Cronicxx321
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Posts posted by Cronicxx321
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I did nothing found wtf ?
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hmm just compiled MaNGOS I still dont see that in player.cpp
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edit void Player::UpdateDodgePercentage() to look like this:
void Player::UpdateDodgePercentage() { // Dodge from agility float value = GetDodgeFromAgility(); // Modify value from defense skill value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f; // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura value += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); // Dodge from rating value += GetRatingBonusValue(CR_DODGE); value = value < 0.0f ? 0.0f : value; if (value > 0.50f) value = 0.50f SetStatFloatValue(PLAYER_DODGE_PERCENTAGE, value); }
edit this to fit your needs:
if (value > 0.50f)
value = 0.50f
(0.50f = 50%)
where did you find this at player.cpp doesnt have it
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Thanks man, im guessing the crit cap, parry cap and others are like UpdateCritPercentage()?
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Hello, i'm new to MaNGOS (Use to use it along time ago but want it now) I came from ArcEmu and there dodge caps you can set to a certain %, can you do this with mangos if so how I have the core compiled, please and thank you !
Crit Cap/Dodge Cap
in OldGeneral support
Posted
nice ty, now whenever I put the compiled Mangosd.exe over my repacked one it says on creature_template
Im using http://www.ac-web.org/forums/showthread.php?t=140641 but i have a compiled MaNGOS core I compile the mangosd.exe and override the old one any help on that ?
whenever i load the old one it goes fine i can go into the server but when i do the above i cant