Aligatro
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Posts posted by Aligatro
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Patch added in [8196] in form suggested by another author more early by time. Anyway thank you for patch
I wasn't doing it for credit anyways. I just wanted to make this fun item work
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Implements spell 59640
For Revision [8193]
Not sure.
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 8014220..d88ab9f 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -757,6 +757,22 @@ void Spell::EffectDummy(uint32 i) m_caster->CastSpell(m_caster, spell_id, true, NULL); return; } + case 59640: // Underbelly Elixir + { + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + uint32 spell_id = 0; + switch(urand(1, 3)) + { + case 1: spell_id = 59645; break; + case 2: spell_id = 59831; break; + default:spell_id = 59843; break; + } + + m_caster->CastSpell(m_caster, spell_id, true, NULL); + return; + } case 17251: // Spirit Healer Res { if(!unitTarget || !m_originalCaster)
Also, posted on http://mangos.ru/forum/showthread.php?t=20901
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Isn't it client-side limitation ?
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I don't know what version you have, but casting just any spell should have never worked. Are you sure you aren't using a gm command?
I was using rev 8019. And no, it wasn't a gm command. I had 5 bots in my party and all of them casted the same spell on enemy target. And I didn't teach them that spell.
They all killed themselves.They didn't have this spell in their spellbooks right ?
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Yea, because if I say "cast Chain Heal" to my party, only the shaman casts it.
What if you type /p cast 5 and select some enemy npc ?
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I didn't update to the lastest version of the mod yet. Just one question: is check for spells implemented already? Because on my version, bots can cast any spell that I command them. Even if they are not on their spellbooks.
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I don't think so, the hackers (two of them) were from Germany.
Anyways I recommend everyone not to use phpmyadmin.
So, this means that you are hosting your server open to the internet. =/ Just use .htaccess file to restrict only to localhost or internal ips for the whole folder where phpmyadmin is located. Or use password protection, also using .htaccess.
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Our mysql is set to only allow connections from localhost. Our user/pass combo was username + 8 character pass. Even after we replaced the password with a VERY long and complex pass, they got in just the same. Ever since we got rid of phpmyadmin, the attacks have stopped.
I have a feeling they were using some kind of phpMA exploit to bypass it completely.
They also tried breaking into our SSH according to the logs but weren't successful.
Is he on the same lan network(in some countries there are huge lan netoworks offered by ISPs) as your server ? Because there are tools out there that let you easily sniff traffic on lan and retrieve passwords from unencrypted connections.
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I personally hate like changes Lost small nice details and race unique from world.
The reason they make changes like this is because they want change log to appear longer. So, we [players] can say "wow look at this huge list of things they changed".
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New client support already ?? wow
keep up the good job!
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I know it's a noobish question, but I seem to be missing realmlist.wtf file.
I found the line in Config.wtf, but it's get autoupdated by WoW.exe itself.
I tried to do search in the forums but still nothing Is there any better way than to update it manually and protect the config file?
Blizz moved it to <wow folder>\\Data\\enUS
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I vote for multi-processing , because it's going be better for users. One mangos process crashes, but others will continue to work, so only one part of the world will disconnect. And on dual core servers you can simply put one process on one core and second process on another core. What if we create one process per player? Will it slow down a server/increase memory usage on overall ?
Gnomish Universal Remote
in OldCore modifications
Posted
Everything is working, but I can't figure out how to interrupt channeling effect (and remove buff from player) after I dismiss charmed npc.