Aero2.0
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Posts posted by Aero2.0
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Why would you do that? Why not just take it out completely??
Edit: I mean just keep
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
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+ m_creature->SetDisplayId(owner->GetDisplayId());
+ owner->SetLevel(owner->getLevel());
This is already done in the core and I don't think it has to be done again by the script.
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You can make a doxygen for it, it's in ./doc in the respiratory
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I don't have a clean enough copy of MaNGOS downloaded atm, so I can't post a patch file, but I would open Unit.cpp and find the isHostileTo function.. and underneath..
// Duel if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0) return true;
add..
// Race if(pTester->getRace() != pTarget->getRace()) return true;
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Actually there is, it won't patch properly with that line. I think it's a patch for Trinity. If you want this patch though, you can manually patch it.
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Yea I think so too, and that one is really bothering me because it's not pretty so I wrote this...
I haven't tested it yet but it should be much more efficient.. please correct me if I'm wrong though