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cafabrega

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  1. I think that's one of the mos important things that we have to do. There are a lot of quests which are started or finiched on a transport. and, even if we spawn them on other place the quest will lost the meaning.
  2. It was updated yesterday, someone knows if it works again? or it's only a test update?
  3. Sorry, I've few questios: 1 Why when you are mounted your enemies appers as friends? I can't use the most of the spells because it. 2 Why sometimes when you mount the friendly targets around starts to attack you?
  4. Yes, I know, but If we show how we have done these things will be easier to all ¿no? I'm trying, but if someone can say me which may be correctly it'll be quickly to all.
  5. Which is the correct vehicle id for the wintergrasp turrets? because my turrets can move like a tank whith the vehicle id 26
  6. Well, at last it workss!!! What I've to do for the vehicles respawn when they are destroyed or abandoned? I want to do an event and that will be better. Edit: Why a vehicle can be destroyed by a player without vehicle but it's no damaged by other vehicles?
  7. thanks rastikzzz i think i have undertood it, only one more thing, in vehicle_seat_data what's the meaning of that numbers? How do you now what's the correct? If it works i think i'm gonna fall in love with mangos...
  8. We're all lost, please, someone can post a guide explaining how to configurate and crete the vehicles like cannons, tanks...
  9. Sorry, I can't understand it, so what I've to do if I want to make ridable the wintergrasp tanks ? or the mamut for mor than one player?.
  10. How does this patch do exactly? I've tested some of the vehicle spells and doesnt work, I don't know what I'm doing wrong, but the patch is applied, in sql i've the vehicle data etc...
  11. Rastikzzz will you modify that patch to be compatible with other branches like 310 or outdoor pvp?
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