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deleteme

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Posts posted by deleteme

  1. <div class='quotetop'>QUOTE (durbatuluk @ Aug 25 2008, 08:47 AM) <{POST_SNAPBACK}></div>

    Still the same errors - but i dont apply patch twice only what i have is arena patch...

    And there is files like OutdoorPvPEP.cpp a and so where can i download them?[/b]

    Try:

    rm -rf src/game && svn up

    After that apply the patch again. Because reverting the svn will not delete new unversioned files like those of the opvp patch.

  2. Zangarmarsh pvp looks great as it is right now and it works as intended for both factions now. Also Auchindoun looks perfect. =)

    /paranoid mode on

    "Capturing sites map changes" from conquered to neutral is really slow updated sometimes even though the bar pointer is already in the grey area. There is no specific point but it takes definitly longer than it should. LAN latency is between 4 ms and 10 ms. I don't know how updates internally are handled so I mention this even if it is no bug. It just feels slow. ^^

  3. <div class='quotetop'>QUOTE (w12x @ May 22 2008, 05:12 PM) <{POST_SNAPBACK}></div>

    First post updated.

    changes:

    - rev 5921.

    - really fixed the gossip option, mounted capture and tf worldstateui display

    - fixed the buff in zanga not being added when capturing the gy[/b]

    I compiled it right away and i will start to test =) Thanks for the fast fix again.

    Only thing i can say right now is that the mounted problem is gone for sure. /cheer

  4. Thanks for the update. Going to implement it right away.

    Edit:

    Tested abit and the problems remain.

    1 I deleted all spawns of both field scouts and double-checked the npcflags. Still no gossip visible after taking both areas.

    In addition casting the spell manually and capturing the graveyard did not cast the buff onto players of the faction. --> Seems like when the grid gets unloaded + reloaded the buff will be casted correctly.

    2 It's still not possible to take areas when mounted. Only dismounting + moving starts the progress.

    3 Auchindoun's tower displays are removed right after taking the last one but as soon as you move the display is there again. sad.gif

    + Got a little suggestion: The Halaa guard counter could be dependant by the actual number of guards spawned. ^^ That came to my mind when i used .respawn in that area. *shame*

  5. Really cool patch. I tested outlands PVP a bit and the basics are working really good. Just found some things that could be improved or adjusted to what i remember from offics.

    this applies to patch v0.21

    - Zangarmarsh: Field Scout had no gossip to cast spell on player when both areas are taken (32430 for allie, 32431 for horde).

    !! Tested with alliance. I just reapplied all sql patches because of the last posts in here and will test it again. Maybe i talked to the wrong one.

    - Terokkar Forest: When one faction controls all towers the display for who has what towers should be removed. Only the counter (6 hours down to zero) should remain until the time is up and all are neutral again

    general:

    - Taking areas (not flags sry tongue.gif) should be also possible when mounted. Right now, you have to unmount before it starts to display the bar. Ofc you are not allowed to fly. ^^

    - Zone-wide messages for capturing towers/flags/areas are missing for all outland regions.

    All in all i am really happy about how many things are working at this point of development. Keep up the good work. =)

    Edit: Little addition: The triggers in Hellfire Peninsula are all visible.

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