Darkpeninsula
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Posts posted by Darkpeninsula
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mangos [7210] is this engine ... however i'll check my db engine.
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ADDED 3.02.2009
+ Fixed: Join to bg-raid group after relogin
Patch+SQL on filebeam: DOWNLOAD NOW!
Patch on pastebin: http://paste2.org/p/140263
SQL-update on pastebin: http://paste2.org/p/134340
Problem with storing BG-auras (flags, preporation etc) was fixed by another patch (DOWNLOAD NOW!)
is this fixed ?if the server or the client crash during arena preparation , players lost all items.
wrong link , i thinkProblem with storing BG-auras (flags, preporation etc) was fixed by another patch (DOWNLOAD NOW!)
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if the server crash during preparation , players will have preparation buff outside bg
if the server or the client crash during arena preparation , players lost all items.
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i don't see raid members after login during 5 minutes
if player will logout and bg will end the players don't get deserter debuff
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pls place here a .diff
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what is this AliancePlayersInBG and this HordePlayersInBG ?
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you can convert mtmaps from trinity http://www.bitbucket.org/raczman/trinitycore-patches/src/tip/mtmaps
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I think there are a lot of bug reports where the server is slow and it crashes with file size limit exceded error.
Check your config for this option:
WorldLogFile
and disable it. Its enabled by default.
already disable
LogSQL = 1 PidFile = "" LogLevel = 1 LogTime = 0 LogFile = "" LogTimestamp = 0 LogFileLevel = 0 LogFilter_TransportMoves = 1 LogFilter_CreatureMoves = 1 LogFilter_VisibilityChanges = 1 WorldLogFile = "" DBErrorLogFile = "db_errors.log" CharLogFile = "personaggi.log" CharLogTimestamp = 0 CharLogDump = 0 GmLogFile = "giemmi.log" GmLogTimestamp = 0 RaLogFile = "ra_commands.log" LogColors = ""
my average uptime is 20hours , no crash for file size limit exceded error
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alredy configured
vmap.ignoreMapIds = "369,0,1,530,30" vmap.ignoreSpellIds = "7720"
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i have mtmaps-part isntalled
top - 16:15:44 up 1 day, 20:43, 1 user, load average: 1.58, 1.49, 1.35 Tasks: 95 total, 1 running, 94 sleeping, 0 stopped, 0 zombie Cpu0 : 26.6%us, 0.7%sy, 0.0%ni, 71.4%id, 0.0%wa, 0.0%hi, 1.3%si, 0.0%st Cpu1 : 22.2%us, 2.0%sy, 0.0%ni, 73.5%id, 0.0%wa, 0.0%hi, 2.3%si, 0.0%st Cpu2 : 17.0%us, 0.7%sy, 0.0%ni, 79.7%id, 0.0%wa, 0.3%hi, 2.3%si, 0.0%st Cpu3 : 22.9%us, 0.7%sy, 0.0%ni, 74.4%id, 0.0%wa, 0.0%hi, 2.0%si, 0.0%st Mem: 8181664k total, 8047824k used, 133840k free, 174204k buffers Swap: 15856112k total, 13188k used, 15842924k free, 4038652k cached
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Vmaps enabled?
same feedback with vmaps off or vmaps on
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ok i'll test your config
My pc is:
Ubuntu 7.10 64bit
Intel® Core2 Quad CPU Q6600 @ 2.40GHz
8 Gb Ram.
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Hi, i have strange feedback from my server.
with the old mangos , before that ACE netcode was put in svn , my server had 700 testers without lag, i remember i have used old rev with ACE forum's version ... and no lag..
After that the ACE netcode was put in svn , my server become unplayable because i have huge lag.
The latency is ~60MS , ~150MS , but the game lag like hell
My conf is this
I also tried Map-Multithreaded Patch but nothing changeNetwork.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 2
Anyone can help me?
I can do anything to solve this ?
Thank You
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hi, where i can find halaa script (ScriptDev2/ACID) ?
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Tested with 300 clients , works fine ,24+ h Uptime , no crash , no strange error.
I think ready for svn
Thanks for your time w12x
[7428] New .map file format and some fixes
in ... acceptedOld
Posted
ty DiSlord.