisplayInfoID;    // display id 
    +            else 
    +                data << (uint32)0;                    // no item found, so no id 
    +    } 
    +    else 
    +    { 
    +        // Skip player data for creatures 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +        data << (uint32)0; 
    +    } 
    + 
    +    SendPacket( &data ); 
    +} 
    \\ No newline at end of file 
    diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h 
    index aa69a84..90c98c8 100644 
    --- a/src/game/WorldSession.h 
    +++ b/src/game/WoÇrldSession.h 
    @@ -730,6 +730,7 @@ class MANGOS_DLL_SPEC WorldSession 
              void HandleCalendarGetNumPending(WorldPacket& recv_data); 
    
              void HandleSpellClick(WorldPacket& recv_data); 
    +        void HandleMirrrorImageDataRequest(WorldPacket & recv_data); 
              void HandleAlterAppearance(WorldPacket& recv_data); 
              void HandleRemoveGlyph(WorldPacket& recv_data); 
              void HandleCharCustomize(WorldPacket& recv_data); 
    

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