syncrosised
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Bug Comments posted by syncrosised
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Quick fix.
UPDATE `mangos`.`creature_template` SET `FactionAlliance`='25', `FactionHorde`='25' WHERE `Entry`=80; -
I did notice that this is a quick fix, if your pet is out of range, you can still call it back to life with 1hp
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I managed to get this fixed. (with the help of Olion)
PS: i dont know how to add this to the main source.
In Pet.cpp
Replace:
case CORPSE:
{
Unsummon(PET_SAVE_NOT_IN_SLOT);
break;
}
With:
case CORPSE:
{
if (getPetType() != HUNTER_PET || m_corpseRemoveTime {
Unsummon(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
return;
}
break;
}
Hunter Pet Despawn
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in Archived Reports (Zero)(Resolved issues)
Posted
[quote=H0zen]Fixed with [URL="https://github.com/mangoszero/server/pull/126"]this PR[/URL][/quote]
I tested it now. but if you dismis your pet, you remove your pet.
and is your pet dies, and you die, you also lose your pet.