azarrayaneh
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Posts posted by azarrayaneh
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The problem is this: When players do normal version of instances (here I mean 5 men) they don't get saved and can do that instance again and again by just reset it manually. I want to change this thing and make them get saved just like Heroic versions. How can I add this function to instances? Actually normal versions I mean
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Yeah iam sorry for that. Time is my first enemy now.
But like UnkleNuke say don't wait continue it or best make your version!
Im not sure to continue that. Only thing i can say, I LIKE MaNGOS code!!! ( I wish I could say the same about the team )
Oh come on! Don't be like that. We don't care about what these people think about you and your work.
Just keep up the good work and make it to somewhere. Even a testing release with working interface can be helpful.
Ignore them, OK?
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Cyberium, where are you?!!! We missed you a lot
Please at least tell us your progress percentage
Any testing release or final thing? We are waiting for you for a looooooooong time.
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did you see, that this topic is from 2010?
What do you mean by that? Anything new about WinterGrasp that I don't know? Any update or good news about a working version?
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probably the function that must be used is "CanEquipItem" or similar
And where is this "CanEquipItem" ?!!
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Possible this related not to item problems but to problem with skill spell known state for fist weapon.
Table `playercreateinfo_spell` store know from start spells for class/race pairs.
including 203 'Unarmed' that let as i think use fist weapon. I suggest check is this spell wrongly known by affected classes
I don't get it. How do you think that spell 203 is related to learn to use fist weapon?! ability to use fist weapon has another spell ID also IMPORTANT thing is that weapon type name is still in red color an if it was an start spell it should be white. Somehow warlock and death knight still can right click and put it in MAIN HAND weapon slot. That's weird 8) I say again, this problem is only about Main-Hand fist weapons for now.
Anywhere else to check and fix? either SQLs or *.CPP files?!!!
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I'm using a version of YTDB. is it what you asked for?
Regardless of database version, any idea how and where to fix it?
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Well, all I need to know is which part of database or *.CPP files need to be edited?!!
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I didn't know this but since this problem accrued I'm sure it does. I can't change whole of thing so I just want to edit and fix incorrect data.
Where to go? What to edit?
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Hi, I know that Fist weapons are not supposed to be used by Warlock and Death knight, so it's type in item name is red for those classes.
But the problem is that it's possible to equip fist weapon for them just like a usual weapon (I've tested this with main-hand fist weapon).
I mean all they have to do is just right click on it.
There must be somewhere to define which class can use which weapon. How I can fix it?
Thank you
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Wintergrasp need vehircle support, mangos doesnt support it
I don't know what are you talking about but vehicles work fine in my Mangos server. So any chance to get Wintergrasp to work? :cool:
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see function IsMountAllowed() in MapEntry struct in DBCStructure.h
Oh, thank you so much man, I owe you one. It was big help for me.
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How can I enable using mounts inside instances where that is roofless?
Just like CoS. I want add this ability to players to use it inside of PoS (The Pit of Saron) because it's very long way to go on foot.
Is it just a database setting (I mean flags, faction things) or I have to do something with source files too? like *.CPP files
In short, change this setting like CoS for PoS or even better if its possible. Thank you
How to Instance save...
in OldGeneral discussion
Posted
And where is IsRaidOrHeroicDungeon() code exactly, again?!