Drako
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Posts posted by Drako
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currently YTDB.
but that shouldn't matter because all these DBs have the same format I think.
ok, in the UDB-Wiki I read the entry about the spell_area.
I think to handle the death I need the field "aura_spell" which contains a needed aura,
because I think, the death effect also is an aura.
so could you tell me if I am right?
and if I am, what is the ID of the death aura?
thx and rgds Drako
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hi there,
in the most northern areas of northrend you get mounted on a gryphon when you die.
someone told me that on the offy exactly this also happens, when you die... e.g. in naxxramas...
so todey I was looking in some functions like Player::setDeathState, Player::KillPlayer etc. but
I found nothing like a condition which decides if you get mounted or not :-(
so my question is, where will I have to look, to fix that?
thx
rgds, Drako
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these ppl should learn coding ;-)
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thanks, is there maybe a list of all IconNames?
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just tried around a bit today...
seems it's a bigger part of work to import the trinity stuff to mangos :-(
many classes have too big changes to simply copy and paste things...
I think it's too complecated for me :-(
maybe someone more experienced with mangos can try to implement the spell in mangos
or import the spell from trinity?
would be very nice ;-)
regards Drako
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ok, this is not really a problem, but I wanted to tell it ;-)
on trinity (yeah you hate it) and I think also on the original blizz servers the mouse icon becomes a green arrow when it is dragged over a vehicle...
why doesn't this happen with this patch here?
with this patch on my server the mouse icon becomes a yellow/golden gear...
like at usable GOs...
also I'd like to know if there's still someone working on the vehicle patch...
especially on the DBC support.
regards
Drako
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hm ok...
now it seems that this isn't a problem with the spell, but with the quest "Return to Orgrimmar".
so the question is... comes the evil auro with the quest or with the portal to orgrimmar?
I'll have a look at it...
rgds Drako
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everytime a dk uses gate of acherus he gains an invisible aura that makes attacking, casting and even completing quests impossible.
the simple solution would be to use .unaura all on the dk, when this happens...
but that cannot be THE solution
example:
you learn the spell...
now you are told to use it to get back to acherus...
now you get quest... go to orgrimmar/stormwind...
you do this...
and omg... you cannot talk to thrall/(don't know what's the name of the ally guy)
so, how to fix that?
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hi,
don't know how to shorten it, so I'll explain:
someone completes a cooking daylie in dalaran.
now he gets a ingame mail from the Service which contains one or more "Dalaran Cooking Award".
the problem is:
if he wants to take it, a message appears, saying he cannot have more items of this type.
this is, because the item is added to the inventory, not to the emblems...
I just want to ask, if that is a general problem or if it only happens on my server...
And the other question:
If this is a general problem.... can you help me to fix it?
thanks and regards
Drako
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I realized that as well...
I downloaded this file:
rastikzzz's repository still does not update for the new revision of Mangos,
but there is nothing difficult to update vehicle-patch only, to work with revision 8649 of Mangos source code
download from here: http://filebeam.com/1aa27f331393b94d03458bf60b2fccd2
for 'msysgit' (Git on Windows) use the command:
patch -p1 < name.patch
Do not use the command: git apply ...
and if you see any FAILED, then you need to fix it, before to compile the core.
thanks 'rastikzzz'
also this patch:
and this is fixx for 8649
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 2ebfbf7..5a9dafa 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -258,6 +258,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2
case TYPEID_UNIT:
{
flags2 = ((Creature*)this)->isInFlight() ? (MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING) : MOVEMENTFLAG_NONE;
+ if(((Creature*)this)->GetVehicleGUID())
+ flags2 |= (MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_FLY_UNK1);
}
break;
case TYPEID_PLAYER:
@@ -272,6 +274,9 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2
// remove unknown, unused etc flags for now
flags2 &= ~MOVEMENTFLAG_SPLINE2; // will be set manually
+ if(((Unit*)this)->GetVehicleGUID())
+ flags2 |= (MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_FLY_UNK1);
+
if(((Player*)this)->isInFlight())
{
WPAs
is already included in the file
rgds Drako
PS.: yeah, google translation sucks
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there is a single problem
I am neither registered at getmangos.ru nor am I able to do that.
Also with google translation I was not able to answer these stupid questions :-(
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is the Vehicle Support alraedy using the DBCs now?
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oh sry, just found the right name:
-> Death Gate
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bump bump bump
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hm.. funny
the teleporters in Naxx work now... but those in Ulduar not... maybe I made a mistake...
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thank you, I already batched my DB with that
now I'm gonna test if it works
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so is there maybe a better one?
atm I'm quite not so experienced in working with MaNGOS that I could fix it by myself :-(
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that is the BIIIIG problem.. I do neither read Russian no do I understand it
and google translations suck
but if you know a specific thread there you could maybe give me a link? ^^
rgds Drako
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hi, ok, it finally works
now I have a question.
can anyone give me the SQL-Statements for the tanks in Ulduar?^^
or what would be quite better: can anyone tell me, how I can create these statements by myself?
if I see it right there are 3 tables I have to care for, right?
so how do I have to fill them and where will I find the values to fill in?
thx
Drako
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ok, in the YTDB forum I read, that the I of Acherus would need Vehicle support to work...
is that correct?
does that mean I have to apply both patches (Vihicle Support and Eye of Acherus) to my core to make it work?
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thx, I'll take a look at this file :-)
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O_O
I was talking about the platforms... you walk over them and get teleported to another place in the world...
there is nothing to be killed ;-)
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hi,
I just wanted to ask, if there is already a working fix for the spell Mirror Image.
I know that there are servers, where this spell works,
but most of these servers don't spread there knowledge -.-
damn capitalists
ok, I would be very happy, if anyone could help me
rgds
Drako
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for any reason the patch doesn't work for me...
a creature spawns but than appears "spell canceled" like if I had moved or something
than I am no longer able to move around and the Cancel button simply does nothing
as well as the option "release" if you rightclick on the creature.
so something is wrong
I'm unfortunadly not that firm with MaNGOS that I would be able to fix that :-(
so it would be nice, if anyone could help me
regards Drako
[Help] Implementing Vehicles
in OldCore modifications
Posted
why are the russian mangos programmers so much better than the international ones? O_O