Nerzhul
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Posts posted by Nerzhul
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GUID_LOPART doesnt exist any more for now i think sorry but i havent updated this patch
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Master Rev5:
- 90% BattleGround Mgr migrated to cluster
- Need to redo the link between BGMgr & BGHandler by network cluster
- All Arenas & BattleGroundSA migrated to the server
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i want to regroup more and more BattleGround on one platform, i doesn't want to get a separate community like now.
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My Objective is to made this Patman, but Cross Realm Battleground is the first test for this
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the server side doesn't need any support for this time.
You can understand i must create the bases myself.
The client support (Mangos is the client for remember) must be done befpre. A public repo will be publicated when i stabilized and make all work. I think to use the cluster i'll use auth or crypt things, but in the future.
For details :
At this time BattleGround Class is on the cluster but interclass actions are not handled (like some BattleGroundMgr things, but i export functions later) and players actions in the first time will be remotly handled. Next it will be (when we get more clusters) exported on the cluster
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Master Rev3:
- All battleground functions are replicated on Cluster
- ClusterBattleGroundMgr now support updates
- Constructor and Destructor of BattleGround class are now handled correctly
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very good !!!
Tested on Dreamwalker :
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE);
data << uint32(0x0);
data.appendPackGUID(me->GetGUID());
data << uint8(0);
pPlayer->GetSession()->SendPacket(&data);
works very fine
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thanks tom_rus for your help, i'll test the second for now
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of course it will be great, i migrate some parts of battleground, for now i migrate all internal vars and handlers, after i migrate all BattleGround & BattleGroundMgr then i migrate maps and Spell Handlers
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no client is Mangos (or MangosFX for me, the name i give to my crazy modified core) and server is cluster (then ClusterFX-BG for BGs)
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My first test this day is to migrate BattleGroundChatBuilder into BG Cluster
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good thing, can you merge DJNefast into Ner'zhul (i keep this account and name )
Thanks a lot
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not for how, i'll give you patches when the cluster uses mangos core, now the thread is independant from mangos i haven't linked it.
I didn't give cluster source, only client source because of some projects for clusterize.
For now i need to add some things on client side
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i'll give you all reports. The Cluster and to protocol are created, now i need to develop handlers between client & server and replicate maps...
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yeah but linked mail was hacked three years ago , not a pb i use my real name for now
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Hello all,
i have an ambitious project but i think in two month it can be etablished.
I want to develop a cross realm battleground.
The cross realm server will be host on my machine but i'll give you some patches to use it with certain conditions.
Explanatations of the system :
Client :
Additionnal Library used :- SFML for socket transactions
- my own little RPC lib using SFML and TCPSocket Lib over SFML
Server :
Library used :- Minimized game lib
- Shared lib
- SFML TCPSocket server
- VMaps v3
- MMaps stabilized and optimized
The cluster has its own database with users refenced by 128bits key, static ip link, name of the server and language (to regroup by lang in the BG )
If you're interested on this project, talk here we can talk together and get ideas
Revisions :
Master Rev1:- Cluster structure prepared and compiled on windows & Linux
- Connection between platforms on mangosFX (my own mangos core) and ClusterFX-BG ok
- Ping between CFX-BG and M-FX works in two sides of transfer
- RPC protocol ok, (there is a crash to handle when cluster isnt launched.
Master Rev2:
- Server create cBattleGround at each new BattleGround and delete at each delete BattleGround
- Server generate BG id and send it to mangos
- Server handle BattleGroundPlayerMap m_Players and uint32 m_PlayersCount[bG_TEAMS_COUNT];
Master Rev3:
- All battleground functions are replicated on Cluster
- ClusterBattleGroundMgr now support updates
- Constructor and Destructor of BattleGround class are now handled correctly
Master Rev4:
- BattleGroundWS and BattleGroundAB class migrated to cluster (need some support for player pointers)
- Migrated 50% functions of BattleGround class to cluster
Master Rev5:
- 90% BattleGround Mgr migrated to cluster
- Need to redo the link between BGMgr & BGHandler by network cluster
- All Arenas & BattleGroundSA migrated to the server
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Hmm i take the topic with my real nickname because DJNefast doesn't work anymore since forum update, strange thing...
WoW Authenticator
in OldGeneral discussion
Posted
Authenticator appears when you put the name of your B.Net account, certainly with a RPC command