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Darwin

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  1. I only ever thought of this wholistic approach coz there were places ingame where mob dmg was entirely off. Try OL instances, heroics espacially. I imagined hundreds of mobs would have 'corrupted' data, so I figured no 'fix' will do but to re-write them all to achieve some kind of normalization. But as I stated, it is a workaround, only done to save me constant player whining about OP mobs. Also, coz most other mobs felt too weak.
  2. Many mobs will deal awkward melee damage coz DB data is a little odd in places. Hence, I wrote this: http://udbforums.org/index.php?topic=13087.75 reply #92 Use it at your own risk though
  3. So what happens when Dagguh's code + DB temporary fix is applied? Generally, for gameplay? In comparison to what feels or is blizzlike? Can you fill this in for a server caretaker driven crazy, please? (in very low/low/normal/high/very high cathegories) Normal mobs will hit..? ____________ Elite mobs will hit..? ____________ Dungeon trash mobs will hit ____________ Bosses will hit..? __________ We will be having an update soon and I'm curious if this patch is a good, temporary solution to mob dmg problems. Thx (sorry for noob question, I read the thread, but some of it is just too technical, and I'm more of an RP admin on my server)
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