Darkman551
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Posts posted by Darkman551
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nice addition , thx
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sweet , thank you
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It works , but i still see some sort of grey elements inside the flag , not targetable not attackable. Any chance to make them invisible too?
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<div class='quotetop'>QUOTE (Sephiroth1983 @ Jun 2 2008, 03:29 AM) <{POST_SNAPBACK}></div>
Oh, today I tested an event script, which had a creature with invisibility aura set. The event couldn't start for that reasonso please test, if doesn't work we can set an invisible model in creature table (spawn) so it will be still fine
now that I think, this is the way they do it on offy... visible model in template, invisible in spawn! [/b]
I can test it tonight. Do you have a better Querry then to make the spawns invisible if test fails ?
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<div class='quotetop'>QUOTE (w12x @ Jun 1 2008, 10:31 PM) <{POST_SNAPBACK}></div>
Thanks for explaining! [/b]Wonderful , great to hear
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<div class='quotetop'>QUOTE (w12x @ Jun 1 2008, 02:10 PM) <{POST_SNAPBACK}></div>
That's a bug with mangos and/or db, not this patch. You simply shouldn't be able to kill them. Aoe shouldn't hit friendly npcs (long time mangos bug), and they shouldn't be visible / targetable (db bug). Btw, there is an npc in overlook too, just spawned somewhere inside a wall.[/b]ok thanks for info.
Any idea how to make them invisible/untargetable/immortal right now?
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Found a Bug in Hellfire peninsula
When you kill the TriggerSpawns with AOE you can complete 2 of 3 parts of the daily pvp quest without conquering the towers.(Stadium and Broken Hill) Only doesn't work with the "Overlook because there is no spawn that you can kill.
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<div class='quotetop'>QUOTE (deleteme @ May 16 2008, 08:30 PM) <{POST_SNAPBACK}></div>
Really cool patch. I tested outlands PVP a bit and the basics are working really good. Just found some things that could be improved or adjusted to what i remember from offics.this applies to patch v0.21
- Zangarmarsh: Field Scout had no gossip to cast spell on player when both areas are taken (32430 for allie, 32431 for horde).
!! Tested with alliance. I just reapplied all sql patches because of the last posts in here and will test it again. Maybe i talked to the wrong one.
- Terokkar Forest: When one faction controls all towers the display for who has what towers should be removed. Only the counter (6 hours down to zero) should remain until the time is up and all are neutral again
general:
- Taking areas (not flags sry ) should be also possible when mounted. Right now, you have to unmount before it starts to display the bar. Ofc you are not allowed to fly. ^^
- Zone-wide messages for capturing towers/flags/areas are missing for all outland regions.
All in all i am really happy about how many things are working at this point of development. Keep up the good work. =)
Edit: Little addition: The triggers in Hellfire Peninsula are all visible.[/b]
Same Problem with Zanarmarsh and the Ally Field Scout
WoW MaNGOS vs UO Sphere
in OldC / C++
Posted
If the talk about UO Code , i think RunUO is a much better compare