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amrok

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Posts posted by amrok

  1. diff --git a/src/game/World.cpp b/src/game/World.cpp
    index abf002d..daabc68 100644
    --- a/src/game/World.cpp
    +++ b/src/game/World.cpp
    @@ -1386,8 +1386,10 @@ void World::SetInitialWorldSettings()
        sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
            local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
    
    -    loginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " I64FMTD ", '%s', 0)",
    -        realmID, uint64(m_startTime), isoDate);
    +    loginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " I64FMTD ", '%s', 0)", realmID, uint64(m_startTime), isoDate);
    +
    +    static uint32 abtimer = 0;
    +    abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000);
    
        m_timers[WUPDATE_OBJECTS].SetInterval(0);
        m_timers[WUPDATE_SESSIONS].SetInterval(0);
    @@ -1397,6 +1399,7 @@ void World::SetInitialWorldSettings()
                                                                //Update "uptime" table based on configuration entry in minutes.
        m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS);
                                                                //erase corpses every 20 minutes
    +    m_timers[WUPDATE_AUTOBROADCAST].SetInterval(abtimer);
    
        //to set mailtimer to return mails every day between 4 and 5 am
        //mailtimer is increased when updating auctions
    @@ -1440,6 +1443,8 @@ void World::SetInitialWorldSettings()
        uint32 nextGameEvent = gameeventmgr.Initialize();
        m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);    //depend on next event
    
    +    sLog.outString("Starting Autobroadcast system..." );
    +
        sLog.outString( "WORLD: World initialized" );
    }
    
    @@ -1598,6 +1603,17 @@ void World::Update(uint32 diff)
            m_timers[WUPDATE_EVENTS].Reset();
        }
    
    +    static uint32 autobroadcaston = 0;
    +    autobroadcaston = sConfig.GetIntDefault("AutoBroadcast.On", 0);
    +    if(autobroadcaston == 1)
    +    {
    +        if (m_timers[WUPDATE_AUTOBROADCAST].Passed())
    +        {
    +            m_timers[WUPDATE_AUTOBROADCAST].Reset();
    +            SendBroadcast();
    +        }
    +    }
    +
        /// [/list]
        ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
        MapManager::Instance().DoDelayedMovesAndRemoves();
    @@ -2762,6 +2778,56 @@ void World::ProcessCliCommands()
        zprint("mangos>");
    }
    
    +void World::SendBroadcast()
    +{
    +    std::string msg;
    +    static int nextid;
    +
    +    QueryResult *result;
    +    if(nextid != 0)
    +    {
    +        result = loginDatabase.PQuery("SELECT `text`, `next` FROM `autobroadcast` WHERE `id` = %u", nextid);
    +    }
    +    else
    +    {
    +        result = loginDatabase.PQuery("SELECT `text`, `next` FROM `autobroadcast` ORDER BY RAND() LIMIT 1");
    +    }
    +
    +    if(!result)
    +        return;
    +
    +    Field *fields = result->Fetch();
    +    nextid  = fields[1].GetUInt32();
    +    msg = fields[0].GetString();
    +    delete result;
    +
    +    static uint32 abcenter = 0;
    +    abcenter = sConfig.GetIntDefault("AutoBroadcast.Center", 0);
    +    if(abcenter == 0)
    +    {
    +        sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
    +
    +        sLog.outString("AutoBroadcast: '%s'",msg.c_str());
    +    }
    +    if(abcenter == 1)
    +    {
    +        WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
    +        data << msg;
    +        sWorld.SendGlobalMessage(&data);
    +
    +        sLog.outString("AutoBroadcast: '%s'",msg.c_str());
    +    }
    +    if(abcenter == 2)
    +    {
    +        sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
    +
    +        WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
    +        data << msg;
    +        sWorld.SendGlobalMessage(&data);
    +
    +        sLog.outString("AutoBroadcast: '%s'",msg.c_str());
    +    }
    +}
    +
    void World::InitResultQueue()
    {
        m_resultQueue = new SqlResultQueue;
    diff --git a/src/game/World.h b/src/game/World.h
    index 3e4b24c..6b41cd3 100644
    --- a/src/game/World.h
    +++ b/src/game/World.h
    @@ -66,7 +66,8 @@ enum WorldTimers
        WUPDATE_UPTIME      = 4,
        WUPDATE_CORPSES     = 5,
        WUPDATE_EVENTS      = 6,
    -    WUPDATE_COUNT       = 7
    +    WUPDATE_AUTOBROADCAST = 7,
    +    WUPDATE_COUNT         = 8
    };
    
    /// Configuration elements
    @@ -360,6 +361,7 @@ class World
    
            WorldSession* FindSession(uint32 id) const;
            void AddSession(WorldSession *s);
    +        void SendBroadcast();
            bool RemoveSession(uint32 id);
            /// Get the number of current active sessions
            void UpdateMaxSessionCounters();
    

    have fun!

    PS: autobroadcast table moved from world to realmd db :)

  2. Also I am seeing problems where mobs won't aggro if you are a short distance away from them and attack them from above or below. They simply stand there and let you cast (or shoot) on them till dead. A good example is at Stonewatch Tower in Redridge Mountains. There is a steep road leading up to the tower where if you attack the mobs at a distance they don't run up to you.

    got the same bug... Breath Timer is also not working...

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