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cyberlion

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  1. Never mind its because I left the following code in world.h // DB scripting commands #define SCRIPT_COMMAND_TALK 0 // source = WorldObject, target = any/none, datalong (see enum ChatType for supported CHAT_TYPE_'s) // datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius // data_flags = flag_target_player_as_source = 0x01 // flag_original_source_as_target = 0x02 // flag_buddy_as_target = 0x04 // dataint = text entry from db_script_string -table #define SCRIPT_COMMAND_EMOTE 1 // source = unit, datalong = emote_id #define SCRIPT_COMMAND_FIELD_SET 2 // source = any, datalong = field_id, datalong2 = value #define SCRIPT_COMMAND_MOVE_TO 3 // source = Creature, datalong2 = time, x/y/z #define SCRIPT_COMMAND_FLAG_SET 4 // source = any, datalong = field_id, datalong2 = bitmask #define SCRIPT_COMMAND_FLAG_REMOVE 5 // source = any, datalong = field_id, datalong2 = bitmask #define SCRIPT_COMMAND_TELEPORT_TO 6 // source or target with Player, datalong = map_id, x/y/z #define SCRIPT_COMMAND_QUEST_EXPLORED 7 // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0 #define SCRIPT_COMMAND_KILL_CREDIT 8 // source or target with Player, datalong = creature entry, datalong2 = bool (0=personal credit, 1=group credit) #define SCRIPT_COMMAND_RESPAWN_GAMEOBJECT 9 // source = any (summoner), datalong=db_guid, datalong2=despawn_delay #define SCRIPT_COMMAND_TEMP_SUMMON_CREATURE 10 // source = any (summoner), datalong=creature entry, datalong2=despawn_delay #define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay #define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay #define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO #define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id #define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s #define SCRIPT_COMMAND_PLAY_SOUND 16 // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent) #define SCRIPT_COMMAND_CREATE_ITEM 17 // source or target must be player, datalong = item entry, datalong2 = amount #define SCRIPT_COMMAND_DESPAWN_SELF 18 // source or target must be creature, datalong = despawn delay #define SCRIPT_COMMAND_PLAY_MOVIE 19 // target can only be a player, datalog = movie id #define SCRIPT_COMMAND_MOVEMENT 20 // source or target must be creature. datalong = MovementType (0:idle, 1:random or 2:waypoint) I apologize for this. Spent over 10 Hours Trying to Figure this out. Spent to much time focusing on the Error given. Which meant absolutely nothing. Just Glad thats over.
  2. Hi. I'm receiving an error in vs2008 Pro. After Updating 10500 -> 10601 It refers to 5>------ Build started: Project: mangosd, Configuration: Release x64 ------ c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(75) : error C2143: syntax error : missing '}' before 'constant' 5>c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2143: syntax error : missing ';' before '}' 5>c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2059: syntax error : '}' 5>c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(75) : error C2143: syntax error : missing '}' before 'constant' 5>c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2143: syntax error : missing ';' before '}' 5>c:\\documents and settings\\administrator\\desktop\\copy (8) of update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2059: syntax error : '}' 5>c:\\Documents and Settings\\Administrator\\Desktop\\Copy (8) of Update attempt oct2\\src\\game\\ObjectMgr.h(75) : error C2143: syntax error : missing '}' before 'constant' 5>c:\\Documents and Settings\\Administrator\\Desktop\\Copy (8) of Update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2143: syntax error : missing ';' before '}' 5>c:\\Documents and Settings\\Administrator\\Desktop\\Copy (8) of Update attempt oct2\\src\\game\\ObjectMgr.h(119) : error C2059: syntax error : '}' What I firstly don't understand is why Its giving me a ObjectMgr.h when compiling Project mangosd. When It belongs to "Game" which compiles perfectly fine. Lines 70 - 120 are untouched. Also everything in ObjectMgr.h is untouched typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap; enum eScriptCommand { SCRIPT_COMMAND_TALK = 0, // source = WorldObject, target = any/none, datalong (see enum ChatType for supported CHAT_TYPE_'s) // datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius, datalong4 = language // data_flags = flag_target_player_as_source = 0x01 // flag_original_source_as_target = 0x02 // flag_buddy_as_target = 0x04 // dataint = text entry from db_script_string -table. dataint2-4 optional for random selected text. SCRIPT_COMMAND_EMOTE = 1, // source = unit, datalong = emote_id SCRIPT_COMMAND_FIELD_SET = 2, // source = any, datalong = field_id, datalong2 = value SCRIPT_COMMAND_MOVE_TO = 3, // source = Creature, datalong2 = time, x/y/z SCRIPT_COMMAND_FLAG_SET = 4, // source = any, datalong = field_id, datalong2 = bitmask SCRIPT_COMMAND_FLAG_REMOVE = 5, // source = any, datalong = field_id, datalong2 = bitmask SCRIPT_COMMAND_TELEPORT_TO = 6, // source or target with Player, datalong = map_id, x/y/z SCRIPT_COMMAND_QUEST_EXPLORED = 7, // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0 SCRIPT_COMMAND_KILL_CREDIT = 8, // source or target with Player, datalong = creature entry, datalong2 = bool (0=personal credit, 1=group credit) SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = any (summoner), datalong=db_guid, datalong2=despawn_delay SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = any (summoner), datalong=creature entry, datalong2=despawn_delay SCRIPT_COMMAND_OPEN_DOOR = 11, // source = unit, datalong=db_guid, datalong2=reset_delay SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = unit, datalong=db_guid, datalong2=reset_delay SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = unit, target=GO SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id SCRIPT_COMMAND_CAST_SPELL = 15, // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s SCRIPT_COMMAND_PLAY_SOUND = 16, // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent) SCRIPT_COMMAND_CREATE_ITEM = 17, // source or target must be player, datalong = item entry, datalong2 = amount SCRIPT_COMMAND_DESPAWN_SELF = 18, // source or target must be creature, datalong = despawn delay SCRIPT_COMMAND_PLAY_MOVIE = 19, // target can only be a player, datalog = movie id SCRIPT_COMMAND_MOVEMENT = 20, // source or target must be creature. datalong = MovementType (0:idle, 1:random or 2:waypoint) // datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius SCRIPT_COMMAND_SET_ACTIVEOBJECT = 21, // source=any, target=creature // datalong=bool 0=off, 1=on // datalong2=creature entry, datalong3=search radius SCRIPT_COMMAND_SET_FACTION = 22, // source=any, target=creature // datalong=factionId, // datalong2=creature entry, datalong3=search radius SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL = 23, // source=any, target=creature // datalong=creature entry/modelid (depend on data_flags) // datalong2=creature entry, datalong3=search radius // dataflags= 0x01 to use datalong value as modelid explicit SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL = 24, // source=any, target=creature // datalong=creature entry/modelid (depend on data_flags) // datalong2=creature entry, datalong3=search radius // dataflags= 0x01 to use datalong value as modelid explicit SCRIPT_COMMAND_SET_RUN = 25, // source=any, target=creature // datalong= bool 0=off, 1=on // datalong2=creature entry, datalong3=search radius }; #define MAX_TEXT_ID 4 I've tried cleaning solution, rebuilding, Using win32 instead of x64. I can compile the new code clean fine. My Code has custom stuff added. Very basic stuff though like spell_disabled. and this error doesn't even make sense.
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