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Never mind its because I left the following code in world.h // DB scripting commands #define SCRIPT_COMMAND_TALK 0 // source = WorldObject, target = any/none, datalong (see enum ChatType for supported CHAT_TYPE_'s) // datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius // data_flags = flag_target_player_as_source = 0x01 // flag_original_source_as_target = 0x02 // flag_buddy_as_target = 0x04 // dataint = text entry from db_script_string -table #define SCRIPT_COMMAND_EMOTE 1 // source = unit, datalong = emote_id #define SCRIPT_COMMAND_FIELD_SET 2 // source = any, datalong = field_id, datalong2 = value #define SCRIPT_COMMAND_MOVE_TO 3 // source = Creature, datalong2 = time, x/y/z #define SCRIPT_COMMAND_FLAG_SET 4 // source = any, datalong = field_id, datalong2 = bitmask #define SCRIPT_COMMAND_FLAG_REMOVE 5 // source = any, datalong = field_id, datalong2 = bitmask #define SCRIPT_COMMAND_TELEPORT_TO 6 // source or target with Player, datalong = map_id, x/y/z #define SCRIPT_COMMAND_QUEST_EXPLORED 7 // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0 #define SCRIPT_COMMAND_KILL_CREDIT 8 // source or target with Player, datalong = creature entry, datalong2 = bool (0=personal credit, 1=group credit) #define SCRIPT_COMMAND_RESPAWN_GAMEOBJECT 9 // source = any (summoner), datalong=db_guid, datalong2=despawn_delay #define SCRIPT_COMMAND_TEMP_SUMMON_CREATURE 10 // source = any (summoner), datalong=creature entry, datalong2=despawn_delay #define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay #define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay #define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO #define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id #define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s #define SCRIPT_COMMAND_PLAY_SOUND 16 // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent) #define SCRIPT_COMMAND_CREATE_ITEM 17 // source or target must be player, datalong = item entry, datalong2 = amount #define SCRIPT_COMMAND_DESPAWN_SELF 18 // source or target must be creature, datalong = despawn delay #define SCRIPT_COMMAND_PLAY_MOVIE 19 // target can only be a player, datalog = movie id #define SCRIPT_COMMAND_MOVEMENT 20 // source or target must be creature. datalong = MovementType (0:idle, 1:random or 2:waypoint) I apologize for this. Spent over 10 Hours Trying to Figure this out. Spent to much time focusing on the Error given. Which meant absolutely nothing. Just Glad thats over.
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Hi. I'm receiving an error in vs2008 Pro. After Updating 10500 -> 10601 It refers to 5>------ Build started: Project: mangosd, Configuration: Release x64 ------ c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(75) : error C2143: syntax error : missing '}' before 'constant' 5>c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2143: syntax error : missing ';' before '}' 5>c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2059: syntax error : '}' 5>c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(75) : error C2143: syntax error : missing '}' before 'constant' 5>c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2143: syntax error : missing ';' before '}' 5>c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2059: syntax error : '}' 5>c:\\Documents and Settings\\Administrator\\Desktop\\Copy (8) of Update attempt oct2\\src\\game\\ObjectMgr.h(75) : error C2143: syntax error : missing '}' before 'constant' 5>c:\\Documents and Settings\\Administrator\\Desktop\\Copy (8) of Update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2143: syntax error : missing ';' before '}' 5>c:\\Documents and Settings\\Administrator\\Desktop\\Copy (8) of Update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2059: syntax error : '}' What I firstly don't understand is why Its giving me a ObjectMgr.h when compiling Project mangosd. When It belongs to "Game" which compiles perfectly fine. Lines 70 - 120 are untouched. Also everything in ObjectMgr.h is untouched typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap; enum eScriptCommand { SCRIPT_COMMAND_TALK = 0, // source = WorldObject, target = any/none, datalong (see enum ChatType for supported CHAT_TYPE_'s) // datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius, datalong4 = language // data_flags = flag_target_player_as_source = 0x01 // flag_original_source_as_target = 0x02 // flag_buddy_as_target = 0x04 // dataint = text entry from db_script_string -table. dataint2-4 optional for random selected text. SCRIPT_COMMAND_EMOTE = 1, // source = unit, datalong = emote_id SCRIPT_COMMAND_FIELD_SET = 2, // source = any, datalong = field_id, datalong2 = value SCRIPT_COMMAND_MOVE_TO = 3, // source = Creature, datalong2 = time, x/y/z SCRIPT_COMMAND_FLAG_SET = 4, // source = any, datalong = field_id, datalong2 = bitmask SCRIPT_COMMAND_FLAG_REMOVE = 5, // source = any, datalong = field_id, datalong2 = bitmask SCRIPT_COMMAND_TELEPORT_TO = 6, // source or target with Player, datalong = map_id, x/y/z SCRIPT_COMMAND_QUEST_EXPLORED = 7, // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0 SCRIPT_COMMAND_KILL_CREDIT = 8, // source or target with Player, datalong = creature entry, datalong2 = bool (0=personal credit, 1=group credit) SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = any (summoner), datalong=db_guid, datalong2=despawn_delay SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = any (summoner), datalong=creature entry, datalong2=despawn_delay SCRIPT_COMMAND_OPEN_DOOR = 11, // source = unit, datalong=db_guid, datalong2=reset_delay SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = unit, datalong=db_guid, datalong2=reset_delay SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = unit, target=GO SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id SCRIPT_COMMAND_CAST_SPELL = 15, // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s SCRIPT_COMMAND_PLAY_SOUND = 16, // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent) SCRIPT_COMMAND_CREATE_ITEM = 17, // source or target must be player, datalong = item entry, datalong2 = amount SCRIPT_COMMAND_DESPAWN_SELF = 18, // source or target must be creature, datalong = despawn delay SCRIPT_COMMAND_PLAY_MOVIE = 19, // target can only be a player, datalog = movie id SCRIPT_COMMAND_MOVEMENT = 20, // source or target must be creature. datalong = MovementType (0:idle, 1:random or 2:waypoint) // datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius SCRIPT_COMMAND_SET_ACTIVEOBJECT = 21, // source=any, target=creature // datalong=bool 0=off, 1=on // datalong2=creature entry, datalong3=search radius SCRIPT_COMMAND_SET_FACTION = 22, // source=any, target=creature // datalong=factionId, // datalong2=creature entry, datalong3=search radius SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL = 23, // source=any, target=creature // datalong=creature entry/modelid (depend on data_flags) // datalong2=creature entry, datalong3=search radius // dataflags= 0x01 to use datalong value as modelid explicit SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL = 24, // source=any, target=creature // datalong=creature entry/modelid (depend on data_flags) // datalong2=creature entry, datalong3=search radius // dataflags= 0x01 to use datalong value as modelid explicit SCRIPT_COMMAND_SET_RUN = 25, // source=any, target=creature // datalong= bool 0=off, 1=on // datalong2=creature entry, datalong3=search radius }; #define MAX_TEXT_ID 4 I've tried cleaning solution, rebuilding, Using win32 instead of x64. I can compile the new code clean fine. My Code has custom stuff added. Very basic stuff though like spell_disabled. and this error doesn't even make sense.
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