DiSlord
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Posts posted by DiSlord
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Added in 7650 thanks
I also add check for aura caster (must refresh only added by self auras)
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Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) { Pet* pet = new Pet(HUNTER_PET); if(!pet->CreateBaseAtCreature(creatureTarget)) { delete pet; [b]return NULL[/b]; }
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in 7568 thanks
i collect sql fixes from forums
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added in 7569 and also for healing bonus
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Added in 7568 and some other proc fixes thanks
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added in 7567 thanks
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added in 7566 thanks
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Read 7439
[7439] Fix wrong liquid level in some places. Need reectract maps.Remove some log on extract maps.
Add liquid status log to .gps command
Just re extract it again
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in 3.0.9 GM not take any Environmental Damage, but allow enable breath/fatigue timers - for see how its work or not work.Is there going to be an included option to turn off Fatigue, by chance, or at least turn off Fatigue damage when GM is on?in 2.4.3 - not test, but if take - i fi it soon.
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added in 7434 thanks
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its normal, not error
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well, i extract my maps, but when i try to go into thralls room mi client crash.
test it - no crash in orgrimmar->Grommash Hold (thrall room). Its not related to this patch.
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in 7431 thanks
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in 7429 thanks
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So now can you focus on spell fixes ? There are some good patches in Under Review section.
Don`t know, now i interest in wow geodata section.
Back port to 2.4.3
i don`t have this client, but must work. If all ok i add it.
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just one question: can this be backported to mangos-0.12 ? would be really nice ♠
Soon, after i can backport
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Added in 7428
Need re-exract maps by use new ad.exe
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Implement fatigue timer (dark water). Rewrite breath timer work. Use small hack for enable breath in WMO (not fully correct but better than before).
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i fix fatigue timer in my current version (test it now) - and you can`t go to this limit (die from fatigue).What about if someone goes under this limit?In client player die if rich -500 depth.
For addition - height maps use for movements/breath - bun no one move in this area. Also its depent only from extractor and if you want you can disable this option in final version.
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Not store height data in deep ochean (dark water), limit it to -230. Its allow save some memory for maps.
Also use better float->int conversion and get better accuracy (max mistake = 0.002 by my tests)
Some speedup extractor
Now all maps size = 217 Mb
PS need reectract map.
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Thanks for report
Fixed typo (not load map in some cases)
Fiixed typo in extractor (not store liquid data in some places in ochean)
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Fix breath in some places (use slower but correct depth calculation)
Add more map load error logs
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.gm off ??got the same bug... Breath Timer is also not working...Test it work fine, please use last version (i fixed some bugs) and also reextrat maps
http://depositfiles.com/files/rr5swvitm
PS if you get
error, please upload you 0012940.map file, possible i found error..Error load map file:
./maps/0012940.map
Yes, but i disable this error log in last patch version..My log file : http://depositfiles.com/files/p0ntlyvo9is it normal ?
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Everything compiles clean and starts up fine, however I am getting map errors as people are moving around in game.
Re extract maps and try use
http://depositfiles.com/files/qvwmif0c3
I don`t have errors on load this maps.
[7653][fix] Loremaster Achievement
in ... acceptedOld
Posted
in 7653 thanks