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SkyAngel

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Posts posted by SkyAngel

  1. Shit, Googel Translate hate mi xD Sorry

    As a subsequent filing for my problem:

    Here is the screen of the error

    http://img4.fotos-hochladen.net/uploads/fehlermeldungw239cxqt5s.jpg

    In debug mode is not the error window, but in the server is the following

    2011-05-31 09:38:26 game event 72 "Stormwind City - Stockades Jail Break" removed.

    2011-05-31 09:38:55 WARDEN: Server side warden for client 2592 initializing ...

    2011-05-31 09:38:55 ERROR: WARDEN: Could not find a module Appropriate for this. Aborting.

    2011-05-31 09:39:20 ERROR: Game Object guid overflow! Can not continue, shutting down server.

    2011-05-31 09:39:20 Halting process ...

    CrashLogs in Crahs he unfortunately did not make

    And in the console appears the following on

    Image 1 = http://www.fotos-hochladen.net/uploads/bild18fmultb25y.jpg

    Image 2 = http://www.fotos-hochladen.net/uploads/bild2p8njzcbvyl.jpg

    Image 3 = http://img4.fotos-hochladen.net/uploads/bild39firec1a87.jpg

    Have you ever thank you:)

    Greetings

    SkyAngel

  2. Hello love her

    I currently use the YTDB and MangosR2 Core (If a copy of the RSA core)

    Core Source = https: / / github.com/mangosR2/mangos

    DEV2 Source = https: / / github.com/mangosR2/scriptdev2

    By and large, everything is going well but I have the problem that freezes in some incidents, the server

    Freezing looks like this, the World Console is gray and "Search Problem Online" a window of mangoes dipped in with "It appeared a problem" and I can then choose from and Close

    Screen from the Error window, I can file later, as I am currently on work and wipe out the error can not

    The error is now surfacing as an example for the following things to

    * If a game master spawns a game object

    * If a game master several spells in a row addet

    * If I want to be the Death Knight quest chain Quest (name currently unknown) carry out where to hide in a field with trees with a tree branch. Once you get the road user gets the error

    * If I want to do as the last Death Knight quest to get the black portal to the other levels. As soon as I use the website shows the error

    * If I want to use as the Warlock spell circle

    * The Death Knight quest line when I address the NPC for the PvP event as soon as I crashed to accept the quest from the server

    Here I have time to "crash" shared folder

    http://www38.zippyshare.com/v/94165996/file.html

    Unfortunately, I understand absolutely nothing what are the Loog, but maybe you

    I think of the database, it will not be because I found the same on my other server and use there anything happens

    I have also tried neuzuerstellen already the core and then again with the latest Rev it create it again. But unfortunately still the same error

    I have all updates and it eingepatcht aufwieß no errors, I think I've done nothing wrong there

    In here I have not changed much except to immediately complete the quest bugged were (until Fixxer only a temporary solution)

    You may have an idea what may be due to that? Would be pretty stupid if I have all Quest / Items / Spells block must have the server crash

    I would also like to stay on the MangosR2 Core, as it has me very much and so I have to get a grip on the crash, one probably already experienced something and someone can give me a tip one probably is also a script that I should be removed more easily, which is responsible

    After several days I've been in testing / Think I can solve the problem without another core to use, I am now so far I am in the hope of assistance to you, turn

    Greetings

    PS: Sorry for my bad English I'm German

  3. Good day,

    I have a problem with the ICC teleporter. With GM, I see all port status with no points and only the GM status of what are unlocked. I would like to have unlocked but also as a player once all port areas.

    However, I do not know exactly what I used to bring pPlayer->isGameMaster need for Wed pPlayer->isPlayer only error

    Here is the script

    #include "precompiled.h"
    #include "icecrown_citadel.h"
    
    enum 
    {
    PORTALS_COUNT = 7
    };
    
    struct t_Locations
    {
       int textNum;
       uint32 map_num;
       float x, y, z, o;
       uint32 spellID;
       bool state;
       bool active;
       uint32 encounter;
    };
    
    static t_Locations PortalLoc[]=
    {
    {-3631600,MAP_NUM,-17.1928f, 2211.44f, 30.1158f,3.14f,70856,true,true,TYPE_TELEPORT}, //
    {-3631601,MAP_NUM,-503.62f, 2211.47f, 62.8235f,3.14f,70856,false,true,TYPE_MARROWGAR},  //
    {-3631602,MAP_NUM,-615.145f, 2211.47f, 199.972f,0,70857,false,true,TYPE_DEATHWHISPER}, //
    {-3631603,MAP_NUM,-549.131f, 2211.29f, 539.291f,0,70858,false,true,TYPE_FLIGHT_WAR}, //
    {-3631604,MAP_NUM,4198.42f, 2769.22f, 351.065f,0,70859,false,true,TYPE_SAURFANG}, //
    {-3631606,MAP_NUM,4356.580078f, 2565.75f, 220.401993f,4.90f,70861,false,true,TYPE_VALITHRIA}, //
    {-3631607,MAP_NUM,528.767273f, -2124.845947f, 1043.1f,3.14f, 70860,false,true,TYPE_KINGS_OF_ICC}, //
    };
    
    
    bool GOGossipSelect_go_icecrown_teleporter(Player *pPlayer, GameObject* pGo, uint32 sender, uint32 action)
    {
       if(sender != GOSSIP_SENDER_MAIN) return false;
    
       if(!pPlayer->getAttackers().empty()) return false;
    
       if(action >= 0 && action < PORTALS_COUNT)
       pPlayer->TeleportTo(PortalLoc[action].map_num, PortalLoc[action].x, PortalLoc[action].y, PortalLoc[action].z, PortalLoc[action].o);
       if (PortalLoc[action].spellID != 0 )
           pPlayer->_AddAura(PortalLoc[action].spellID, 2000);
    
       pPlayer->CLOSE_GOSSIP_MENU();
       return true;
    }
    
    bool GOGossipHello_go_icecrown_teleporter(Player *pPlayer, GameObject* pGo)
    {
       ScriptedInstance *pInstance = (ScriptedInstance *) pGo->GetInstanceData();
    
       if (!pInstance || !pPlayer) return false;
       if (pPlayer->isInCombat()) return true;
    
       for(uint8 i = 0; i < PORTALS_COUNT; i++) {
       if (PortalLoc[i].active == true && (PortalLoc[i].state == true || pInstance->GetData(PortalLoc[i].encounter) == DONE || pPlayer->isGameMaster()))
                pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_TAXI, PortalLoc[i].textNum, GOSSIP_SENDER_MAIN, i);
       };
       pPlayer->SEND_GOSSIP_MENU(TELEPORT_GOSSIP_MESSAGE, pGo->GetGUID());
       return true;
    }
    
    bool GOHello_go_plague_sigil(Player *player, GameObject* pGo)
    {
       instance_icecrown_spire* pInstance = (instance_icecrown_spire*)pGo->GetInstanceData();
       if(!pInstance) return false;
    
       if (pInstance->GetData(TYPE_FESTERGUT) == DONE
           && pInstance->GetData(TYPE_ROTFACE) == DONE)
           {
               pInstance->DoOpenDoor(pInstance->GetData64(GO_SCIENTIST_DOOR_ORANGE));
               pInstance->DoOpenDoor(pInstance->GetData64(GO_SCIENTIST_DOOR_GREEN));
               pInstance->DoOpenDoor(pInstance->GetData64(GO_SCIENTIST_DOOR_COLLISION));
           };
       return true;
    }
    
    bool GOHello_go_bloodwing_sigil(Player *player, GameObject* pGo)
    {
       instance_icecrown_spire* pInstance = (instance_icecrown_spire*)pGo->GetInstanceData();
       if(!pInstance) return false;
    
       if (pInstance->GetData(TYPE_SAURFANG) == DONE)
               pInstance->DoOpenDoor(pInstance->GetData64(GO_BLOODWING_DOOR));
    
       return true;
    }
    
    bool GOHello_go_frostwing_sigil(Player *player, GameObject* pGo)
    {
       instance_icecrown_spire* pInstance = (instance_icecrown_spire*)pGo->GetInstanceData();
       if(!pInstance) return false;
    
       if (pInstance->GetData(TYPE_SAURFANG) == DONE)
           pInstance->DoOpenDoor(pInstance->GetData64(GO_FROSTWING_DOOR));
    
       return true;
    }
    
    
    void AddSC_icecrown_teleporter()
    {
       Script *newscript;
    
       newscript = new Script;
       newscript->Name = "go_icecrown_teleporter";
       newscript->pGossipHelloGO  = &GOGossipHello_go_icecrown_teleporter;
       newscript->pGossipSelectGO = &GOGossipSelect_go_icecrown_teleporter;
       newscript->RegisterSelf();
    
       newscript = new Script;
       newscript->Name = "go_plague_sigil";
       newscript->pGOUse  = &GOHello_go_plague_sigil;
       newscript->RegisterSelf();
    
       newscript = new Script;
       newscript->Name = "go_bloodwing_sigil";
       newscript->pGOUse  = &GOHello_go_bloodwing_sigil;
       newscript->RegisterSelf();
    
       newscript = new Script;
       newscript->Name = "go_frostwing_sigil";
       newscript->pGOUse  = &GOHello_go_frostwing_sigil;
       newscript->RegisterSelf();
    }

    I hope you can help me further

    Thank you very much

    SkyAngel

    PS: No I have not written the script itself:)

  4. Ich benutze schon fast 2 Jahre Mangos und ich wüsste nicht wo jetzt das Problem daran ist? Die Datenbank Struktur (Auch wenn sie auf Englisch ist) ist auch kein Problem und es gibt doch genügend Übersetzer (Googel Chrome) und es sind alle Emulatoren auf Englisch :D Wir benutzen auch noch ArcEmu und das ist auch auf Englisch und erst recht Lua und auch hier funktioniert es seit 2 Jahren ^^

    Und die Antwort von dir hat auch nicht wirklich was mit meinem Beitrag zu tun da ich Hilfe suche wieso die Core nicht zu erstellen geht und nicht ob es sinvoll ist ohne Englischkenntnise Mangos zu benutzen oder nicht :)

  5. Hello

    First, I must say that I do not speak English and have written everything with Googel translator. I hope I'll manage it some understanding

    I'm trying to compile a core of mangos has just create these files to CMake Core only once a solution. Unfortunately I have only error

    I'll show me the way I go, and the messages / errors

    I have a folder on the desktop called test server

    In this folder are 2 SubFolder

    - Mangos Core = The files I've downloaded over Git

    - Build = An empty folder for cmake.

    I open CMake

    In "Where is the source code" I choose only the test server folder and the folder mangos

    In the "Where to build the binaries" I choose only the test server folder and then build folder for

    Then I go to Configure

    There I choose Visual Studio 10 made since I use Visual C + + 2010 and "Use default native compilers" and then go to Finish

    He then Raddert by 7 and get files in a red box

    - ACE_USE_EXTERNAL with an empty box behind

    - CMAKE_INSTALL_PREFIX with "C: / Program Files (x86) / MaNGOS" behind

    - DEBUG with an empty box behind

    - PCH with a box and a check mark in it, behind it

    - PREFIX "C: / Program Files (x86) / MaNGOS" behind

    - TBB_USE_EXTERNAL with an empty box behind

    - USE_STD_MALLOC with an empty box behind

    And in the lower box is the following message

    Check for working C compiler using: Visual Studio 10

    Check for working C compiler using: Visual Studio 10 - works

    Detecting C compiler ABI info

    Detecting C compiler ABI info - done

    Check for working CXX compiler using: Visual Studio 10

    Check for working CXX compiler using: Visual Studio 10 - works

    Detecting CXX compiler ABI info

    Detecting CXX compiler ABI info - done

    Detected 32-bit platform.

    Could NOT find Git (missing: GIT_EXECUTABLE)

    This script builds the MaNGOS server.

    Options that can be used in order to configure the process:

    PREFIX: Path where the server should be installed to

    PCH: Use precompiled headers

    DEBUG: Debug mode

    To set an option simply type D = <OPTION> <VALUE> after 'cmake <srcs>'.

    For example: cmake .. -DDEBUG = 1-DPREFIX = / opt / mangos

    MaNGOS Core revision: Git not found

    Install server to: C: / Program Files (x86) / MaNGOS

    Use PCH: Yes

    Build in debug-mode: No (default)

    Configuring done

    Then I go to Configure

    He then Raddert and by the same 7 files appear in a white box back on and is in the lower window in black and red

    Could NOT find Git (missing: GIT_EXECUTABLE)

    This script builds the MaNGOS server.

    Options that can be used in order to configure the process:

    PREFIX: Path where the server should be installed to

    PCH: Use precompiled headers

    DEBUG: Debug mode

    To set an option simply type D = <OPTION> <VALUE> after 'cmake <srcs>'.

    For example: cmake .. -DDEBUG = 1-DPREFIX = / opt / mangos

    MaNGOS Core revision: Git not found

    Install server to: C: / Program Files (x86) / MaNGOS

    Use PCH: Yes

    Build in debug-mode: No (default)

    Configuring done

    Then I go to Generate and he rattles through again and then comes in the bottom window Generating done and I close again CMake

    Then I go into the test server and then in the build folder where mango is a file for Visual C + + now and then I open it by double-

    Having durchgerattert I put all files in Configuration Manager to Release from Debug and after the last files are durchgerattert I press F7 and wait while it builds the core

    Then comes after the creation of the core are the following error

    (As it is too long by pastebin)

    http://pastebin.com/4mVe3q4V

    I hope you can help me:)

    Greetings

    SkyAngel

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