bogie
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Posts posted by bogie
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funny thing on offi:
i had the "can only be used from behind" message once with mutilate as well which was rather confusing ;D
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Earthbind totem DOESN'T apply the debuff on stealthed targets, And it's not _one_ debuff that remove sealth, Piercing howl does remove stealth to, Physical scream (fear effect) and it's a debuff that removes stealth.
Edit : Forget about distract, Stuff mixed up with me, it came to my mind the Distract "Effects" (Blind-like) Which if applied to a stealthed target it will certainly get him out of it.
earthbind totem does apply it to stealthed players, if you read the patchnotes carefully you will see a change where it says that the totem still applies its effect but will not break stealth anymore!
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There are several phases even on other quests.
for example if you do a specific quest lateron you will be in a different phase when you enter a certain vehicle aso. hence it is not limited to quests.
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you mean linux?
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hmm multithreading sounds more like for the average users use, not for the learning process mangos tries to achieve. thus id vote for multiprocessing, since that will hold much more stability and is actually what a server with a huge ammount of clients needs.
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afaik wyk3d is already working on a solution for that, stay tuned . however i use git-gui(mysgit?) and it works like a charm
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well you should look into session management, if you want to do like clustering, you would have to transfer the session of that player to server B.
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when running mangos do it this way:
gdb mangos-world
then it will show some info when it comes to:
(gdb)
type: run
and let the server startup, when the server crashes simply type:
bt or bt full
dont forget to copy last lines of serverlog as well!
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finally
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look into Player.cpp search for: line 16728 : bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
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use any debugging utility to debug that crash... NOONE will help you otherwise.
(gdb(linux) or just in time debug(windows))
how? SEARCH
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on linux you can create objects(due to the unability of windows to allow access to objectassesor if i remember right!)
check that sd2 topic:
http://forums.scriptdev2.com/index.php?sho...c=1122&st=0
still im not sure how your access stuff should be like? do you want to make a certain map instanced?
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i would suggest you to have a function called inside that you can add more checks than in this simple switch
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his client is a console application with no grafiks and no interface anyway. the only thing it cans is to reply to whispers aso.
XML Output
in OldCore modifications
Posted
Arrai and me created a class for xml output for mangos some days ago:
Xml.h file: http://paste2.org/p/150797 (stuff this into src/shared/)
an example for how to implement:
http://paste2.org/p/150799
you will need to add this to Xml.h or any suitable included .h file(somehow didnt work for World.h -> its been late that day ;D):
this will create a players.xml file with all stats mentioned in XmlExportTags plus name and class
have fun with it