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Vlad852

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Posts posted by Vlad852

  1. Can you please check if the client did stop to reply to cheat-check? I let the client 2 minutes, which is long enough I think.

    Easy to reproduce:

    After server send Wardend::BuildCheatCheck press logout->you will be kicked like timer passed.

    Warden Manager: no Cheat-check reply received, kicking account

    EDIT: OK, I found. HandleWardenRegister(); called for already registered session.

    Fix:

    void WorldSession::HandleWardenRegister()
    {
       if (sWardenMgr.IsEnabled() && m_wardenStatus == WARD_STATE_UNREGISTERED)
           sWardenMgr.Register(this);
    }

  2. Now work great, without memory leaks. But sometime mangosd says "connection to wardend lost", but I see, connection still here and established, so mangosd make new connection, and repeat it after sometime not killing existing connection (which is real working). I increased ping time x10, and now mangosd and wardend keep their first and unique connection up 10 hours for now.

    P.S. Is there exist any "not hack" program In this sample data? ) I get banned myself when was running spell_work, or skype... or something else. xD

  3. OK, seems is working. But some problems exist: memory leak in warden demon, after connecting about 300 testers, wardend allocate 150Mb. Also still sometime:

    2011-04-03 21:36:31 WardenSocket::_HandleLoadModule, received 15264

    2011-04-03 21:36:31 Got 15264 bytes of data, 18976 bytes needed, waiting for next tick

    2011-04-03 21:36:31 Command handler failed for cmd 3 recv length 15264

    2011-04-03 21:36:31 WardenSocket::_HandleLoadModule, received 19620

    2011-04-03 21:36:31 Wardend::LoadModule()

    2011-04-03 21:36:31 ERROR:Warden module seams damaged, cannot find signature data.

    2011-04-03 21:36:31 There was a problem in running the sent module

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