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toyah79

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Everything posted by toyah79

  1. toyah79

    MMaps Redux

    Thanks for your motivating words regarding evade timeouts not being implemented. Have a look at these videos showing the "issue". NOTE: This footage is captured with the unmodified version of isReachable().
  2. toyah79

    MMaps Redux

    Anybody noticing creature's evading way too early? I pull some creature or mob, I go hug a wall or something or jump over some obstacle so the creature/mob cant reach me and then the mob/creature starts evading. Now I dont know if this is intended behavior (is it?) but too me it looks like something is not right. Dug into the pathfinding code and I found this. In pathfinding "targetedmovementgenerator.h" there is a function called "isreachable" and it does this check. return (i_path) ? (i_path->getPathType() & (PATHFIND_NORMAL)) : true; shouldnt this be more elaborated with the other pathfind type like this? return (i_path) ? (i_path->getPathType() & (PATHFIND_NORMAL|PATHFIND_INCOMPLETE)) : true; I have tested this and the creature/mob is now following me more consistently - ie does not brake off chase so easily. Just a thought....
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