fnm
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Posts posted by fnm
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on 64bit os vmapd son't work ^^
but on 32bits i have this sme problem...
vmaps + 50-60ppln pnline cpu 60-90% memory: 50-60%
but if i have vmpas off i have 5% cpu and 5% mem ...
whats wrong?
debian eth 32bit
server: http://www.ovh.com/fr/particulier/produits/superplan2008.xml
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i have vmaps and...
if i have
GridUnload = 0 SocketSelectTime = 10000 GridCleanUpDelay = 300000 MapUpdateInterval = 100 ChangeWeatherInterval = 600000 PlayerSaveInterval = 30000 vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreMapIds = "369" vmap.ignoreSpellIds = "7720" DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 UpdateUptimeInterval = 10 MaxCoreStuckTime = 10
PID USER
12651 mangos CPU: 80% MEM 60.2%
28097 mysql CPU: 1% MEM: 1.2%
but if i use this conf
GridUnload = 1 SocketSelectTime = 10000 GridCleanUpDelay = 300000 MapUpdateInterval = 100 ChangeWeatherInterval = 600000 PlayerSaveInterval = 30000 vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreMapIds = "369" vmap.ignoreSpellIds = "7720" DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 UpdateUptimeInterval = 10 MaxCoreStuckTime = 10
i have jumps from 30%/90% used cpu and lags in game (50/60 ppl online)
core2duo 2.4 GHZ, 4GB DDR2, Debian etch 32bit
i have this problem only on vmaps... maby i have wrong conf ? or bad vmaps?
somebody can help me whats wrong?
/sry 4 my eng
Latenci
in OldGeneral discussion
Posted
u have vmaps on?
if u have vmaps on u cpu on 50-60ppl is in 80-100% used ...
set u vmaps on only in instances, bg and arena maps ...
after making these changes, the server will work properly
-- sry my eng.