Sorry for not following through on some of these maintenance and support things - I've shifted most of my attention to real life issues, trying to improve my lot in life (nothing is wrong - I just want a better lifestyle for me and my gf)
The charge movement generator patch is still around. Movement works, but you should test it before really using it - not 100% sure I return correct values in the Update function.
If you report a bug, please use map number and coordinates! If you can't/don't use the gps command, our capacity to help you will be greatly diminished!
As far as testing goes:
make sure the pathfinding log filter is disabled
judicious use of mmap debugging commands when investigating issues
use RecastDemo to inspect the meshes I will find out why it's not working on zero - until then, you should be able to use the master branch's version instead
At this point, since Undergarun is apparently still using mmaps, things seem to be going well.
On the other hand, some people seem to be having lots of trouble with pathfinding, yet they I don't think they've been around to ask for help. For example, this pserver says they bugged alot of the server (don't worry, that pserver and its website seem to be defunct)
Thus, I don't know where we stand - are there really that many problems, or is it just a usage problem? Which leads me to...
It would be nice if someone created a mmap guide thread - details on how to do the generation, configuration options, commands, proper ways to test in-game and through RecastDemo, etc. Maybe include a list of community-provided offmesh connections?