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fez_ajer

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Everything posted by fez_ajer

  1. I can totally believe that. Am I correct in assuming that a zero-flag would default back to the previous PvP status behavior? If so, wouldn't it be better to zero these 4,500 creatures than to accidentally be turning on player PvP when hitting a rabbit or somesuch?
  2. Hi all, It looks like the sql update for Core 10788 (01 & 02) to split bytes2 into b2_0_sheath and b2_1_pvp_state in creature_addon and creature_template_addon sets a ton of creature b2_1_pvp_state values to 16. This value (listed as UNIT_BYTE2_FLAG_UNK4 in Unit.h) has the effect of turning on PVP flags for many, many things it shouldn't. For example, in Northshire, the Kobolds in the noob area are all flagged PvP. I thought at first it was maybe just humanoids, but just outside Northshire there are PvP Deer and Mangy Wolves. Thanks, Fez
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