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Drako

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Posts posted by Drako

  1. currently YTDB.

    but that shouldn't matter because all these DBs have the same format I think.

    ok, in the UDB-Wiki I read the entry about the spell_area.

    I think to handle the death I need the field "aura_spell" which contains a needed aura,

    because I think, the death effect also is an aura.

    so could you tell me if I am right?

    and if I am, what is the ID of the death aura?

    thx and rgds Drako

  2. hi there,

    in the most northern areas of northrend you get mounted on a gryphon when you die.

    someone told me that on the offy exactly this also happens, when you die... e.g. in naxxramas...

    so todey I was looking in some functions like Player::setDeathState, Player::KillPlayer etc. but

    I found nothing like a condition which decides if you get mounted or not :-(

    so my question is, where will I have to look, to fix that?

    thx :D

    rgds, Drako

  3. just tried around a bit today...

    seems it's a bigger part of work to import the trinity stuff to mangos :-(

    many classes have too big changes to simply copy and paste things...

    I think it's too complecated for me :-(

    maybe someone more experienced with mangos can try to implement the spell in mangos

    or import the spell from trinity?

    would be very nice ;-)

    regards Drako

  4. ok, this is not really a problem, but I wanted to tell it ;-)

    on trinity (yeah you hate it) and I think also on the original blizz servers the mouse icon becomes a green arrow when it is dragged over a vehicle...

    why doesn't this happen with this patch here?

    with this patch on my server the mouse icon becomes a yellow/golden gear...

    like at usable GOs...

    also I'd like to know if there's still someone working on the vehicle patch...

    especially on the DBC support.

    regards

    Drako

  5. everytime a dk uses gate of acherus he gains an invisible aura that makes attacking, casting and even completing quests impossible.

    the simple solution would be to use .unaura all on the dk, when this happens...

    but that cannot be THE solution :P

    example:

    you learn the spell...

    now you are told to use it to get back to acherus...

    now you get quest... go to orgrimmar/stormwind...

    you do this...

    and omg... you cannot talk to thrall/(don't know what's the name of the ally guy)

    so, how to fix that?

  6. hi,

    don't know how to shorten it, so I'll explain:

    someone completes a cooking daylie in dalaran.

    now he gets a ingame mail from the Service which contains one or more "Dalaran Cooking Award".

    the problem is:

    if he wants to take it, a message appears, saying he cannot have more items of this type.

    this is, because the item is added to the inventory, not to the emblems...

    I just want to ask, if that is a general problem or if it only happens on my server...

    And the other question:

    If this is a general problem.... can you help me to fix it?

    thanks and regards

    Drako

  7. I realized that as well...

    I downloaded this file:

    rastikzzz's repository still does not update for the new revision of Mangos,

    but there is nothing difficult to update vehicle-patch only, to work with revision 8649 of Mangos source code

    download from here: http://filebeam.com/1aa27f331393b94d03458bf60b2fccd2

    for 'msysgit' (Git on Windows) use the command:

    patch -p1 < name.patch

    Do not use the command: git apply ...

    and if you see any FAILED, then you need to fix it, before to compile the core.

    thanks 'rastikzzz'

    also this patch:

    and this is fixx for 8649

    diff --git a/src/game/Object.cpp b/src/game/Object.cpp

    index 2ebfbf7..5a9dafa 100644

    --- a/src/game/Object.cpp

    +++ b/src/game/Object.cpp

    @@ -258,6 +258,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2

    case TYPEID_UNIT:

    {

    flags2 = ((Creature*)this)->isInFlight() ? (MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING) : MOVEMENTFLAG_NONE;

    + if(((Creature*)this)->GetVehicleGUID())

    + flags2 |= (MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_FLY_UNK1);

    }

    break;

    case TYPEID_PLAYER:

    @@ -272,6 +274,9 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2

    // remove unknown, unused etc flags for now

    flags2 &= ~MOVEMENTFLAG_SPLINE2; // will be set manually

    + if(((Unit*)this)->GetVehicleGUID())

    + flags2 |= (MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_FLY_UNK1);

    +

    if(((Player*)this)->isInFlight())

    {

    WPAs

    is already included in the file :P

    rgds Drako

    PS.: yeah, google translation sucks xD

  8. hi, ok, it finally works :D

    now I have a question.

    can anyone give me the SQL-Statements for the tanks in Ulduar?^^

    or what would be quite better: can anyone tell me, how I can create these statements by myself?

    if I see it right :P there are 3 tables I have to care for, right?

    so how do I have to fill them and where will I find the values to fill in?

    thx

    Drako

  9. hi,

    I just wanted to ask, if there is already a working fix for the spell Mirror Image.

    I know that there are servers, where this spell works,

    but most of these servers don't spread there knowledge -.-

    damn capitalists xD

    ok, I would be very happy, if anyone could help me

    rgds

    Drako

  10. for any reason the patch doesn't work for me...

    a creature spawns but than appears "spell canceled" like if I had moved or something

    than I am no longer able to move around and the Cancel button simply does nothing

    as well as the option "release" if you rightclick on the creature.

    so something is wrong xD

    I'm unfortunadly not that firm with MaNGOS that I would be able to fix that :-(

    so it would be nice, if anyone could help me :D

    regards Drako

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