balacas
-
Posts
75 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by balacas
-
-
I have more than 90 errors with the latest patch ..
Someone should patch to version 11297 please?
Thank you!
Nobody can help me? Please..
-
I have more than 90 errors with the latest patch ..
Someone should patch to version 11297 please?
Thank you!
-
I know, but the problem is that I do not set this bug quite annoying ..
-
Hello,
Mangos Version: 10899
Custom Patches: Interfaction / Vehicules / Autobroadcast
SD2 Version: 1901
Database Name and Version : YTDB_0.13.8_R560
How it SHOULD work: Players should not get Wow Error in contact with the creature
How it DOES work: When a player attacks the mob: Orinoco Tuskbreaker, all players being in the zone get a Wow Error
Thanks
-
I wish you a Merry Christmas from France !
-
Actually i play on Blizzard's Servers and bank works like now... i don't know if blizz will change it, but for now with 4.0.3a banks still working per character.
Yes, actually the banks still working per character..
-
Actually, I just get information on the official server.
Sorry for this useless post, I did not think it works like that now
-
Hello all,
Mangos Version: 10899
Custom Patches: Interfaction / Vehicules
SD2 Version: 1901
Database Name and Version : YTDB_0.13.8_R560
How it SHOULD work: The bank should be the same for all characters in the same account.
How it DOES work: There is a bank for each character even if the characters are all on the same account.
Thank you very much to the team of developers !
-
That was actually me, thank you for your answers.
-
Hello,
I try to apply a patch on my back with TortoiseMerge scriptdev2 but when I click "ok ", TortoiseMerge tells me that an error has occurred and closes the program ..
I must apply a patch with 18000 lines on my file Scriptdev2 .. What to do?
-
Good evening,
I was wondering if it was possible to place links in broadcast in the game?
Links in broadcast as: An event is planned: [Click!]
Thank you for your help:)
-
The patch works perfectly, thank you!
-
Launch the server:
ERROR:Error in creature_template table, probably sql file format was updated (there should be 85 fields in sql).
Missing SQL files in the patch no ?
-
I have an error with this line :
Unit* GetCharmOrPet() const { return !GetCharmGuid().IsEmpty() ? GetCharm() : GetPet(); }
Error 28 error C4430: missing type specifier - int assumed default account. Note: C + + does not support default-int \\ mangos \\ src \\ game \\ Unit.h 1568
Error 21 error C3646: 'Unit': unknown substitution specifier \\ mangos \\ src \\ game \\ Unit.h 1568
Error 10 error C2440: 'return': can not convert from 'Unit *' to 'int *' \\ mangos \\ src \\ game \\ Unit.h 1568
Error 17 error C2143: syntax error: missing ';' before '*' \\ mangos \\ src \\ game \\ Unit.h 1568
Error 31 error C1903: Can not recover from previous errors, stopping compilation \\ mangos \\ win \\ VC100 \\ c1xx
Can you help me ?
-
I tried the patch version 10879 vehicles and there are really too many errors ...
-
Hello all,
Mangos Version: 10847
Custom Patches: Alliance/Horde grouping / trade
SD2 Version: 1901
Database Name and Version : YTDB_0.13.8_R560
How it SHOULD work: The talent ( http://www.wowhead.com/spell=53270 ) can tame exotic creatures.
How it DOES work: The talent does not work, we can not tame exotic creatures.
I hope it's not too hard to debug, thank you for your future answers.
-
Good luck.
-
what changes in the update?
-
Hello,
I'm sorry for my triple post but I really want to know if a fix for this patch exists?
Thank you for your future answers ...
-
wait a second, in the first post you said you want to have 64373 cast on player, now you use 64886
Oh my god, I had not seen!
I try to play and everything works perfectly, thank you all for your help!
-
My code is in level0.cpp
Control teleportation works, but it should give the aura to the player also ...
-
I try my script in the game and the player does not receive aura :
Player *pPlayer = m_session->GetPlayer();
if(!pPlayer->isInCombat())
{
pPlayer->CastSpell(pPlayer,64886, false);
pPlayer->TeleportTo(1, -8745.377930, 2342.961914, 116.156097, 4.496416);
return true;
}
-
I have an error with :
Player *pPlayer = m_session->GetPlayer();
if(!pPlayer->isInCombat())
{
caster->CastSpell(caster,64886, false);
pPlayer->TeleportTo(1, -8501.848633, 2022.142334, 104.750320, 3.531070);
return true;
}
Error : identifier "caster" is undefined
Erreur : the left of '-> CastSpell' must point to a type class / struct / union / generic
And if I did it:
Player *pPlayer = m_session->GetPlayer();
if(!pPlayer->isInCombat())
{
pPlayer->CastSpell(caster,64886, false);
pPlayer->TeleportTo(1, -8501.848633, 2022.142334, 104.750320, 3.531070);
return true;
}
Error : Error : identifier "caster" is undefined
I do not know what to do ...
-
I think you have not understood, in my script I want the player to benefit from an aura when he types the command of teleportation.
Is that possible?
Vehicles (Dev)
in OldCore modifications
Posted
@Traponinet,
Thank you for replied. I did as you explain to me, and I I have two errors :
Line 1971 : if(Unit *totem = pp->GetMap()->GetUnit(pp->m_TotemSlot{i})) (-> I replace {i} instead of "i with hooks" if it makes a tag italics ..)
Line 3423 to 3426 :
TargetInfo const& target = *ihit;
if (!target.targetGUID.IsCreature())
TargetInfo* target = &*ihit;
if (!target.targetGUID.IsCreatureOrVehicle())
Again thank you for your help!