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Darkpeninsula

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Posts posted by Darkpeninsula

  1. ADDED 3.02.2009

    + Fixed: Join to bg-raid group after relogin

    Patch+SQL on filebeam: DOWNLOAD NOW!

    Patch on pastebin: http://paste2.org/p/140263

    SQL-update on pastebin: http://paste2.org/p/134340

    Problem with storing BG-auras (flags, preporation etc) was fixed by another patch (DOWNLOAD NOW!)

    if the server or the client crash during arena preparation , players lost all items.
    is this fixed ?

    Problem with storing BG-auras (flags, preporation etc) was fixed by another patch (DOWNLOAD NOW!)

    wrong link , i think
  2. I think there are a lot of bug reports where the server is slow and it crashes with file size limit exceded error.

    Check your config for this option:

    WorldLogFile

    and disable it. Its enabled by default.

    already disable

    LogSQL = 1
    PidFile = ""
    LogLevel = 1
    LogTime = 0
    LogFile = ""
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = ""
    DBErrorLogFile = "db_errors.log"
    CharLogFile = "personaggi.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    GmLogFile = "giemmi.log"
    GmLogTimestamp = 0
    RaLogFile = "ra_commands.log"
    LogColors = ""
    

    my average uptime is 20hours , no crash for file size limit exceded error

  3. i have mtmaps-part isntalled

    top - 16:15:44 up 1 day, 20:43,  1 user,  load average: 1.58, 1.49, 1.35
    Tasks:  95 total,   1 running,  94 sleeping,   0 stopped,   0 zombie
    Cpu0  : 26.6%us,  0.7%sy,  0.0%ni, 71.4%id,  0.0%wa,  0.0%hi,  1.3%si,  0.0%st
    Cpu1  : 22.2%us,  2.0%sy,  0.0%ni, 73.5%id,  0.0%wa,  0.0%hi,  2.3%si,  0.0%st
    Cpu2  : 17.0%us,  0.7%sy,  0.0%ni, 79.7%id,  0.0%wa,  0.3%hi,  2.3%si,  0.0%st
    Cpu3  : 22.9%us,  0.7%sy,  0.0%ni, 74.4%id,  0.0%wa,  0.0%hi,  2.0%si,  0.0%st
    Mem:   8181664k total,  8047824k used,   133840k free,   174204k buffers
    Swap: 15856112k total,    13188k used, 15842924k free,  4038652k cached
    

  4. Hi, i have strange feedback from my server.

    with the old mangos , before that ACE netcode was put in svn , my server had 700 testers without lag, i remember i have used old rev with ACE forum's version ... and no lag..

    After that the ACE netcode was put in svn , my server become unplayable because i have huge lag.

    The latency is ~60MS , ~150MS , but the game lag like hell xD

    My conf is this

    Network.Threads = 1

    Network.OutKBuff = -1

    Network.OutUBuff = 65536

    Network.TcpNodelay = 2

    I also tried Map-Multithreaded Patch but nothing change

    Anyone can help me?

    I can do anything to solve this ?

    Thank You

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