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alexluana

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Posts posted by alexluana

  1. I believe that this patch should be added... as long as this doesn't effect the content..

    I mean everything else it's blizzlike scripted until now, this is just a feature that can/can not be anabled...

    Like this patch many other pathces should be added, IN MY OPINION (I don't wanna somebody to understand different).. patches like playerbot, and others with cool features that do not effect the blizzlike content!

    With respect,

    Axel

  2. I had an Idea on the vehicles a long time ago and Netsky was working that way when he left. My Idea was to set up basic controle mod for the core and script in each of the vehicles or groups of vehicles as needed...the good part to this was that the controle part could be used for other things like Outdoor PVP as an example...look at it kinda like SD2 but more specialized with the nice part that if a certain vehicle gets changed over time you don't have to rewrite the whole thing just one script.

    Well I find this ideea the best way for the feature...

    I am 100% we will meet again the need of the controle mod in c@t@clysm or next expansions...

    Grouping the vehicles will give us the main base for everything... allways get back and use the specific vehicle from X group

    Just my 2 cents thought!

    With respect,

    Axel

  3. diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp

    index 4be1945..e8fef7c 100644

    --- a/src/game/Spell.cpp

    +++ b/src/game/Spell.cpp

    @@ -2542,6 +2542,13 @@ void Spell::cast(bool skipCheck)

    AddPrecastSpell(57723); // Exhaustion

    break;

    }

    + case SPELLFAMILY_DRUID:

    + {

    + // Berserk (Bear Mangle part)

    + if (m_spellInfo->Id == 50334)

    + AddTriggeredSpell(58923);

    + break;

    + }

    default:

    break;

    }

    I can see this

    with respect,

    Axel

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