Logos302
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Posts posted by Logos302
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The answer is very simple, or atleast simeple in my case. I didn't know that you could do that . I'm sure like most the knowlage that we (The royal we) have about git is very limited. Can you explain what rebase does.. and or maybe the advantages of doing with rebase. .
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That help.. I figure that was how it worked but I was not sure. Just to make sure, it would fail as well if the pattern does not exist even if what it was changing it to already exists.
Hi,Look inside 'user.h.rej' and see where the conflict occurs. When the patch is applied the computer searches the files for a 'pattern' in the code. If the pattern is not found a conflict is flagged and it Fails producing a '.rej' file.
If the core MaNGOS code changes or changes as a result of a previously applied patch
* The patch suceeds if the pattern exists, but offset from original location.
* The patch fails if the pattern nolonger exists before or after patch mod
Look at the patterns shown in the patch file, and look at the code your trying to patch. See if there are differences. Look carefully, the slightest difference will break the patch (Info inside '.rej' file).
Example
Hope this helps
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Stillhard, fix seems to have fixed quests for me as well. course it did take me a little while to figure out what do do as the line numbers seem to be off.
On a side note I'm trying to import vehicle.patch (Made myself by branching main and then pull from vehicle, same way I added ahbot to blueboy's playerbot repo) and I keep getting a user.h.rej file. What I need to know is what do I do with it? is it similar to the patch files goto line number and fix what it talking about?
I'm running lastest blueboy repo as of today and ahbot last pull with SD2/(ACID 3.0.1) last pull. Not using botguy not even sure what botguy does.. UDB version 386..
[PATCH] AuctionHouse Bot
in OldCore modifications
Posted
By cleanup do you mean manual cleanup (fixed all the rej files) or is there a command that you run?