brats
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Posts posted by brats
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I tested this patch and experienced the following problems (used shatter for testing):
When i casted shatter (.cast command), it not only hit the enemy but myself too. This should not happen. I am not sure of other such spells.
When i casted shatter once, it did damage. Second time onwards, it didn't affect the nearby friends at all. It just affected me. However, if I teleport to him (using .goname), the spell hits him again. It seems as if as soon as he gets damage, server assumes we are enemies and reloads this information when i teleport.
As for shatter's damage depending on distance, I tried a small patch in the place where meteor like spells are implemented to check the distance and change damage accordingly and it worked.
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cure usually denotes removing poison, disease, etc ... are u sure u arent confused?
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probably keeping gridunload or something as 0 will solve the problem
not sure which variable .. but its there in mangos.conf that prevents grid unloading
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as for the first problem, maybe it shows the name of race that u hv selected or have mouse hovered .. didnt check it
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okie .. then i see no problem with this code
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arent shred and ravage in SPELLFAMILY_DRUID ? if so, wont they get broken?
[bug] looting bug
in OldBug reports
Posted
when i tried, pressing close (x) shows as need but is not considered as need. For example, if everyone closes and someone puts greed (pushing on 2), the item goes to the person who did greed. Similarly if there is a roll for everyone who pressed need, the people who closed are not among the roll