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CWN

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Posts posted by CWN

  1. 1-2. Your speed/tele anit-hacks could be bypassed with packet spoofing.

    3. Your flying anti-hack could be bypassed by toggling off the flying flag in the movement packets. You should check for PITCHes.

    4. You have the angles wrong. Maximum angle for players is 50 deg and maximum for npcs is 80. They're stored in the .rdata section as the cosine of the angle.

    5. Ok.

    6. Could be bypassed by hacking the client to not think its falling, at which point you would need to do more serverside checks and can't rely on packets from the client.

    7. Yup

    1-2-3 and 6 - ok, your write cheat that doing all what you describe (or showing existence) ;) I see on it and modify anticheat for new reality.^_^

    4. You have the angles wrong. Maximum angle for players is 50 deg and maximum for npcs is 80. They're stored in the .rdata section as the cosine of the angle.

    57 degree it's experemental maximum value, that contain some additional tolerance. In reality the calculated angle on serverside may more than 50 deg.

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