Brigandier
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Posts posted by Brigandier
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the damage is fine It does what tooltip says.
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I so waited for this , Huge thanks
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I played bg's for the last 2 - 3 months on a server which always uses latest Mangos/UDB/SD2/ACID revs, so... no.
SOC is dealing abnormal damage. also that other seal end up killing the paladin.
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Paladins use SoM/SoB for abnormal damage, not SoC.
... You're joking right?
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It does not scale with attack power, however attack power increases your normal weapon dmg, therefore it increases SoC proc also, as it is dependent from normal weapon dmg.
Taken from WoW Wiki ---> http://www.wowwiki.com/Seal_of_Command
0.45*Min Weap Damage+0.45*0.23*SpellPower} to {0.45*Max Weap Damage+0.45*0.23*SpellPower
So my guess is that you're right. Still however Doesn't explain the ammount of damage it deals. it's dealing more than what the Client says.
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I'm not into paladins that much, so I really don't have a clue what to blame on this bug. Maybe somebody knows what is going wrong? Maybe somebody can get some blizz info/comparing?
It's aplying the wrong % still. The damage it deals it's makes it look like it's using the 70% (althought It seems more than 70%) instead of the 45 % from attack power.
It has to deal Exactly what the client calculates. you can't say you have to add spell power to it or the Attack power, since the client already does that. To proove it, remove rings that give you spell power or Attack power that way You'll see the damage the clients tells you decreases.
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I can +1 on that... At bliz paladins are really overpowered, but duelling a paladin on my testserver really wont make sense You just get 1 stun and lose 90% of your hp
But, we're having patience. I'm sure the developers will come with a nice fix. In the meanwhile i'll add this topic to my notifications list
If I'm not wrong. They client calculates the right damage it should do, If you hover your mouse over the spell You'll see the damage it's suppose to do. You can confirm this If you hover again when you remove something that gives you Attack power or any of the other stats taking in for the calculation and you'll see that It will deal less damage that it did before removing it.
At the moment if it says 586 - 662 for example, It'll deal normal hits for: 1110 lowest - 1200 highest seen (2.4k ish Criticals)
And yes. It still procs like hell...
Let's say Repetance. get behind the target. Divine Storm + Crusader Strike + the Melee swing it did (mostly 2 of them Will make the SOC proc) and when it crits ( which it mostly do) you'll kinda instant kill a foe easily.
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This is still leading massive amount of damage. It really kills gameplay Vs. paladins
[fixed] Conflagrate bug
in OldBug reports
Posted
I'm hitting 2,2k non crit and 4k crit with 1200 Spell power. It's not as easy as you think.