alexluana
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Posts posted by alexluana
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sorry for my question, but is it any chance this patch will get to "under review" patches zone for getting into master?
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As I know, mangos have a 1.12.1 branch that works very nice... I was wondering why isn't made a branch for 2.4.3 and 3.3.5a also?
Is it possible to have it especially when cata patches will be supported officialy?
With respect,
Axel
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is it ready for master?
With respect,
Axel
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I believe that this patch should be added... as long as this doesn't effect the content..
I mean everything else it's blizzlike scripted until now, this is just a feature that can/can not be anabled...
Like this patch many other pathces should be added, IN MY OPINION (I don't wanna somebody to understand different).. patches like playerbot, and others with cool features that do not effect the blizzlike content!
With respect,
Axel
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10/10 OMG thank you very much...this is very awesome man... keep it up!
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can charge be done in same way?
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Well guys, I was keep looking for UDB forums and I can't ding them!
The last one http://udbforums.kicks-ass.net/ ain't working at all...
Anyone have news about them?
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well ya... nothing changed...
same packages...
With respect,
Axel
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warden 2.0 doesn't exist ...it's a fake information...
As Tom_Rus pointed out in a different threat, warden 2.0 is actually warden for mac computers... Nothing new or no changes..
With respect,
Axel
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uuu... can u share pls what website did u added... a link for your homepage...??
With respect,
Axel
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hey!
welcome back m8!
With respect,
Axel
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we need warcraft IV to get in the game story line back...
With cataclysm is like playing any other online games for the first time... We need that thing that keeps us in touch with the whole story of wow!
With respect,
Axel
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agree with Sephiroth1983
With respect,
Axel
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He's finished development on this and it has now moved to Patches -> under review for possible addition to the MaNGOS core.
You can find the latest links and info there.
where would that be? I could not find it there!
With respect,
Axel
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I had an Idea on the vehicles a long time ago and Netsky was working that way when he left. My Idea was to set up basic controle mod for the core and script in each of the vehicles or groups of vehicles as needed...the good part to this was that the controle part could be used for other things like Outdoor PVP as an example...look at it kinda like SD2 but more specialized with the nice part that if a certain vehicle gets changed over time you don't have to rewrite the whole thing just one script.
Well I find this ideea the best way for the feature...
I am 100% we will meet again the need of the controle mod in c@t@clysm or next expansions...
Grouping the vehicles will give us the main base for everything... allways get back and use the specific vehicle from X group
Just my 2 cents thought!
With respect,
Axel
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That module isn't actual module, it's part of wow.exe and all stuff called directly.
are u tom_rus working on this?
With respect,
Axel
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is this patch ready for master? can anyone posted under "under dev..." section pls?
With respect,
Axel
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hey Wojta,
isn't there o posibility to split your patch in more pieces so it can go on the master branch?
with respect,
Axel
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bump
any news Tom_Rus?
With respect,
Axel
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diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 4be1945..e8fef7c 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2542,6 +2542,13 @@ void Spell::cast(bool skipCheck)
AddPrecastSpell(57723); // Exhaustion
break;
}
+ case SPELLFAMILY_DRUID:
+ {
+ // Berserk (Bear Mangle part)
+ if (m_spellInfo->Id == 50334)
+ AddTriggeredSpell(58923);
+ break;
+ }
default:
break;
}
I can see this
with respect,
Axel
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it believe it was fixed in the core recently
with respect,
Axel
Single Player Project (SPP)
in OldCore modifications
Posted
OMG this is so great idea..
Good luck and if u need more ideas let us know!