For a long time I played with precompiled cores, with lots of stuff (maybe too many), and now I can't live without speeding the game (player movement), so I tried to find where these patches were coded, and finally, I've found :
In SRC/unit.cpp :
float baseMoveSpeed[MAX_MOVE_TYPE] =
{
2.5f, // MOVE_WALK
7.0f, // MOVE_RUN
4.5f, // MOVE_RUN_BACK
4.722222f, // MOVE_SWIM
2.5f, // MOVE_SWIM_BACK
3.141594f, // MOVE_TURN_RATE
7.0f, // MOVE_FLIGHT
4.5f, // MOVE_FLIGHT_BACK
3.14f // MOVE_PITCH_RATE
};
Theses values are already modified, normal run speed is 4.5, I used 1.5 multiplier for run, back, swim and fly.
The best would be a conf integration, but I don't know where to start, so i modded it in code...
Maybe someone could find a better solution ?
I'll search for others mods, like pet satisfaction...