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de-dima

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Posts posted by de-dima

  1. What features does the patch add?

    Implement 59088 talent (second part).

    For which repository revision was the patch created?

    8896 + dual spec patch (if you use clean Mangos - use HasSpell instead HasTalent)

    diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
    index b1c03f8..0867f1b 100644
    --- a/src/game/SpellEffects.cpp
    +++ b/src/game/SpellEffects.cpp
    @@ -2724,6 +2724,47 @@ void Spell::EffectApplyAura(uint32 i)
        if(!caster)
            return;
    
    +    switch(m_spellInfo->Id)
    +    {
    +        case 23920:                // Improved Spell Reflection
    +        {    
    +            
    +            if (m_caster->GetTypeId() == TYPEID_PLAYER)
    +            {
    +                 Player* pPlayer = (Player*)m_caster;
    +                 
    +                 int count = 0;
    +                 if(pPlayer->HasTalent(59088, pPlayer->GetActiveSpec())) count = 2;
    +                 if(pPlayer->HasTalent(59089, pPlayer->GetActiveSpec())) count = 4;
    +                             
    +                 if (count == 0)
    +                    break;
    +                      
    +                 Group *pGroup = pPlayer->GetGroup();
    +                 if (pGroup)
    +                 {
    +                     for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
    +                     {
    +                            Player* pGroupie = itr->getSource();
    +
    +                            if (count == 0)
    +                                break;
    +
    +                            if (!pGroupie || (pPlayer->GetGUID() == pGroupie->GetGUID()))
    +                             continue;
    +
    +                            if (pPlayer->IsWithinDistInMap(pGroupie, 20.0f) && (pGroupie->GetSubGroup() == pPlayer->GetSubGroup()) && pGroupie->isAlive() && pGroupie->IsInWorld())
    +                            {
    +                                pGroupie->CastSpell(pGroupie, 43443, false);
    +                                count--;
    +                            }
    +                     } 
    +                 }
    +             }
    +             break;
    +        }
    +    }
    +
        sLog.outDebug("Spell: Aura is: %u", m_spellInfo->EffectApplyAuraName[i]);
    
        Aura* Aur = CreateAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, caster, m_CastItem);
    

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