Crash apearing after last backports in mangos 0.12 branch.
How to reproduce?
In Russian, maybe that would be more understandable for someone)
Core was generated by `/opt/mangos/server/bin/mangos-worldd'.
Program terminated with signal 11, Segmentation fault.
#0 0x00000000007beb8f in WorldSession::HandleSetActiveMoverOpcode (
this=0x381efd80, recv_data=...)
at ../../../src/game/MovementHandler.cpp:434
434<---> if(_player->GetMover()->GetObjectGuid() != guid)
#0 0x00000000007beb8f in WorldSession::HandleSetActiveMoverOpcode (
this=0x381efd80, recv_data=...)
at ../../../src/game/MovementHandler.cpp:434
guid = {m_guid = 6456}
#1 0x0000000000765666 in WorldSession::Update (this=0x381efd80)
at ../../../src/game/WorldSession.cpp:185
packet = 0x7f30ed1e8080
currTime = <value optimized out>
#2 0x000000000075f098 in World::UpdateSessions (this=0x7f311802a4b0,.
diff=<value optimized out>) at ../../../src/game/World.cpp:1788
itr = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<unsigned int const, WorldSession*>, false>> = {_M_cur_node = 0x4c1937f1,.
_M_cur_bucket = 0x443a4}, <No data fields>}
next = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<unsigned int const, WorldSession*>, false>> = {_M_cur_node = 0x7f30fb491fc0,.
_M_cur_bucket = 0x2d0bfbd8}, <No data fields>}
sess = <value optimized out>
#3 0x000000000075f8af in World::Update (this=0x7f311802a4b0, diff=91)
at ../../../src/game/World.cpp:1324
autobroadcaston = 1
#4 0x000000000053c191 in WorldRunnable::run (this=<value optimized out>)
at ../../../src/mangosd/WorldRunnable.cpp:60
diff = 91
realCurrTime = 1115850367
realPrevTime = <value optimized out>
prevSleepTime = 71
#5 0x0000000000807fbe in ACE_Based::Thread::ThreadTask (param=0x7f30fe51c230)
at ../../../src/shared/Threading.cpp:187
_task = 0x7f311a23a3a0
#6 0x00007f311e222a04 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#7 0x00007f311d7e0d4d in clone () from /lib/libc.so.6
No symbol table info available.
#8 0x0000000000000000 in ?? ()
No symbol table info available.
Plz fix that so fast as u can. Very important crash bug