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Mightylink

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Posts posted by Mightylink

  1. Guys I'm having a problem with this ahbot, I compiled it right, used the config, but it keeps adding items to my auction forever!!! I saw my mangos console keep adding items to like over 30000 and my server lags like hell now. Idk whats wrong, I thought my config had it set up to only have 1000 items, what did I do wrong?

    AuctionHouseBot.Seller.Enabled = 1

    AuctionHouseBot.Alliance.Items.Amount.Ratio = 100

    AuctionHouseBot.Horde.Items.Amount.Ratio = 100

    AuctionHouseBot.Neutral.Items.Amount.Ratio = 100

    AuctionHouseBot.Name = "Northrend"

    AuctionHouseBot.MinTime = 1

    AuctionHouseBot.MaxTime = 72

    AuctionHouseBot.Items.Vendor = 1

    AuctionHouseBot.Items.Loot = 1

    AuctionHouseBot.Items.Misc = 1

    AuctionHouseBot.Bind.No = 1

    AuctionHouseBot.Bind.Pickup = 0

    AuctionHouseBot.Bind.Equip = 0

    AuctionHouseBot.Bind.Use = 0

    AuctionHouseBot.Bind.Quest = 0

    AuctionHouseBot.LockBox.Enabled = 0

    AuctionHouseBot.ItemsPerCycle.Boost = 1000

    AuctionHouseBot.ItemsPerCycle.Normal = 20

    AuctionHouseBot.BuyPrice.Seller = 1

    AuctionHouseBot.Alliance.Price.Ratio = 200

    AuctionHouseBot.Horde.Price.Ratio = 200

    AuctionHouseBot.Neutral.Price.Ratio = 200

    AuctionHouseBot.Items.ItemLevel.Min = 0

    AuctionHouseBot.Items.ItemLevel.Max = 0

    AuctionHouseBot.Items.ReqLevel.Min = 0

    AuctionHouseBot.Items.ReqLevel.Max = 0

    AuctionHouseBot.Items.ReqSkill.Min = 0

    AuctionHouseBot.Items.ReqSkill.Max = 0

    AuctionHouseBot.Items.Amount.Grey = 0

    AuctionHouseBot.Items.Amount.White = 2000

    AuctionHouseBot.Items.Amount.Green = 2500

    AuctionHouseBot.Items.Amount.Blue = 1500

    AuctionHouseBot.Items.Amount.Purple = 1000

    AuctionHouseBot.Items.Amount.Orange = 0

    AuctionHouseBot.Items.Amount.Yellow = 0

    AuctionHouseBot.Class.Consumable = 0

    AuctionHouseBot.Class.Container = 0

    AuctionHouseBot.Class.Weapon = 0

    AuctionHouseBot.Class.Gem = 5

    AuctionHouseBot.Class.Armor = 0

    AuctionHouseBot.Class.Reagent = 3

    AuctionHouseBot.Class.Projectile = 3

    AuctionHouseBot.Class.TradeGood = 10

    AuctionHouseBot.Class.Generic = 0

    AuctionHouseBot.Class.Reciepe = 7

    AuctionHouseBot.Class.Quiver = 0

    AuctionHouseBot.Class.Quest = 0

    AuctionHouseBot.Class.Key = 0

    AuctionHouseBot.Class.Misc = 0

    AuctionHouseBot.Class.Glyph = 5

  2. Well this script is really great, a few problems though, and this cost me many wipes in important raids :P

    The druid does not seem to heal when it is attacking, I tried both assist and stay, which is the 2 only combat orders working so far (besides protect which is not useful here), in both cases, once the druid shifted into bear form, he would not cast anything else... My druid is in restoration talents btw but he will not use tree of life form, I even tried cast tree of life and he still just stands there, i also tried with the cast <spell link> of the form, still nothing.

    My death knight bot, seems to cast bone shield when it does not have it, ok no complaints there i guess its part of the ai, but what is a problem is it keeps switching pressence in combat, it keeps casting all 3, blood frost, unholy over and over and most of the time without frost pressence its tanking sucks, my dk is frost btw...

    I think both problems are related, I guess there is nothing I can do untill the heal combat order is coded, according to the todo list it is not done yet...

    Also my paladins a douche bag lol, he is in holy taletns and holy gear but he acts like a tank buffing rightousfury, though I been browsing the source and im starting to edit these buffs myself now. Also the paladin doesnt seem to heal... ever...

    I dont mean to sound negative, I only talk about these so they can be looked at, on the posative side I think this is a great script and it does work really well for most classes, its a much better alternative to pets plus you can actually use that extra gear you get in raids, like if im a death knight then my bot can be a mail, leather or cloth wearer to be more useful.

    Great mod and keep up the good work, I look forward to updates.

    The feature I want to see most is have the bot join the bg when the master joins, this is for when I group horde and ally together and I set my bg to 1 per team, dont care if he does anything I just want to enter ^_^

    [Edit] I would also like to see auto arena team invites and guild invites, I tried a guild invite he wouldnt accept, had to log in 2 accounts to get him to join.

  3. im sry but this is just plain sad :(

    you should know that that merge was completely eady to be compiled! the only conflict was in the mangosd.conf which most everyone manually configure that anyway

    I did not know that, I thought it stopped 20% of the way through... yes I can easily edit the config later, I will do that next time.

    Btw, I hate to be one of those guys who gets help and bugs for more but I only have a question now not a problem, how do I get my bot to loot boe items?

    I searched all over the site and all I found was:

    /t BOTNAME reset (will reset states, orders and loot list)

    I made a druid bot and it works quite well, goes into moonkin form to cast, goes to human form to heal, buffs me... I took it on a run through steamvault and what do you know the first boss dropped a good druid belt, but dam my bot wouldnt loot it, am I missing a command that wasnt in the help file?

  4. Well you guys sold me, I really wanted to use it but I cant get it to merge with my ahbot...

    Please help!

    Welcome to Git (version 1.6.3.2-preview20090608)

    Run 'git help git' to display the help index.

    Run 'git help <command>' to display help for specific commands.

    Mightylink@ZVC /c/Northrend (RPPVP)/Mangos Source/mangos + ahbot + playerbot

    $ git clone git://github.com/mangos/mangos.git

    Initialized empty Git repository in C:/Northrend (RPPVP)/Mangos Source/mangos +

    ahbot + playerbot/mangos/.git/

    remote: Counting objects: 33651, done.

    remote: Compressing objects: 100% (6616/6616), done.

    remote: Total 33651 (delta 27014), reused 33616 (delta 26982)

    Receiving objects: 100% (33651/33651), 27.33 MiB | 89 KiB/s, done.

    Resolving deltas: 100% (27014/27014), done.

    Checking out files: 100% (3551/3551), done.

    Mightylink@ZVC /c/Northrend (RPPVP)/Mangos Source/mangos + ahbot + playerbot

    $ cd mangos

    Mightylink@ZVC /c/Northrend (RPPVP)/Mangos Source/mangos + ahbot + playerbot/man

    gos (master)

    $ git pull git://github.com/Gigelf/mangos.git auctionhouse

    remote: Counting objects: 100, done.

    remote: Compressing objects: 100% (43/43), done.

    remote: Total 65 (delta 51), reused 28 (delta 22)

    Unpacking objects: 100% (65/65), done.

    From git://github.com/Gigelf/mangos

    * branch auctionhouse -> FETCH_HEAD

    Auto-merging src/game/Chat.cpp

    Auto-merging src/game/Chat.h

    Auto-merging src/game/Level3.cpp

    Auto-merging src/game/Mail.cpp

    Auto-merging src/game/Makefile.am

    Auto-merging src/game/World.cpp

    Auto-merging src/mangosd/mangosd.conf.dist.in

    Auto-merging win/VC80/game.vcproj

    Auto-merging win/VC90/game.vcproj

    Merge made by recursive.

    README.AHBOT | 184 +++++

    sql/characters_auctionhousebot.sql | 94 +++

    src/game/AuctionHouseBot.cpp | 1423 ++++++++++++++++++++++++++++++++++++

    src/game/AuctionHouseBot.h | 919 +++++++++++++++++++++++

    src/game/AuctionHouseMgr.h | 3 +

    src/game/Chat.cpp | 1 +

    src/game/Chat.h | 1 +

    src/game/Level3.cpp | 471 ++++++++++++

    src/game/Mail.cpp | 16 +

    src/game/Makefile.am | 2 +

    src/game/World.cpp | 5 +

    src/mangosd/mangosd.conf.dist.in | 73 ++

    win/VC80/game.vcproj | 6 +

    win/VC90/game.vcproj | 6 +

    14 files changed, 3204 insertions(+), 0 deletions(-)

    create mode 100644 README.AHBOT

    create mode 100644 sql/characters_auctionhousebot.sql

    create mode 100644 src/game/AuctionHouseBot.cpp

    create mode 100644 src/game/AuctionHouseBot.h

    Mightylink@ZVC /c/Northrend (RPPVP)/Mangos Source/mangos + ahbot + playerbot/man

    gos (master)

    $ git pull git://github.com/playerbot/mangos.git master

    remote: Counting objects: 1089, done.

    remote: Compressing objects: 100% (323/323), done.

    remote: Total 951 (delta 780), reused 770 (delta 628)iB/s

    Receiving objects: 100% (951/951), 327.16 KiB | 89 KiB/s, done.

    Resolving deltas: 100% (780/780), completed with 48 local objects.

    From git://github.com/playerbot/mangos

    * branch master -> FETCH_HEAD

    Auto-merging src/game/CharacterHandler.cpp

    Auto-merging src/game/Chat.cpp

    Auto-merging src/game/Chat.h

    Auto-merging src/game/Makefile.am

    Auto-merging src/game/Player.cpp

    Auto-merging src/game/WorldSession.cpp

    Auto-merging src/mangosd/mangosd.conf.dist.in

    CONFLICT (content): Merge conflict in src/mangosd/mangosd.conf.dist.in

    Auto-merging win/VC90/game.vcproj

    Automatic merge failed; fix conflicts and then commit the result.

    Mightylink@ZVC /c/Northrend (RPPVP)/Mangos Source/mangos + ahbot + playerbot/man

    gos (master|MERGING)

    $

    I also tried player bot first and auction bot second, same problem...

  5. There should be a command in mangos to import from an armory url, they got this for model viewers why not mangos too, of course lots of data will be missing like reputation and quests but just getting the character and its items would be cool to import into mangos.

    If not this then I would like to see a character creator outside of the game. Either a tool or a php page for sql. Have the same default values as when making chars in the client only with more freedom, like choose any race and class combo and display id's.

  6. Hello, I am wondering how I can edit the source code to turn 2v2 rated matches and 2v2 team charters into 1v1. I found the part in the source where it said required signatures, but there is a comment with a question mark so it seems even the developers are not sure.

    I been able to create teams through the database but the arena master still will not allow only 1 member to join arena matches.

    So I need help, how can I made it so 2v2 rated matches and arena charters only require 1 player, this is for lan play and I only have me and my sister to compete against.

  7. git clone git://github.com/shinzon/mangos.git

    its in the first post of the thread, and its bold. dunno how you missed it.

    ya i did that, i got a mangos core, i looked all around in it for a mangchat folder but its not there, just the same core i get when i download from mangos's git

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