Deleterios
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Posts posted by Deleterios
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Yes, like the arena_team_member table.I guess it would be easier to understand their purpose and easier to operate with them if they had those *_week and *_season parts added...played_week wons_week played_season wons_season
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I propose to rename this fields for arena_team_stats table :
games --> games_weekwins --> wins_week
played --> games_season
wins2 --> wins_season
For master [10650] : https://gist.github.com/4647c6da8fe44fe8968a
For mangos-0.12 [s0368] https://gist.github.com/711dac2e198cab512608
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Realy thanks. I'll try.
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I have some BattleGroundEvent errors, but whitout "map = 30".
BattleGroundEvent: missing db-data for map:562, event1:253, event2:0 ("buffs") BattleGroundEvent: missing db-data for map:559, event1:253, event2:0 ("buffs") BattleGroundEvent: missing db-data for map:572, event1:253, event2:0 ("buffs") BattleGroundEvent: gameobject with nonexistent guid 90107 for event: map:0, event1:253, event2:0 ("(null)") BattleGroundEvent: gameobject with nonexistent guid 90108 for event: map:0, event1:253, event2:0 ("(null)") BattleGroundEvent: gameobject with nonexistent guid 90114 for event: map:0, event1:253, event2:0 ("(null)") BattleGroundEvent: gameobject with nonexistent guid 90113 for event: map:0, event1:253, event2:0 ("(null)") BattleGroundEvent: gameobject with nonexistent guid 90118 for event: map:0, event1:253, event2:0 ("(null)") BattleGroundEvent: gameobject with nonexistent guid 90117 for event: map:0, event1:253, event2:0 ("(null)")
And that all.
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Hum.. I have no problem before the backport (1 week ago) and the db has not change since many months
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Mangos Version: s0326
Custom Patches: Some customs personalizations
SD2 Version: 1838 (adapted)
Database Name : UDB (adapted)
The bug appairs after recents bg modifications (backports from master) in brach mangos-0.12
How it DOES work:
There are many factions pop at each graveyard : 11 (Stormwind), 1216 (Stormpike Guard), 32 (Beast - Wolf. With Horde skins), 85 (Orgrimmar), 1214 (Frostwolf Clan). Ordinary, it's only 1216. And 1214 if horde take the point.
For exemple, this graveyard (like the other) is like this :
[vladimir: removed]
NB : For mines, there are many (3) factions too.
PS : My SELECT * FROM creature WHERE map = 30 (1008 total)
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UDB link on http://getmangos.eu/ is broken.
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1. Problem only on gcc compiler.
2. I can't explain how, but after loading go locales, all objects of GameObjectLocale in our GameObjectLocaleMap are broken or empty or not exist.
3. Its can be temp fix because finally I cannot understand how it happened.
In GameObject.h:
+struct GameObjectLocale +{ + std::vector<std::string> Name; + std::vector<std::string> CastBarCaption; +}; + // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform #if defined( __GNUC__ ) #pragma pack() #else #pragma pack(pop) #endif -struct GameObjectLocale -{ - std::vector<std::string> Name; - std::vector<std::string> CastBarCaption; -}; -
This patch works on 0.12. Thank you cyberbrest2.
Spam of many CLOSE_WAIT
in OldBug reports
Posted
OS : Debian x64
Mangos-0.12, last rev with some custom patches
Scriptdev2, last rev with some custom patches
Last TBCDB
Since 3/4 weeks, we've a spam of many CLOSE_WAIT states for our tcp connections each one or 2 days. The people connected loss connection and we must restart the world daemon to allow they to reconnect.
netstat -tanpu | grep mangos (cut, grep mangos -c show more en more CLOSE_WAIT. I saw ~3k CLOSE_WAIT)
lsof -n | grep mangos (cut)