djmagma59
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Posts posted by djmagma59
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# It's based on ManGOS Project but some files modified and some function recode for make a newest program
visible here .
https://g-core21.svn.sourceforge.net/svnroot/g-core21/README
Authors of GcoreGlaciusane => management, development, administrator.
MangosTeam => original project based on their work.
Scriptdev2 => Some scripts based on their work.
visible here
https://g-core21.svn.sourceforge.net/svnroot/g-core21/AUTHORS
and glaciusane its me!
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https://g-core21.svn.sourceforge.net/svnroot/g-core21/ contain dungeon finder but need more work for perfect (based on spp work)
require add one field in creature_template for end boss of dungeon.
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- uint32 period = mapDiff->resetTime * DAY; + uint32 period = mapDiff->resetTime;
it work for me but i haven't mangos just emulator based of old mangos with some personnal add.
i don't know if work with actual mangos
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i have same problem after empty and core regenerate table instance_reset it work for one times but two day after this bug again tag have no time for finish.
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in chatHandler.cpp
if (_player->getLevel()< 15) { SendNotification(GetMangosString(LANG_CHAT_DISABLED_FOR_LEVEL)); break; }
and in langage.h
LANG_CHAT_DISABLED_FOR_LEVEL = 5000,
after you need just add a new entry (5000) in mangos_string database table.
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its exact, at the start i don't use GetArenaPoints and GetHonorPoints but now is useless first post updated
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i discovered this on wowhead, im test honor point item and i view if add on player the number of honor increase with real honor ^^
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the server give already correct arena/honor point but its just for offilike copy this in monney slot ( its an item for print in this case) after i dont know if other way is better but in my server its work
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hello i just code it for my server and write here the small code if you need.
Index: C:/Mangos/src/game/player.h =================================================================== --- C:/Mangos/src/game/player.h (revision 1) +++ C:/Mangos/src/game/player.h (revision 2) @@ -2384,6 +2384,8 @@ bool canSeeSpellClickOn(Creature const* creature) const; protected: + + void CheckBGMoney(); uint32 m_contestedPvPTimer; Index: C:/Mangos/src/game/player.cpp =================================================================== --- C:/Mangos/src/game/player.cpp (revision 1) +++ C:/Mangos/src/game/player.cpp (revision 2) @@ -1226,6 +1226,8 @@ CheckDuelDistance(now); UpdateAfkReport(now); + + CheckBGMoney(); // Update items that have just a limited lifetime if (now>m_Last_tick) @@ -22240,3 +22242,17 @@ SetFFAPvP(false); } } + +void Player::CheckBGMoney() +{ + uint32 count, pArenaID, pHonorID; + count = 1; + pArenaID = 43307; + pHonorID = 43308; + + if (!HasItemCount(pArenaID, count) && GetArenaPoints() > 0) + StoreNewItemInBestSlots(pArenaID, count); + + if (!HasItemCount(pHonorID, count) && GetHonorPoints() > 0) + StoreNewItemInBestSlots(pHonorID, count); +}
Sorry for my bad english.
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im use custom mangos version but i can confirm this bug its very bad bug
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ok i look for it but i hate git
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please possible diffuse a patch or diff file for this because im work on custom mangos and i dont know how make diff with two git branch . thanks
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if(CharacterDatabase.PQuery("SELECT daily_bg FROM character_battleground_status WHERE guid = %u", guid)) SetRandomBGDone(true); else SetRandomBGDone(false);
i dont know this for ??? just table for one bool?
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my code work if player in raid and have encounter in progress it send message and dont teleport + revive but if map empty crash at enter
for resurectplayer for me its nessessary because im not resurect (but im use emulator custom based on very very old mangos)
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i try add
if (player->GetGroup()) { if (Map *BindMap = sMapMgr.FindMap(player->GetCorpse()->GetMapId(), player->GetCorpse()->GetInstanceId())) { if (((InstanceMap*)BindMap)->GetInstanceData() && ((InstanceMap*)BindMap)->GetInstanceData()->IsEncounterInProgress()) { if (!player->isAlive()) player->ResurrectPlayer(0.5f); player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT); return (false); } } }
in bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
its work for send message for player and just revive him but i have one problem. if player enter map and no other raid member in map == crash
im not sur but its better not teleport player just lock entry of raid and send message, no?
edit : for your patch add
// cannot enter while players in the instance are in combat Group *pGroup = player->GetGroup(); - if(pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId()) + if( pGroup && pGroup->InCombatToInstance(GetInstanceId()) ) { player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); + if (!player->isAlive()) + player->ResurrectPlayer(0.5f); return false; }
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for npc its gossip take item to player .
for vehicleid i have already drake mob id need specific vehicle dbc id for create correct drake offilike and finish my instance scripting.
thx for your response.
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anyone have vehicleid for oculus please?
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confirmed work perfectly
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hum and for what a new character with new guild dont have this bug?
i'm sure one data is the cause but where ^^
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hello,
I am currently doing the two missing arenas for my server, for sewers with no worries cons not possible to mount the elevator of "ring valor" I try with the same system as the doors without much Hope then after long hours of research I shall give the forum to see if anyone has an idea that I know how to walk in those damn elevator.
Thank you in advance if someone manages to help me, kindly
EDIT : oops sorry i learn it himself ^^
The elevator animation is already defined in transportAnimation.dbc and just give a good entry on the gameobject for execute animation.
I have just know the good animation for ring of valor elevator and its ok ^^
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lol il es partout ce MILK ^^
[Bug] Threat Calculation
in OldBug reports
Posted
i confirm and its old bug